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Cerve
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 10:45

Don't know wny but I feel Mandrakes will become infiltrators more than DS unit.
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|Meavar
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 11:19

If they do I really hope they become good infiltrators like alpha legion and nurglins and not like the ratlings or sentinels who are so bad in comparison.
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amishprn86
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 14:40

@Cerve wrote:
Don't know wny but I feel Mandrakes will become infiltrators more than DS unit.

I dont think this is going to happen at all, im sure they are getting a small points decrease and some of their old better rules back.

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krayd
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 17:14

@amishprn86 wrote:
@Cerve wrote:
Don't know wny but I feel Mandrakes will become infiltrators more than DS unit.

I dont think this is going to happen at all, im sure they are getting a small points decrease and some of their old better rules back.

It would be nice for them to be able to benefit from cover in some way.
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clively
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 18:14

@krayd wrote:
@amishprn86 wrote:
@Cerve wrote:
Don't know wny but I feel Mandrakes will become infiltrators more than DS unit.

I dont think this is going to happen at all, im sure they are getting a small points decrease and some of their old better rules back.

It would be nice for them to be able to benefit from cover in some way.

Maybe a +2 to the cover instead of the standard +1 would be fluffy. Not that I'd care about that too much. My main goal would be to get them into CC as soon as they arrive.

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Mppqlmd
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 18:20

What they need is their invulnerable save to get affected by cover. Because those shadows can be hiding in ruins or dancing naked in the middle of a futuristic highway without a single difference.

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krayd
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PostSubject: Re: GW list of most improved   Fri Mar 30 2018, 18:50

@Mppqlmd wrote:
What they need is their invulnerable save to get affected by cover. Because those shadows can be hiding in ruins or dancing naked in the middle of a futuristic highway without a single difference.

^ This.

Also, I wouldn't be too surprised if they were given something like the Striking Scorpions' shadowstrike ability, to represent them popping out of the shadows and ambushing enemies who are trying to hide in cover.
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Dalakh
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 12:56

Here's one greatly improved unit : the Lhamaean

Exact same thing as before now at 15 points down from 18 with Chapter Approved. EXCEPT, with the new generic poison rule they have +2 to wound (equating poison 2+) BUT where it gets fun is that their old 6+ to wound MW now procs on 4+... Roll out with Poisoned Tongue (bonus points for fluff) and enjoy.
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Ubernoob1
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:06

@Dalakh wrote:
Here's one greatly improved unit : the Lhamaean

Exact same thing as before now at 15 points down from 18 with Chapter Approved. EXCEPT, with the new generic poison rule they have +2 to wound (equating poison 2+) BUT where it gets fun is that their old 6+ to wound MW now procs on 4+... Roll out with Poisoned Tongue (bonus points for fluff) and enjoy.

Wait wait wait...what? Seriously? Not only was I not expecting yet another points decrease (honestly, why even both with the court in chapter approved GW?) but you are sure they didn't do something silly like make the mortal wound proc on like an 8+, or an unmodified 6?
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CptMetal
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:08

So a squad of those ladies are the kabal close combat squad?
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Burnage
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:21

Where did you see that the Lhamaean's mortal wounds proc on 4+? That's crazy powerful if so, especially if they are down to 15 points. That's 60 points for a squad which will shred through anything which relies on invulnerable saves.
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Mppqlmd
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:41

IF they keep the "roll of 6 = mortal wound", and IF their "poison 2+" becomes "poison, +2 to wound" (like the stinger pistol), then yes, they proc MW on 4+.

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Ubernoob1
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:44

@Burnage wrote:
Where did you see that the Lhamaean's mortal wounds proc on 4+? That's crazy powerful if so, especially if they are down to 15 points. That's 60 points for a squad which will shred through anything which relies on invulnerable saves.

For what it's worth regarding the "crazy powerful" do remember that (unless they changed...) they have but 2 attacks a piece, less than a wych now. Plus if the other rumor/reveals hold true, in tournament matched play you can field an absolute maximum of 12 and that's if you field 3 kabal detachments. And while they are 3 wounds and characters, they also only rely on a 5+ armour save and a 6+ aftersave for defense otherwise meaning one is far easier to kill in close combat than 3 wyches.

Otherwise yeah, super awesome sounding. Very Happy


Last edited by Ubernoob1 on Wed Apr 04 2018, 13:45; edited 1 time in total
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Dalakh
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 13:45

I'll be honest I'm not 100% sure if it's 6+ or 6 unmodified but if it's the first... oh boy, the character assassination potential is off the charts.
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krayd
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 14:09

@Dalakh wrote:
I'll be honest I'm not 100% sure if it's 6+ or 6 unmodified but if it's the first... oh boy, the character assassination potential is off the charts.

Well, that's kinda what they're supposed to be specialized in, fluffwise.

Incidentally, I painted my first lhamaean last night, so I'm happy to see that.
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Mppqlmd
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 14:17

Quote :
Plus if the other rumor/reveals hold true, in tournament matched play you can field an absolute maximum of 12 and that's if you field 3 kabal detachments.

You can take so much more.

3 Battalions = up to 3*6 elite slots + up to 4 per Archon, so 4*3*3 = 36

You can take 54 lhamaean in a 3 battalion list. Of course, nobody would ever want to do this, but this is just to point out that there is no real limit.

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Lord Asvaldir
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 16:31

I'm a little skeptical of their ability being changed to mortal wounds on a +4, especially as that would affect all venom blades which archons can take now. Will have to wait on that until the codex is in hand.

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Imateria
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 16:31

@Mppqlmd wrote:
Quote :
Plus if the other rumor/reveals hold true, in tournament matched play you can field an absolute maximum of 12 and that's if you field 3 kabal detachments.

You can take so much more.

3 Battalions = up to 3*6 elite slots + up to 4 per Archon, so 4*3*3 = 36

You can take 54 lhamaean in a 3 battalion list. Of course, nobody would ever want to do this, but this is just to point out that there is no real limit.
Not sure about that, I think the restrictions around taking a Court have changed so we'll see how many can be taken.
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krayd
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 17:12

@Lord Asvaldir wrote:
I'm a little skeptical of their ability being changed to mortal wounds on a +4, especially as that would affect all venom blades which archons can take now. Will have to wait on that until the codex is in hand.

Venom blades, unless they've been changed, don't have the ability to dish out MW.
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The Strange Dark One
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 19:16

@Lord Asvaldir wrote:
I'm a little skeptical of their ability being changed to mortal wounds on a +4, especially as that would affect all venom blades which archons can take now. Will have to wait on that until the codex is in hand.

Lhamaeans carry Shaimeshi Blades, not Venom Blades.

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Nhpx
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 20:04

I have the codex, the rule for the Lhamaean is "poisoned weapon, add 2 to wound unless it is targeting a vehicle. For each wound roll of 6+ (other than vehicle), target suffer an additional mortal wound"

So... 4+, right?
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TheBaconPope
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 20:13

Quote :
I have the codex, the rule for the Lhamaean is "poisoned weapon, add 2 to wound unless it is targeting a vehicle. For each wound roll of 6+ (other than vehicle), target suffer an additional mortal wound"

So... 4+, right?

And they're 15 points?

Forget the SSLYTH PARTY BUS I'm going with a LLHAMAEAN PARTY SEDAN with an Archon and his concubine riding a Venom.

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Nhpx
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 20:20

Yep, 15!
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amishprn86
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 20:28

Thats really good

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TheBaconPope
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PostSubject: Re: GW list of most improved   Wed Apr 04 2018, 20:29

Any word on the rest of the Court? Are Ur-Ghuls worth taking for once?

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