HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 Ossefactor killing machine

Go down 
AuthorMessage
Patzerwv
Slave
avatar

Posts : 21
Join date : 2012-08-16

PostSubject: Ossefactor killing machine   Sat Apr 07 2018, 21:31

This thing will wound on a 2+ assuming you're not shooting at a vehicle. Probably average 2-3 mortal wounds I'm thinking after the first wound goes through. Does this not sound pretty nice to you all?!
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 13:14

I've been saying this for ages Smile

We need to FAQ to confirm, but yes, RAW it is a pretty strong weapon.

You don't average 2-3 bonus wounds though. You have 50% to deal an extra wound, 25% to deal 2 extras, 12,5% to deal 3 extra. So the average is... one extra.

_________________
My Kabal
Back to top Go down
Patzerwv
Slave
avatar

Posts : 21
Join date : 2012-08-16

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 13:22

I was a little too happy on the 2-3 bonus wounds but it felt so good.
Back to top Go down
Marrath
Wych
avatar

Posts : 686
Join date : 2014-01-01
Location : A very spiky Webway-Hulk

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 13:36

Exploding wounds still there?

_________________
Archon of the Kabal of the Burning Misery
Thanks for making the Djinn Blade great for once Smile
Back to top Go down
Lord Asvaldir
Wych
avatar

Posts : 770
Join date : 2015-12-06
Location : Washington DC

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 15:27

Yeah I'm very unsure about the stacking mortal wounds thing going through. That being said I like the weapon, it's a nice weapon that lets wracks contribute a little firepower while moving in to assault.

_________________
The Night is Dark and Full of Terrors...
Back to top Go down
Chippen
Kabalite Warrior
avatar

Posts : 224
Join date : 2016-12-18

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 15:35

I wouldn't expect to get away with the stacking mortal wounds anywhere that RAW isn't king (so competitive play). If you show up at your local store for a pickup game, don't be surprised if you get a nasty label/reputation.

And I say that even as a RAW guy myself.

_________________
Yo ho, yo ho, a drug-fueled BDSM space-elf pirate's life for me!
Can I get a Roll Tide?
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3088
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 15:43

Seeing the math and knowing Wracks dont have much shooting, its not really bad or scary IMO.

DG has worst things for same points

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
Marrath
Wych
avatar

Posts : 686
Join date : 2014-01-01
Location : A very spiky Webway-Hulk

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 15:49

Best would be to ask before the game, if your opponent is cool with exploding Ossefactor wounds, i guess

_________________
Archon of the Kabal of the Burning Misery
Thanks for making the Djinn Blade great for once Smile
Back to top Go down
Cerve
Wych
avatar

Posts : 663
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:09

Mmm...I'm not getting it. What is so good for the Ossefactor? Seems pretty bad to me.


Back to top Go down
amishprn86
Dracon
avatar

Posts : 3088
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:14

@Cerve wrote:
Mmm...I'm not getting it. What is so good for the Ossefactor? Seems pretty bad to me.



Poison 2+ -3ap for 7pts that can do 1+ MW's

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
Burnage
Wych
avatar

Posts : 683
Join date : 2017-09-12

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:14

@amishprn86 wrote:
Seeing the math and knowing Wracks dont have much shooting, its not really bad or scary IMO.

DG has worst things for same points

It's that it has the potential to wipe out entire units with a single shot that seems ridiculous to me. There are other things that can do that, sure, but they tend to have much stronger limitations on them - e.g., a bomber only being able to do it once per game.

I still wouldn't play the Ossefactor with exploding wounds but I can understand the interpretation.
Back to top Go down
Cerve
Wych
avatar

Posts : 663
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:15

@amishprn86 wrote:
@Cerve wrote:
Mmm...I'm not getting it. What is so good for the Ossefactor? Seems pretty bad to me.



Poison 2+ -3ap for 7pts that can do 1+ MW's

Yeah it's totally bad. 7 points for 1 wounds, maybe IF you hit and wound.
Then, another 4+ for another mortal wound.


I mean...wow, Liquefator is stunning in comparison Smile
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:31

Quote :
Yeah it's totally bad. 7 points for 1 wounds, maybe IF you hit and wound.
Then, another 4+ for another mortal wound.


I mean...wow, Liquefator is stunning in comparison

Except, Rule As Written, mortal wounds can generate additional mortal wounds. It's the Ossefactor Bonesplosion.

Quote :
It's that it has the potential to wipe out entire units with a single shot that seems ridiculous to me. There are other things that can do that, sure, but they tend to have much stronger limitations on them - e.g., a bomber only being able to do it once per game.

I consider it to be a psychological tool. The potential is huge, but the odds of it happening are REALLY scarce. Dealing 9 mortal wounds (enough to kill a squad) is 1/502.

_________________
My Kabal
Back to top Go down
Cerve
Wych
avatar

Posts : 663
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

PostSubject: Re: Ossefactor killing machine   Sun Apr 08 2018, 16:41

@Mppqlmd wrote:
Quote :
Yeah it's totally bad. 7 points for 1 wounds, maybe IF you hit and wound.
Then, another 4+ for another mortal wound.


I mean...wow, Liquefator is stunning in comparison

Except, Rule As Written, mortal wounds can generate additional mortal wounds. It's the Ossefactor Bonesplosion.

Quote :
It's that it has the potential to wipe out entire units with a single shot that seems ridiculous to me. There are other things that can do that, sure, but they tend to have much stronger limitations on them - e.g., a bomber only being able to do it once per game.

I consider it to be a psychological tool. The potential is huge, but the odds of it happening are REALLY scarce. Dealing 9 mortal wounds (enough to kill a squad) is 1/502.


Ah, there is it! What I missed.

It's silghtly better.
Back to top Go down
withershadow
Wych
avatar

Posts : 530
Join date : 2018-04-02

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 17:02

RAW can be argued. The weapon isn’t dealing the mortal wound, the unit is suffering a mortal wound as a secondary effect.
Back to top Go down
dumpeal
Wych
avatar

Posts : 888
Join date : 2015-02-13
Location : Québec

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 18:05

There is no reason it should not bonesplode (I love this word). Other places in the codex, such as when incubi gain additionnal attacks, they specify those can't generate other attacks. Plus, the bonesplosion was here for a long time. If it's not how they intended it, they would have added the precision.
Back to top Go down
Silverglade
Sybarite
avatar

Posts : 377
Join date : 2012-12-30

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 18:48

@withershadow wrote:
RAW can be argued. The weapon isn’t dealing the mortal wound, the unit is suffering a mortal wound as a secondary effect.

Don't think that's true. An explosion from a tank that klills a model is a secondary effect. This is still in the "abilities" of the weapon.

It is easy for us to think of this as the bone explosion causing the mortal wound as this what was described in the codex for previous editions. In that instance, it does feel like a secondary effect as you say.

In this edition however, there is no mention that I can find describing what the ossefactor actually does. So RAW, you can only go by what is documented in the weapon itself, which gives no mention of anything to indicate that it is in fact a secondary effect.

Back to top Go down
Silverglade
Sybarite
avatar

Posts : 377
Join date : 2012-12-30

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 18:51

oops. Double post.
Back to top Go down
Soulless Samurai
Wych
avatar

Posts : 508
Join date : 2018-04-02

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 19:10

@withershadow wrote:
RAW can be argued. The weapon isn’t dealing the mortal wound, the unit is suffering a mortal wound as a secondary effect.

A secondary effect of the weapon...

_________________
@TeenageAngst wrote:
Never trust the French.
Back to top Go down
DingK
Sybarite
avatar

Posts : 298
Join date : 2013-03-31

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 20:20

I posted the matter on a couple of Drukhari related FB posts on the Warhammer 40K page; they responded that it's been added to the FAQ submission document.
Back to top Go down
Dark Elf Dave
Wych
avatar

Posts : 508
Join date : 2017-05-19

PostSubject: Re: Ossefactor killing machine   Tue Apr 10 2018, 21:40

Never thought the mortal wound could add further mortal wounds...but an FAQ will surely sort it for us. For 7pts I think it's already pretty clear to me what the answer will be.

Edit: ESE seems to have indicated already that the mortal wound does not have a chain effect...so written as intended it has the potential for 1 MW and come on guys the weapon is 7 points! Lol
Back to top Go down
Sponsored content




PostSubject: Re: Ossefactor killing machine   

Back to top Go down
 
Ossefactor killing machine
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: