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 Tantalus + Hellion shenanigans?

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ncshooter426
Hellion
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PostSubject: Tantalus + Hellion shenanigans?   Sat Jan 27 2018, 19:38

Noticed on the 1d4chan article it talks about cramming a bunch of (non FAQ'd) hellions into a tantalus for the lulz. Is there any tactical viability to this? Other than the double pod shots... where is the benefit?

I've been using it with blasterborn+a few DL mostly, but I'd love to use it as a cheeky druggie boat.

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Count Adhemar
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PostSubject: Re: Tantalus + Hellion shenanigans?   Sat Jan 27 2018, 22:17

Yeah, until Forge World get around to FAQ'ing it, the Tantalus can take both Hellions and Scourges. A Hellion gunboat is a decent option as I seem to recall the mathhammer saying they are amongst our most effective shooting units but the cost and vulnerability usually means they don't make it into lists. Shoving them into a Tantalus alleviates the second of those concerns, if not the first.

My personal favourite is 3 units of Scourges and a Haem

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LordSplata
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PostSubject: Re: Tantalus + Hellion shenanigans?   Sun Jan 28 2018, 04:29

Why a haemonculus?
What benefit does that give?
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SushiBoy013
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PostSubject: Re: Tantalus + Hellion shenanigans?   Sun Jan 28 2018, 05:02

@LordSplata wrote:
Why a haemonculus?
What benefit does that give?

I believe +1T to the Tantalus

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amishprn86
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PostSubject: Re: Tantalus + Hellion shenanigans?   Sun Jan 28 2018, 05:19

Yep... you can do 4 Tantalus with all Scouges/Hellions inside and a couple Haemi outside for +1 toughness lol

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Barrywise
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PostSubject: Re: Tantalus + Hellion shenanigans?   Sun Jan 28 2018, 18:59

Just as like T4 and T3, T8 is a lot better than T7.

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Ikol
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PostSubject: Re: Tantalus + Hellion shenanigans?   Mon Jan 29 2018, 06:25

@Barrywise wrote:
Just as like T4 and T3, T8 is a lot better than T7.

Bolters need a 6 again!

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PFI
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PostSubject: Re: Tantalus + Hellion shenanigans?   Tue Jan 30 2018, 03:47

the viability is to use the tantalus to protect the hellions so they don't die to any shooting stronger then a bb gun. Also when you disembark you can add 3" to yur threat. take the combat drug for +2 move

suddenly your hellions are 14+3+2 =19 inches towards the enemy turn one and only need a 5 inch charge to get to the front of the opponents deployment zone, ynnari double move and go +1 attack drug out of the tantalus and you have a pretty decent charge. hellions benefit well from soulburst since they have good shooting and melee. they are just expensive and fragile. Hopefully that gets fixed in new dex
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