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 Drukhari Power Level Conversions

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Barrywise
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Join date : 2012-11-14
Location : Illinois

PostSubject: Drukhari Power Level Conversions   Tue Mar 06 2018, 19:33

Howdy y'all. My friends and I are thinking of doing a small power level tourney in a month with a special twist. Also, I apologize in advance for the multiple posts in a row, just thought it would make things a lot easier for anyone trying to "quote" a part of a post instead of deleting 90% of the stuff there.

*NOTE*:
 


Base Power Level:
 

Balance?:
 


The Twist:
 

Thanks for giving it a read! I'll post not only my Spreadsheet I made, but I'll make separate posts for each section of our units as well.

Spreadsheet

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Barrywise
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PostSubject: Re: Drukhari Power Level Conversions   Tue Mar 06 2018, 19:42

HQ's:
 

Troops + Transports:
 

Elites:
 

Fast Attack:
 

Flyers and Heavy Support:
 

WOOF! Alright, there's all the data transferred into forum format, enjoy and I'd love your feedback, anything unbalanced? Anything you would change? Anything you love? Thank you!

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Last edited by Barrywise on Thu Mar 08 2018, 16:29; edited 3 times in total
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Archon_91
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PostSubject: Re: Drukhari Power Level Conversions   Tue Mar 06 2018, 21:03

I'm going to guess you mean 4 blasters on the Trueborn and not 4 dark lances as I don't think Trueborn have ever been able to equip 4 Dark lances but otherwise this is an interesting idea.
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Barrywise
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PostSubject: Re: Drukhari Power Level Conversions   Tue Mar 06 2018, 21:25

Embarassed yeah, that’s what I get for copy pasting the scourge weapon options. let me fix that... They can either take 2 Splinter Cannons/Dark Lances, or 4 Shredders/Blasters

Also, if anyone was wondering about why some of the PL averages get lower for larger units, I'm doing it based on the way leadership works this edition. What I mean by that, is the fact that with Leadership 10, the best Necron warrior squad size is actually 15, instead of 20 (Command Points aside). With 10 leadership, Necrons seem like they won't lose models very often to "running away" The problem arises when more than 10 of their models get killed in a single player turn. Each model past 10 that dies, means that another dies to morale. So if 15 out of 20 necron warriors die in a single player turn, the necron player will lose (15 dead - 10 leadership + 1d6 dice roll) = 5 + 1d6 models. The enemy only needs to kill 15 models to destroy the unit. So if 15 are going to die anyway, better to bring 15 in a squad instead of 20. So I'm applying the same logic to any of our squads that can go above our avg leadership of 8/9. Hellions, Wyches, Bloodbrides and beast packs(not Clawed Fiends) all suffer from this, so they get some lee-way.

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