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withershadow
Wych
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Join date : 2018-04-02

PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 06:44

@Dizzie wrote:
There's a few kits that would be good from raging heroes, there's two on kickstarter that i really like, one kit has spears  and they look really awesome, however once i saw these i fell in love. It has to be these.

Not seeing a link?
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BlackCadian
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Join date : 2014-10-12

PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 07:21

@Dizzie wrote:
There's a few kits that would be good from raging heroes, there's two on kickstarter that i really like, one kit has spears  and they look really awesome, however once i saw these i fell in love. It has to be these.


These = ?

Seems my browser isn't loading a picture if there's supposed to be one here Sad

Also immediately thought of Raging Heroes.

But, to be honest I don't see how they're "SO AMAZING!!!!!". 15 pts, 2 attacks for a 50% chance to dish out a mortal wound per attack that hits. In close combat. I mean they still have to get there. Characters will be bubble-wrapped. Other units have over-watch, maybe even flamers, and these girls are super fragile. If I followed this thread correctly they're not characters anymore so can be easily picked off. So yeah, they're alright, but not amazeballs imo. Or am I missing something?

That said, any excuse to include half naked Raging Heroes Lust Elves or whatever they call them in my Dark Eldar army *shrug*

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withershadow
Wych
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PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 08:11

For what it's worth, overwatch would only affect the first one. Razz
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|Meavar
Hekatrix
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PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 09:08

@withershadow wrote:
For what it's worth, overwatch would only affect the first one. Razz
Nope since she will probably die, then they can overwatch again and again till they either fail to kill one or till your 4 girls are dead.

Not being characters anymore is a bit of a bummer. Having some stand near wyches to do heroic interventions was always nice.

Then again 15 points for around 66% to deal a mortal wound is not bad at all. Even if they really need vehicles now to make sure they survive long enough to reach combat. Do they still have the 3 wounds, because then at 5 points per wound they are also the second cheapest wound we got?
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CptMetal
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Join date : 2015-03-03
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PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 09:13

remember to charge the vehicle first and that the mortal wound is in addtion to the normal damage (I guess).
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Nhpx
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Join date : 2018-01-19

PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 09:19

@Lord Asvaldir wrote:
Eh that doesn't bother me in the slightest, mandrakes and scourges are both awesome and can fill out a vanguard or outrider detachment easily.

@Nhpx wrote:
@Lord Asvaldir wrote:
Yeah I'm really not sure, though I'm more worried about how the rule works for beasts since one beast unit=1 beastmaster would really impact how I've used beasts in the past.

"you can include beasts in a detachment only if it also includes at least one beastmaster and there can not be more than three beasts in the same detachment"

Ok so one beastmaster unlocks access to three beast units, I can live with that. Do beast units then take up fast attack slots in that case?

Yes, they do.
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Dizzie
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Join date : 2012-11-10

PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 20:38

There was a link to the pic there but its broken, go figure lol, was working yesterday, i'm at work atm and the site is blocked, but its the ones that look like heamoniculi, all female will really cool masks, if you google raging heroes go to the kickstarter and scroll way down, you'll see the models i mean and the ones with the spears, both look awesome and would be amazing substitutes.
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Dizzie
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PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 20:49

@BlackCadian wrote:
@Dizzie wrote:
There's a few kits that would be good from raging heroes, there's two on kickstarter that i really like, one kit has spears  and they look really awesome, however once i saw these i fell in love. It has to be these.

But, to be honest I don't see how they're "SO AMAZING!!!!!". 15 pts, 2 attacks for a 50% chance to dish out a mortal wound per attack that hits. In close combat. I mean they still have to get there.

basically they still get a reroll to hit and i think wound within 3 inches of archon, sure they can be shot off the board, but basically 4 of them is really cheap for what they do, fly with an acrhon on a venom to get them into HTH which is easy enough done.

They are amazing character killers as they just ignore all their stuff due to mortal wounds.
Against squads you can force your opponent to waste 2CP to interrupt after the archon fights, if your opponent chooses not to then there goes more dudes, especially good against elite 2+ armour squads. Its not mega game breaking but for 60 pts to fill your archons venom, its good.
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withershadow
Wych
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Join date : 2018-04-02

PostSubject: Re: GW list of most improved   Thu Apr 05 2018, 22:12

I will have the Poisoned Skull character assassin Archon with his waifus. Not sure if I should take pistol or Djinn blade on this guy. Probably Djinn blade, and leave the pistol to the other Poisoned Tongue Archon who flies around with 4 Sslyth shooting out of the venom, and joining the melee where appropriate.
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John M
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Join date : 2013-03-17
Location : Aberystwyth

PostSubject: Re: GW list of most improved   Sat Apr 07 2018, 15:16

well they include 3/5 of my favorite fluff units in this list; so I am onboard
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