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RedRegicide
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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 20:31

Dalakh that’s awesome. I totally forgot about that weird ruling. Blasters for days

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 21:09

@Lord Asvaldir wrote:
Yeah good point, blasters being an option on archons might not stick. Granted now that blast pistols are also d6 damage they are a more enticing option, blasting a space marine captain in the face with a d6 damage weapon sounds fun.

Blast pistol won't work, you need at least 18'' range before the bonus from obsidian rose, for the blaster bomb.
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Lord Asvaldir
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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 21:21

I wasn't referring to that, merely suggesting that blast pistols are more enticing in general because they cause d6 damage instead of d3.

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 22:06

@Lord Asvaldir wrote:
I wasn't referring to that, merely suggesting that blast pistols are more enticing in general because they cause d6 damage instead of d3.

The stats of the blast pistol aren't out yet. It SEEMS they will be D6, but we can't be sure.
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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 22:09

@dumpeal wrote:
@Lord Asvaldir wrote:
I wasn't referring to that, merely suggesting that blast pistols are more enticing in general because they cause d6 damage instead of d3.

The stats of the blast pistol aren't out yet. It SEEMS they will be D6, but we can't be sure.

I think it is safe to assume that it is, since they said Blast Pistols "got the same treatment" as Blasters. Since "disintegrating is the true Commorite way".

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 22:09

Yeah I thought that was a safe assumption as well, makes me want to pull a splinter pistol off one of my archons and give him a blast pistols.

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 22:10

Yeah, they are D6, it's pretty clear in the article (unless they lie, of course. The true Commorite way).

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Hen Tai, the tentacle guy
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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 23:09

What about screaming jets for our planes? Now we can finally get an almost guaranteed bomb drop with the voidraven, before it gets shot down or gets charged by a flyrant, and we can thin out the ranks of horde armies, so they cant movement block them.

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 23:11

Do you think the Blast Pistol will see a change in points?

I'd dare to say they might even get a decrease, to bring them in line with the Harlequin's Fusion Pistol

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PostSubject: Re: Screaming Jets Blaster Bomb   Tue Mar 27 2018, 23:56

@Hen Tai, the tentacle guy wrote:
What about screaming jets for our planes? Now we can finally get an almost guaranteed bomb drop with the voidraven, before it gets shot down or gets charged by a flyrant, and we can thin out the ranks of horde armies, so they cant movement block them.

I don't see any sense behind screaming jets for our fliers, they already move super fast and can't move on the turn you drop in so no bombing before getting shot at. Be better to start in a corner of the board and zoom over the target you want to bomb.

10pts for the blast pistol with the stat boost seems reasonable, but I certainly wouldn't mind it dropping down to say 8pts.

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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 00:31

@Dalakh wrote:
@RedRegicide wrote:
Do blasters come in the archon kit? cause if not... Sad

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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 18:55

@Hen Tai, the tentacle guy wrote:
What about screaming jets for our planes? Now we can finally get an almost guaranteed bomb drop with the voidraven, before it gets shot down or gets charged by a flyrant, and we can thin out the ranks of horde armies, so they cant movement block them.

lol! Yes, do that my friend and then send me a picture of your face when you realise your plane is destroyed instantly because you didn't move the required 20" this turn.
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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 19:02

Quote :
lol! Yes, do that my friend and then send me a picture of your face when you realise your plane is destroyed instantly because you didn't move the required 20" this turn

Aren't deep strikers considered to have moved their maximum distance?

Also, the Void Mine has to pass over a unit to use its bomb, can't do that DSing 9" away. It's going to have to endure a turn of shooting no matter what, why not use its staggering movement and save a command point?

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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 19:08

Deepstrikers do indeed count as having moved their max mvt.

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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 19:48

@TheBaconPope wrote:
Quote :
lol! Yes, do that my friend and then send me a picture of your face when you realise your plane is destroyed instantly because you didn't move the required 20" this turn

Aren't deep strikers considered to have moved their maximum distance?

Also, the Void Mine has to pass over a unit to use its bomb, can't do that DSing 9" away. It's going to have to endure a turn of shooting no matter what, why not use its staggering movement and save a command point?

Really ? Nice, my bad then I never actually came accross this situation before in a game. Makes sense too, a jet swooping into the battelfield would have moved a lot.
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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 22:12

Just load up a single Raider with 2x5 4x Blasterborn (if they still exist).
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PostSubject: Re: Screaming Jets Blaster Bomb   Wed Mar 28 2018, 22:55

You still need Kabalites if you want CPs ^^

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 03:04

@RedRegicide wrote:
Also someone just rained on my parade. If trueborn get removed, then this bomb no longer exists :/

Tonight at my local club a guy did exactly the same, felt like he had kicked me in the balls. Esp seeing as i had just finihsed my third squad of treuborn.

Its ok though Astra get leman russ reroll double d6 shot spam BS, and truekin get a single deepstiking blaster on a T6 vehicle, sound about right.

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 03:07

Quote :
Its ok though Astra get leman russ reroll double d6 shot spam BS, and truekin get a single deepstiking blaster on a T6 vehicle, sound about right.

It's even worse...Raiders are T5

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 03:10

No way!

I have never used them, I assumed they were the same as reapers and ravagers. Kabbies always snug in venoms for me. Thats shocking!

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 04:08

Difference between t5 and 6 honestly isn't that big. Yeah if you face heavy bolters a lot they are more effective against you, and massed s3 fire will deal more damage but that's it. It's really only being wounded on 5s by lasguns that bothers me about t5.

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 08:35

Yeah, you take twice as much damage from s3, that's a huge difference. T7 is useless, but t6 is very precious.

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 08:56

Well..... currently Raiders can get to T6 tho.

I really hope Raiders and Venoms gets a price decrease, b.c even with the new rules they are still costly, but at least now 1-3 of them wont die turn 1 lol

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 13:29

@Lord Asvaldir wrote:
Difference between t5 and 6 honestly isn't that big. Yeah if you face heavy bolters a lot they are more effective against you, and massed s3 fire will deal more damage but that's it. It's really only being wounded on 5s by lasguns that bothers me about t5.

totally depends on the enemy your facing.

Tau have alot of STR10 weapons, so T5 - T6 makes a huge difference.

Same as T7. I play against players who bring all types of FW units with exotic weapon strengths, its not useless at all.

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PostSubject: Re: Screaming Jets Blaster Bomb   Thu Mar 29 2018, 13:30

The tantalus should be T8. Smile)))

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