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 HERO's 8th Ed. articles and requests

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Kissaki
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PostSubject: Re: HERO's 8th Ed. articles and requests   Wed Apr 11 2018, 14:04

Requests hum?

If I could make a request, I would like some useful feedback on my approach for a balanced alliance of agony list and how I plan to buy/paint em:

http://www.thedarkcity.net/t17431-100-power-2000-points-alliance-of-agony
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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Wed Apr 11 2018, 18:55

@Soulless Samurai wrote:
@HERO wrote:
Updated:
https://lkhero.blogspot.com/2018/04/de-archon-bubbles-and-vehicle-deployment.html

I know it works but there's something fundamentally wrong about that last tactic you suggest.

"It's no good sarge, our assault troops can't get close enough to engage the enemy's main force. Their aircraft are still in the way!"

Look at it from the sense that no ground troops want to assault into alien air cover.
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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Wed Apr 11 2018, 18:56

@RedRegicide wrote:
Hey HERO, I was considering your 'don't go in more than 3 directions' advice. If I am designing a melee oriented list, that has cult and coven in it, should I be bothering with ranged Anti Tank kabal support, or should I just be trying to rip tanks open in melee?

Love your articles, keep em' up!

I'm going to do an article in the next couple of days that talks about taking a hybrid list.

A lot of DE players are asking for it because they like ALL of the Dark Eldar units and want to use them. Fair enough!
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RedRegicide
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PostSubject: Re: HERO's 8th Ed. articles and requests   Wed Apr 11 2018, 19:07

@HERO wrote:
@RedRegicide wrote:
Hey HERO, I was considering your 'don't go in more than 3 directions' advice. If I am designing a melee oriented list, that has cult and coven in it, should I be bothering with ranged Anti Tank kabal support, or should I just be trying to rip tanks open in melee?

Love your articles, keep em' up!

I'm going to do an article in the next couple of days that talks about taking a hybrid list.

A lot of DE players are asking for it because they like ALL of the Dark Eldar units and want to use them.  Fair enough!

Looking forward to it, thanks!

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withershadow
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PostSubject: Re: HERO's 8th Ed. articles and requests   Wed Apr 11 2018, 19:34

@HERO wrote:
@Soulless Samurai wrote:
@HERO wrote:
Updated:
https://lkhero.blogspot.com/2018/04/de-archon-bubbles-and-vehicle-deployment.html

I know it works but there's something fundamentally wrong about that last tactic you suggest.

"It's no good sarge, our assault troops can't get close enough to engage the enemy's main force. Their aircraft are still in the way!"

Look at it from the sense that no ground troops want to assault into alien air cover.
Just a tiny nitpick. You don’t have to deploy completely within 3” when you disembark, so you also gain the Archon’s base size as well. So you get 12” of movement deploying out of a vehicle, and can get a rerollable advance turn 1 if you’re Black Heart.
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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Thu Apr 12 2018, 02:09

@withershadow wrote:
@HERO wrote:
@Soulless Samurai wrote:
@HERO wrote:
Updated:
https://lkhero.blogspot.com/2018/04/de-archon-bubbles-and-vehicle-deployment.html

I know it works but there's something fundamentally wrong about that last tactic you suggest.

"It's no good sarge, our assault troops can't get close enough to engage the enemy's main force. Their aircraft are still in the way!"

Look at it from the sense that no ground troops want to assault into alien air cover.
Just a tiny nitpick. You don’t have to deploy completely within 3” when you disembark, so you also gain the Archon’s base size as well. So you get 12” of movement deploying out of a vehicle, and can get a rerollable advance turn 1 if you’re Black Heart.

Yeah, that is nit-picking Wink

And 11" of movement is not the same as 12" wholly within.
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sejason
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PostSubject: Re: HERO's 8th Ed. articles and requests   Thu Apr 12 2018, 08:01

@HERO wrote:

I've already written some articles on more melee oriented lists, but they're without Coven units. Do these suffice, or are you looking for something else more specifically? All the lists I've built so far are Kabal and Cults.

After re-reading them, those are good to go.
I'll surely come back with questions after I played a few games ... Wink

And thanks for your article about general deployment and Archon deployment.

I had a game last night and learned a few things.
1. Dark Eldar on foot are incredibly fast Surprised Getting the Archon 3" out of the Raider, moving 8" and advancing an average 3" nets you the same distance the paper boat can fly!! That's incredible. Wyches with the right Obsession being able to charge afterwards (rerolling advance & charge distances!) is just wow.
2. Get that Archon out of the transport to buff up the shooting.
3. You can't do anything about crappy dice ... when that Raider died, so did half of the Kabalites in there, because I rolled 4 ones. And that's just one example. I'll have to execute one of those dice in front of the others if they keep behaving like this ...
Apart from these things, the game was great and those shooty lists are fun Smile

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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Fri Apr 13 2018, 06:26

This one's a good one for both new and veteran players:
http://lkhero.blogspot.com/2018/04/de-tips-and-tricks-on-movement.html
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Lord Asvaldir
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PostSubject: Re: HERO's 8th Ed. articles and requests   Fri Apr 13 2018, 06:47

Another good article Hero. The fact that warriors in a raider can't fall back and shoot within a raider is something I feel like is pretty key to remember, it only came up in my games recently and it definetly makes me think twice about putting raiders in assault range while they still have models inside.

One thing I'd just like to throw out there. MSU is great in 40k as it always has been, but I do feel like there is a serious drawback to running 5 man warrior squads, especially if you are running a mixed DE army with cults/covens as well as kabals. If you only use 5 man warriors units, you're basically paying a tax of one archon per 15 warriors. That's a bit steep to me, especially if I want to spam kabalites, and I generally don't want to run more than 2 archons. That means you're going to have to run some 10 mans if you want to save some pts and buy less archons, as if you run 10 mans you can get up to 30 warriors per archon, much better bargain in my mind.

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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Fri Apr 13 2018, 07:33

@Lord Asvaldir wrote:
Another good article Hero. The fact that warriors in a raider can't fall back and shoot within a raider is something I feel like is pretty key to remember, it only came up in my games recently and it definetly makes me think twice about putting raiders in assault range while they still have models inside.

One thing I'd just like to throw out there. MSU is great in 40k as it always has been, but I do feel like there is a serious drawback to running 5 man warrior squads, especially if you are running a mixed DE army with cults/covens as well as kabals. If you only use 5 man warriors units, you're basically paying a tax of one archon per 15 warriors. That's a bit steep to me, especially if I want to spam kabalites, and I generally don't want to run more than 2 archons. That means you're going to have to run some 10 mans if you want to save some pts and buy less archons, as if you run 10 mans you can get up to 30 warriors per archon, much better bargain in my mind.

Yeah, I like the 10-mans too, especially when you can take a lot of them.
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Dorkreign
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PostSubject: Re: HERO's 8th Ed. articles and requests   Fri Apr 13 2018, 12:35

Nice article - coming from a space marine background I'm quite sure I wouldn't have considered disembarking behind raiders instead of in front. Good tip!
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hekatrixxy
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PostSubject: Re: HERO's 8th Ed. articles and requests   Fri Apr 13 2018, 18:57

Just want to say a massive thank you for all the articles. Some really useful stuff there for new and old players alike.

@Gobsmakked any chance this thread could be stickied? Seems like it will be extremely useful for many players for the foreseeable future.

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Siticus the Ancient
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PostSubject: Re: HERO's 8th Ed. articles and requests   Sat Apr 14 2018, 18:51

Superb article. Only recently getting back to 40k after a long break, the 8th ed mobility of models is unreal - for some reason I still disembarked models as if it was 7e, just the 3". We can really run rings around everyone else, it's nuts!

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Barrywise
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PostSubject: Re: HERO's 8th Ed. articles and requests   Tue Apr 17 2018, 08:10

@hekatrixxy wrote:
Just want to say a massive thank you for all the articles. Some really useful stuff there for new and old players alike.

@Gobsmakked any chance this thread could be stickied? Seems like it will be extremely useful for many players for the foreseeable future.

No idea how much the older mods are even around, try changing your post to Count Adhemar. He still lurks.

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Count Adhemar
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PostSubject: Re: HERO's 8th Ed. articles and requests   Tue Apr 17 2018, 12:02

Done - Count Adhemar

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HERO
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PostSubject: Re: HERO's 8th Ed. articles and requests   Tue Apr 17 2018, 19:47

@Count Adhemar wrote:
Done - Count Adhemar

I literally couldn't find my thread today after looking for like 10 minutes LOL.  Thanks!

Also, updated! bounce

Well is also looking dry for more ideas to write about! Post dem requests when you get a chance.
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TheBaconPope
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PostSubject: Re: HERO's 8th Ed. articles and requests   Yesterday at 20:14

Here's one for you:
Dealing with enemy characters. I feel like you can provide a unique perspective on this, as the Hexrifle and that one Sniper Strategem are Coven only. I'd love to see how you think Kabals should deal with enemy Warlords! Very Happy

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hekatrixxy
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PostSubject: Re: HERO's 8th Ed. articles and requests   Today at 07:46

Some more ideas for articles:

* How to counter Drukhari lists with other armies - and therefore what we should watch out for and prioritise for destruction Smile
* How to beat/counter specific strong tournament level lists (tactics to use and units to take) - this may need to wait until the post big FAQ meta develops
* An "optimistic Archon" article/series of articles that goes in to detail on how to make the most out of units that aren't the strongest in the codex - for example a beastmaster and beasts seem to not be in favour, but for players who have spent a lot of money on those finecast models and want to use them it would be nice to know how to make the most out of them

Thanks again!

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