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 Dealing with Nids

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Leninade
Kabalite Warrior
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Posts : 102
Join date : 2014-09-23

PostSubject: Re: Dealing with Nids   Mon Apr 09 2018, 23:14

They've left dark reapers for six months, I can see them ignoring it.
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Faitherun
Sybarite
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Join date : 2017-02-13

PostSubject: Re: Dealing with Nids   Mon Apr 09 2018, 23:41

I think the Razorwing Jetfighters are a wonderful answer for us now. Nids have relatively mediocre BS, and the Necrotoxin missiles will shred the bugs. I almost always run two, and 6d3 shots are gonna hurt bugs. Kabal of the Flayed Skull means you can pop a strat if you want to hit on 2's vs Hive Tyrants. I am half curious to see how a Razorwing hitting on 2's would do to a Flyrant...
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amishprn86
Dracon
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Join date : 2014-10-04
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PostSubject: Re: Dealing with Nids   Mon Apr 09 2018, 23:49

@Faitherun wrote:
I think the Razorwing Jetfighters are a wonderful answer for us now. Nids have relatively mediocre BS, and the Necrotoxin missiles will shred the bugs. I almost always run two, and 6d3 shots are gonna hurt bugs. Kabal of the Flayed Skull means you can pop a strat if you want to hit on 2's vs Hive Tyrants. I am half curious to see how a Razorwing hitting on 2's would do to a Flyrant...


Agree, but most players wont spam flyrants against us, even if they have 4++ we still wound on 4+ and 3+ with 3/4+ saves, it doesnt take long to kill.

I'll be more worried about if we go 2nd against Hive guard, genestealers, DSing Devilgants, etc..

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Faitherun
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PostSubject: Re: Dealing with Nids   Tue Apr 10 2018, 00:14

Even so - I think Razorwings will offer a lot vs nids. Hiveguard should drop to missiles as well, but DS devils will def be a challenge. Wish we had a way to attack DS units.... but every codex needs some holes.
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