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 Kabal of the Dawnless Day

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clively
Sybarite
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Posts : 297
Join date : 2013-03-19

PostSubject: Re: Kabal of the Dawnless Day   Wed May 30 2018, 19:15

The base on that flyer is fantastic.

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Kabal of the Green Hair
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Lyijysiipi
Hellion
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Posts : 40
Join date : 2018-04-08
Location : Oulu

PostSubject: Re: Kabal of the Dawnless Day   Wed May 30 2018, 21:12

Thank you. Nice to hear the effort paid off. Very Happy Eventually I have to get around to painting the Voidraven, I do have an idea of what I wanna do with its base but I need to focus on Wych cult before that.
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Lyijysiipi
Hellion
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Posts : 40
Join date : 2018-04-08
Location : Oulu

PostSubject: Re: Kabal of the Dawnless Day   Sat Jun 09 2018, 14:03

Been a while since an update with content but I this Saturday morn, some 6 am, finished my Coven head Haemonculus, name pending. I'm rather how she turned out. She is also pretty kitbashed. Pictures and rundown on the follow-up post. First I wanted to share a iffy picture of a game I recently had, and lost, but I took the opportunity to take a (small) army picture. Feels kinda good to see the work that went into it on the table. I'm a terrible player anyway so I don't carry very much fear of defeat and enjoy the game as long as something dies on the field, be it mine or the opponents. Very Happy

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Lyijysiipi
Hellion
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Posts : 40
Join date : 2018-04-08
Location : Oulu

PostSubject: Re: Kabal of the Dawnless Day   Sat Jun 09 2018, 14:25

Well then, the Headmistress of my Coven forces, still not settled on the name of either Coven or the characters within Very Happy. Anyway, here's 3 pics of her. First is the base-coated model and afterwards 2 pics, both back and front profile. She was kitbashed using the Mistweaver as the base, knife-gauntlets from Tenebrael Shard, 2 lower arms from the Wracks kit, added greenstuff made flesh/spine-back extension to cover and support those lower arms, the skull is from the-best-skull-collection-ever (so glad I bought that kit) the door underfoot is from Sector Imperialis set and lastly the space merinque helmet from your standard space merinque tactical squad kit. I had tons of fun converting and planing her. Painting her was very enjoyable despite having to fight with the screaming skull edge highlighting (I both love and hate that I chose that as feature in my army's scheme Very Happy). Also I'm going to give the rest of the Coven white cloaks as well, because why make it easy. Haha. I think I used some 9 hours to paint her. Despite the small things I can still repair in her paint I am very satisfied how she turned out.

Prepaint Pic:


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RedBaron109
Slave
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Posts : 6
Join date : 2018-05-12

PostSubject: Re: Kabal of the Dawnless Day   Sat Jun 09 2018, 17:36

Nice kitbash and paintjob on your Headmistress! Really like the dynamism of this model. It's a bit confusing (for me) to identify each weapon held in the four different arms on the frontal view. By the way i really enjoy this model.
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Lyijysiipi
Hellion
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Posts : 40
Join date : 2018-04-08
Location : Oulu

PostSubject: Re: Kabal of the Dawnless Day   Sat Jun 09 2018, 17:56

The upper limbs weapons aren't really 'defined' as any particular weaponry. I used them because I liked how they'd look on the model and I can reasonable argue they are Haemonculus tools, the left lower arms is your typical agoniser (can act as electrocorrosive whip) and the lower right arm holds a stinger pistol (can be played as a relic pistol). Won't be WYSIWYG in all situations but I kitted her out with the most typical load-out I'd use. In my headcannon she uses those sharp claws as her surgeon instruments. Although I could also claim they are a mindphase- or fleshgauntlet or even 'scissorhands'. I do not know why'd I'd ever play them as such but at least I got the option. And if I ever feel like goofing off I'll say they represent an Ichor Injector, as if the long index claws have been
hollowed out. Very Happy

TL:DR: Upper arm weapons: Haemonculus tools, Lower Left arm: Agoniser and Lower Right arm: Stinger Pistol.
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Lyijysiipi
Hellion
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Posts : 40
Join date : 2018-04-08
Location : Oulu

PostSubject: Re: Kabal of the Dawnless Day   Sun Jul 01 2018, 20:34

Well it has been a while since I painted a thing. This time I painted something I had no intention of painting, well at least not yet. I remember rambling about being about to paint some 500pts of Cult. Well, that went way of the skyboard Archons, collision with unforeseen, or jealous, obstruction and the redrawing of plans. Now I've actually played a grand total of 6 games of 8th edition, 1 in May, 2 in June and 3 today in a casual local tourney. I've won one. My hazardous pledge to only play what I've painted left me with list of 1000 pts geared more towards MEQ than anything else. Against popular trends and statistics turns out that isn't a good thing, at least for me. In my local scene Spess Marinques are an anomaly. Closest thing is the Death Guard. Like in today's tourney. 14 active players, 1 player with ordinary Marinque and 1 Grey Knight. As many Dark Eldar players as Spess Marinques. Funnily, I faced those Grey knights in my 3rd round, the only game I've won, tabled him. I'm a horrid player so losing isn't much of a surprise. This tangent has a point in it, somewhere. I need bubble wrap. Also I found enough money to invest in a Feldherr backpack, already had a 'satchelpack'-variant which I can cram the boats into. Needed to round up with something to carry troops and monsters. So I needed some dimensions. No monsters or or pain engines were assembled. Which makes it rather hard to know how deep foam one ought to purchase. Thus from these two needs formed the shift of timetables. I needed Coven. Build 2 Taloi, a Cronos, and then converted 6 Grotesques. So I was able to measure out what foams I needed in the backpack. And furthermore this Saturday I painted the first one. Being a greedy person with little self-preservation in painting I rather liked the look of the high definition muscle mapping on the Wracks. So I had to try and recreate it on the Grots. However unlike the stock Wracks, Crypt Horrors don't have much in the way muscle definition in the model naturally.

.....

Free hand it is then.

So little in the way of self-preservation. Very Happy

So my 'little' estimation of 4 hours per Grot changed to closer to 11 hours per Grot. But I did paint the first one, also haphazardly threw it in the local gamingstore painting competition. Will not win it, but I will very much be amused if it gains a singular vote. Very Happy

Rambles rambled, here are 3 Pics of that Grot:

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