HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 What Stratagems are you hoping to see in the new dex

Go down 
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Burnage
Wych
avatar

Posts : 683
Join date : 2017-09-12

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 13:34

@Colonel Cabbage wrote:
@Elfric wrote:
Definitely need a stratagem that allows one unit to fire twice in the shooting phase, and something that allows wyches and incubi to get massive charges off coming out the Webway like "roll 3d6 when charging if unit has emerged from the Webway"

I agree it would be nice, but remember that the Webway already costs 1-3 CP, so adding another stratagem to help with charging makes the tactic even more costly, and probably prohibitively so.

Yeah, but that's a potentially game-winning strategy right there. Two big units making a near-certain first turn charge on a badly bubble-wrapped opponent? 4 or 5 CP for that could well be worth it.
Back to top Go down
Lord Asvaldir
Wych
avatar

Posts : 770
Join date : 2015-12-06
Location : Washington DC

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 15:21

@SERAFF wrote:
We definetly need a stratagem wich allows us to wound vehicles with poison better than 6+ as well as a stratagem which makes our poison weapos AP -1.

The whole point of poison weapons is that they wound organic targets on a set value and barely damage vehicles, there's no way there's going to be a stratagem that makes splinter weapons better vs vehicles. AP -1 would be nice though, or something to add more shots.

3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.

_________________
The Night is Dark and Full of Terrors...
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7196
Join date : 2012-04-26
Location : London

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 16:25

@Lord Asvaldir wrote:
3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.

Blood Angels have it with Death Company and Bloodletters can do it too. There are probably more.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
FuelDrop
Hekatrix
avatar

Posts : 1392
Join date : 2015-06-21

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 21:34

Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.
Back to top Go down
dumpeal
Wych
avatar

Posts : 888
Join date : 2015-02-13
Location : Québec

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 21:47

@FuelDrop wrote:
Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

That's good, but it should cost at least 2CP
Back to top Go down
FuelDrop
Hekatrix
avatar

Posts : 1392
Join date : 2015-06-21

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Fri Mar 23 2018, 22:52

@dumpeal wrote:
@FuelDrop wrote:
Enhanced Biotoxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit wound non-vehicles on 2+ rather than 4+. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

(Note: Sternguard get this standard, why can we not have poison as good as Space Marines?)

Metal-reactive acids (1 CP): At the start of the game choose a unit of Trueborn. Splinter Weapons wielded by this unit wound Vehicles on 4+ and get -1 AP. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

Contagious viro-toxins (1 CP): at the start of the game, choose a unit of Trueborn. Splinter Weapons wielded by this unit generate a mortal wound on any to wound roll of 6+, in addition to normal damage. A unit of Trueborn targeted by this stratagem cannot be targeted by another stratagem that alters their splinter weapons.

That's good, but it should cost at least 2CP

Why? We are already paying a premium to field Trueborn, and if they are getting the advantage of this they are not using their special weapons slots which is what you normally buy them for.
Back to top Go down
Gorefather
Hellion
avatar

Posts : 80
Join date : 2017-07-05

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sat Mar 24 2018, 01:54

Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.
Back to top Go down
Bad-baden-baden
Kabalite Warrior
avatar

Posts : 225
Join date : 2017-06-01
Location : Montreal

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sat Mar 24 2018, 02:30

@Gorefather wrote:
Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.

Correct me if I'm wrong, but wracks are Dark eldar, no? They're not made from Mon'Keigh are they? And furthermore they're not zombies either. It's a good rule, but from my fluff knowledge it doesn't fit too well.

But I could be wrong. I'm sure someone on here is more knowlegable than I.
Back to top Go down
Bad-baden-baden
Kabalite Warrior
avatar

Posts : 225
Join date : 2017-06-01
Location : Montreal

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sat Mar 24 2018, 02:36

@Count Adhemar wrote:
@Lord Asvaldir wrote:
3d6 charge range with rerolls would be an almost guaranteed charge, I'd love to see that but not sure it will happen.

Blood Angels have it with Death Company and Bloodletters can do it too. There are probably more.

Blood angels can do it with ANY unit coming from deepstrike. It also only costs 2 cp. Most often you use it on the big blob of sangunary guard you should take.
Death company have their own stratagem that lets them advance and move prior to game starts, also virtually guaranteeing a first turn charge when you factor in the reroll that lemartes gives you.
Then you consider the fact they get +1 to wound, with a sangunary priest they get +1 S, so they're wounding most things on 2s... then you think about their living god of a character they have for 130~ points and you start to get a better idea of where melee dark eldar stand.

5 CP in order to charge with a unit of wyches and a unit of incubi is insanely expensive, consider that unless we get some unreal CC buffs, were toast.
Back to top Go down
Gorefather
Hellion
avatar

Posts : 80
Join date : 2017-07-05

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sat Mar 24 2018, 20:27

@Bad-baden-baden wrote:
@Gorefather wrote:
Murderer's Honor, 1cp. If an Archon, Succubus, or Haemonculus is charged while within 12" of a unit of Incubi, that unit may immediately declare a charge and swing before enemy charging units attack.

Soulthief Matrix, 2cp. If an enemy psyker successfully casts a psychic power within 12" of a Haemonculus they may immediately attempt to deny the power, if they successfully deny the power the casting unit suffers a number of mortal wounds equal to the difference in rolls.

Nightmare Contraptions, 1cp. Activated in the Fight Phase, if a unit of Wracks is within 6" of a Haemonculus for every model they slay (in close combat) a new Wrack is added to the unit.

Correct me if I'm wrong, but wracks are Dark eldar, no? They're not made from Mon'Keigh are they? And furthermore they're not zombies either. It's a good rule, but from my fluff knowledge it doesn't fit too well.

But I could be wrong. I'm sure someone on here is more knowlegable than I.

My wording wasn't exactly right but my thinking is that the Wracks "disable" the victims and the Haemonculus would hook them full of mind breaking chems and stims. Closer to Grotesques but less vat grown.

Ideally there would be a "slave fodder" type unit for the tormented monsters to follow but I'm just throwing out ideas lol.
Back to top Go down
FuelDrop
Hekatrix
avatar

Posts : 1392
Join date : 2015-06-21

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sun Mar 25 2018, 00:55

Spectacular performance (1 cp): At the start of the turn choose one unit of Wyches, Bloodbrides, or Succubus. The unit must be within 1" of an enemy unit. All Dark Eldar within 12", including that unit, may reroll failed feel no pain saves and automatically pass all leadership checks this Morale phase.
Back to top Go down
Sarkesian
Kabalite Warrior
avatar

Posts : 222
Join date : 2016-01-12
Location : Utah

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Sun Mar 25 2018, 17:39

2-3CP: carpet bombing - Voidraven Bomber may drop bombs over multiple units it flew over this turn. Max of 3.
Back to top Go down
eae
Slave
avatar

Posts : 17
Join date : 2018-03-26

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 09:03

I've been thinking of this one for a month now. I think it would be a very original, devious and yet not game-breaking stratagem that allows Drukhari to benefit from their strengths and mitigate the disastrous effect that is usually caused by losing first turn:

2CP IT'S A TRAP!
Use this stratagem once per battle, at the end of any turn when you don't have any models on the battlefield other than Flyers. Ignore Sudden Death rule and play the next turn as usual.
Back to top Go down
Zenotaph
Sybarite
avatar

Posts : 416
Join date : 2014-04-22
Location : Munich/Bavaria

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 09:08

Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.

_________________
When I'm good, I'm very, very good. But when I'm bad I'm better.
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7196
Join date : 2012-04-26
Location : London

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 09:19

@Zenotaph wrote:
Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.

For a stratagem, that's pretty weak. Splinter Racks should be a piece of vehicle equipment and should twin-link all splinter weapons in/on that vehicle.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Elfric
Hellion
avatar

Posts : 45
Join date : 2018-03-04

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 09:50

Agree splinter racks should be warhead upgrades for raiders.

I like the idea of increasing raiders to transport capacity 11 but if you take splinter racks they take up one spot on the boat.
Back to top Go down
Zenotaph
Sybarite
avatar

Posts : 416
Join date : 2014-04-22
Location : Munich/Bavaria

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 10:42

@Count Adhemar wrote:
@Zenotaph wrote:
Splinterracks: 1CP/3CP, At the Start oft the game, declare 1/2 Raider to be equipped with Splinterracks.
Any splinterweapon fired out of this vehicle can reroll hit- and woundrolls of 1.

For a stratagem, that's pretty weak. Splinter Racks should be a piece of vehicle equipment and should twin-link all splinter weapons in/on that vehicle.
I didn't want to overpower it. Just the thought of beeing able to reroll something, aside the court of the Archon, is nice.

_________________
When I'm good, I'm very, very good. But when I'm bad I'm better.
Back to top Go down
mynamelegend
Kabalite Warrior
avatar

Posts : 147
Join date : 2015-04-05

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 12:48

A 2 CP stratagem that amounts to "No rules to mitigate morale losses are in play for this unit in this morale phase - no ATSKNF, no "only one model will flee no matter how bad the result" ala Commissars or Dark Angels, no 2 CP Auto-Pass or even 1 CP rerolls, nothing. You roll the dice and you take your losses".

Quite possibly make it the faction stratagem of some suitably horror-based Haemonculus coven like the Dark Creed.

If our weapons are to be terror, dark lances, and speed... I'd like terror to actually be a viable weapon.
Back to top Go down
CptMetal
Trueborn
avatar

Posts : 2934
Join date : 2015-03-03
Location : Ruhr Metropolian Area

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 13:06

The Kommissar has been nerfed. I think he only grants re rolls now.
Back to top Go down
FuelDrop
Hekatrix
avatar

Posts : 1392
Join date : 2015-06-21

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 22:49

Splinter Racks (gear): All splinter weapons carried by passengers in this transport are twin linked while they are aboard. Any model can choose to be armed with a twin linked splinter rifle while aboard this transport.

Splinter Storm (1 CP): Choose a unit embarked on a transport with Splinter Racks. That unit doubles the rate of fire of splinter weapons it fires this shooting phase (this stacks with splinter racks) and rerolls to hit rolls of 1 with said weapons.
Back to top Go down
Lord Asvaldir
Wych
avatar

Posts : 770
Join date : 2015-12-06
Location : Washington DC

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Mon Mar 26 2018, 23:11

That's a bit much. Doubling twin linked splinter rifles means 8 shots per model at rapid fire range, far too high a very rate that's even better than a splinter cannon. I'd much rather see splinter racks just return as a wargear for raiders, though considering how good twin linked is now maybe granting rerolls to hit or wound for embarked units would be more reasonable. Than I'd like any splinter weapon related stratagems, maybe like one that grants splinter weapons an ap value for the phase, are just generic stratagems that don't have to be used by units just in raiders. I suppose we'll find out soon enough though if some of our vehicle gear is returning.

_________________
The Night is Dark and Full of Terrors...
Back to top Go down
Hen Tai, the tentacle guy
Sybarite
avatar

Posts : 384
Join date : 2016-12-13
Location : Norway

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Tue Mar 27 2018, 01:06

Ticking bombs
Cost 2 cp
Chose a talos pain engine after the charge phase.
You may blow up said pain engine and cause d6 mortal wounds on every unit within 6"
Remove the model after using this stratagem.

_________________
A Sybarite is never sybawrong...
I have a project log. http://www.thedarkcity.net/t14639-kabal-coven-wych-cult-and-harlequinsyyy
Back to top Go down
John M
Kabalite Warrior
avatar

Posts : 217
Join date : 2013-03-17
Location : Aberystwyth

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Tue Mar 27 2018, 03:11

Some sort of energy shield for infantry, 1CP and they get 5+ ward save
Back to top Go down
Lord Asvaldir
Wych
avatar

Posts : 770
Join date : 2015-12-06
Location : Washington DC

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Tue Mar 27 2018, 03:16

Ward save? Is someone missing good old classic WHFB? Smile

+5 invul would definetly be a solid stratagem though for a single cp. While I hope most of our stragems have an offensive focus because it feels wrong to have DE focused on defense, I certainly wouldn't mind one or two stratagems that give us a save boost/to hit penalty sort of thing.

_________________
The Night is Dark and Full of Terrors...
Back to top Go down
|Meavar
Hekatrix
avatar

Posts : 1041
Join date : 2017-01-26

PostSubject: Re: What Stratagems are you hoping to see in the new dex   Tue Mar 27 2018, 07:24

@Lord Asvaldir wrote:
Ward save? Is someone missing good old classic WHFB? Smile

+5 invul would definetly be a solid stratagem though for a single cp. While I hope most of our stragems have an offensive focus because it feels wrong to have DE focused on defense, I certainly wouldn't mind one or two stratagems that give us a save boost/to hit penalty sort of thing.

I agree most of our stratagems should be based on speed and offense.
Although one or 2 defensive stratagems would be nice.

I really liked the night fighting stratagem mentioned by some one here.
3cp (usable first round only)
All charges and shooting have only half range.
Back to top Go down
Sponsored content




PostSubject: Re: What Stratagems are you hoping to see in the new dex   

Back to top Go down
 
What Stratagems are you hoping to see in the new dex
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: Drukhari Discussion
-
Jump to: