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 A Thought For Splinter Racks

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The Strange Dark One
Wych
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PostSubject: Re: A Thought For Splinter Racks   Tue Feb 13 2018, 21:28

That was indeed my thinking. I just think that ordinary buff bubbles are not representative of the fluff. Our HQs should have unique twists that sets them apart from others. We are Tyrants, dictators and ruthless combatants who see their minions as little more than meatshields or expandable assets.

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FuelDrop
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PostSubject: Re: A Thought For Splinter Racks   Wed Feb 14 2018, 09:19

Archon Retinue:

+1 BS, +1 LD, fire twice when within 6" of Archon.

Succubus Retinue:

+1 WS, +1 Attack, Fight twice when within 6" of Succubus.

Haemie Retinue:
+ 1 T, +1 Wound, regain d3 wounds per turn when within 6" of Haemie.
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Mppqlmd
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PostSubject: Re: A Thought For Splinter Racks   Wed Feb 14 2018, 09:39

Quote :
+1 WS

Cult units do not need a third way to get WS 2+. The drug is already useless because of PfP...

Quote :
+ 1 T, +1 Wound, regain d3 wounds per turn when within 6" of Haemie.

I'd rather see +1 to Inv save, and +1 to Inured to pain. More universal (applies more effectively to every Coven unit).

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The Shredder
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PostSubject: Re: A Thought For Splinter Racks   Wed Feb 14 2018, 11:24

@Mppqlmd wrote:
I'd like to see something like :

- Archon : "Your ally units reroll 1's to wound against that target. Kabal ally units reroll every failed wound rolls instead".

- Succubus : "Non-vehicle Allies within 12" reroll 1's to hit in melee. Cult units within 12" add +1 to their A stat when charging".

- Coven : "Non-vehicle Allies within 12" gain +1 to their Inured to pain. Coven units within 12" gain +1 T as well".

That's my vision for DE HQs.

I like these.


@FuelDrop wrote:
Archon Retinue:

+1 BS, +1 LD, fire twice when within 6" of Archon.

Succubus Retinue:

+1 WS, +1 Attack, Fight twice when within 6" of Succubus.

Haemie Retinue:
+ 1 T, +1 Wound, regain d3 wounds per turn when within 6" of Haemie.

Regardless of buffs, I'd suggest changing it to "...when with 6" of an Archon, or embarked on the same transport as an Archon."

To eliminate the current nonsense, wherein a Court of the Archon can be right next to an Archon, but because they're on a transport they don't actually get the bonus for such.
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Kantalla
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PostSubject: Re: A Thought For Splinter Racks   Thu Feb 15 2018, 00:25

Or better yet, have the Raider (and perhaps Venom) have rules that allow the aura to affect units embarked on or within 6". Make Open Topped allow them to interact with the world as if they were part of it.

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