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 2000 pt Triple Patrol

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UmJamLam
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UmJamLam

Posts : 14
Join date : 2017-12-03

2000 pt Triple Patrol Empty
PostSubject: 2000 pt Triple Patrol   2000 pt Triple Patrol I_icon_minitimeSun Apr 08 2018, 18:11

Has 7 CP to start, but then 5 for alliance of agony and extra relic, but then +D3 for soothsayer.

Flayed Skull Patrol (741)

HQ

Archon (Warlord) - blast pistol, djin blade, WT: Hatred Eternal (86)

Troops

5 Kabalites - 1 blaster, 1 PGL (50)
5 Kabalites - 1 blaster, 1 PGL (50)
5 Kabalites - 1 blaster, 1 PGL (50)

Heavy Support

Ravager - 3 lances (140)
Ravager - 3 lances (140)

Dedicated Transport

Venom - 2 splinter cannons (75)
Venom - 2 splinter cannons (75)
Venom - 2 splinter cannons (75)


Red Grief Patrol (545)

HQ

Succubus - blast pistol, Blood glaive, WT: Hyper-Swift Reflexes (60)

Troops

8 wyches - blast pistol, agonizer, 1 shardnet & impaler (83)

Fast Attack

6 Reavers - 2 blasters, 2 grav talons, 1 agonizer (158)
6 Reavers - 2 blasters, 2 grav talons, 1 agonizer (158)

Dedicated Transport

Raider - Dark lance, shock prow (86)


Prophets of Flesh Patrol (712)

HQ

Urien Rakarth - WT: Diabolical Soothsayer (90)

Troops

5 Wracks (45)

Elites

4 grotesques (140)
4 grotesques (140)

Heavy Support

3 talos engines - 6 haywire blasters, 6 macro scalpels (297)



Main idea is that the reavers surge ahead and probably get a first turn charge while also popping off some blaster shots. They probably won't survive turn 2 or 3, but this will give the wyches and covens units time to get close enough for a second wave or charges. All the while the kabalites and ravagers provide pressure.
Gave the talos engines haywire blasters so that they can advance up the field but also pot shot some vehicles on their way up.
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