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Count Adhemar
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PostSubject: Re: Firepower   Thu Jan 18 2018, 14:17

@CptMetal wrote:
Yes. Make a shredder born unit our go to choice to decimate hordes!

Said it before and I'll say it again, Shredders need to be our version of flamers. They should do multiple auto hits, keep the current stats and up the point cost if needed.

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amishprn86
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PostSubject: Re: Firepower   Thu Jan 18 2018, 14:24

@Count Adhemar wrote:
@CptMetal wrote:
Yes. Make a shredder born unit our go to choice to decimate hordes!

Said it before and I'll say it again, Shredders need to be our version of flamers. They should do multiple auto hits, keep the current stats and up the point cost if needed.

Making them flamers is a good idea.

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FuelDrop
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PostSubject: Re: Firepower   Thu Jan 18 2018, 14:40

Necrotoxin projector. Flamer with poison 2+.

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Lord Asvaldir
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PostSubject: Re: Firepower   Fri Jan 19 2018, 16:15

I wouldn't want shredders to keep assault d3 though, they should really be assault d6 to at least give them a better amount of shots. Assault d6 auto hits at S6 AP- for say ten points seems reasonable.

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The Strange Dark One
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PostSubject: Re: Firepower   Fri Jan 19 2018, 16:48

@amishprn86 wrote:
@Count Adhemar wrote:
@CptMetal wrote:
Yes. Make a shredder born unit our go to choice to decimate hordes!

Said it before and I'll say it again, Shredders need to be our version of flamers. They should do multiple auto hits, keep the current stats and up the point cost if needed.

Making them flamers is a good idea.

I think this is pretty much the consensus of most people outside of GW.
However, I would happily lose the re-roll wounds ability and have it a couple of points cheaper. For a flamer, it is unnecessary overkill/rulebloat without any gain.

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dumpeal
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PostSubject: Re: Firepower   Fri Jan 19 2018, 16:52

A rule for the shredder could be "If a unit was successfully hit with a shredder, it gain -1 to WS for the following turn. It can't move or fall back that turn.
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amishprn86
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PostSubject: Re: Firepower   Fri Jan 19 2018, 16:55

Shredder fluff wise is a net if i remember.

How coolw ould it be to make a unit not able to advance if it shoots them, or slow all movement, advances, charges by -2 for a turn?

We could have a cool weapon that makes us faster in differents ways.



PS: I remember a time when Shredders were bad b.c we had enough Anti-horde... man i miss those days.

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CptMetal
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PostSubject: Re: Firepower   Fri Jan 19 2018, 17:34

Or maybe make a PGL have a number of auto hits depending on the non modified number of the morale.

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dumpeal
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PostSubject: Re: Firepower   Fri Jan 19 2018, 18:45

@amishprn86 wrote:
Shredder fluff wise is a net if i remember.

How coolw ould it be to make a unit not able to advance if it shoots them, or slow all movement, advances, charges by -2 for a turn?

We could have a cool weapon that makes us faster in differents ways.



PS: I remember a time when Shredders were bad b.c we had enough Anti-horde... man i miss those days.

That's the idea
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Mppqlmd
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PostSubject: Re: Firepower   Fri Jan 19 2018, 21:39

Quote :
Shredder fluff wise is a net if i remember.

I think it's one of the few uses of the Mono-filament technology in the DE arsenal. So it's technically a very, very sharp net.

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Sarkesian
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PostSubject: Re: Firepower   Sat Jan 20 2018, 00:07

Did any of you see Predator 2 or Alien vs Predator? It’s essentially the net the predator shoots out. Razor sharp and then constricts. That’s how I see it anyways.

I don’t see that as a flamer template. I see that as a S6 ap-2 d2 gun.
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FuelDrop
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PostSubject: Re: Firepower   Sat Jan 20 2018, 00:15

Make it the inverse of the Acrobatic rule that Banshees get: Units hit by a Shredder subtract 3" from advance or charge rolls next turn (min 0")

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Kantalla
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PostSubject: Re: Firepower   Sat Jan 20 2018, 05:55

Except if you are in Shredder range, your target will still get to you with that penalty.

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FuelDrop
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PostSubject: Re: Firepower   Sat Jan 20 2018, 06:04

@Kantalla wrote:
Except if you are in Shredder range, your target will still get to you with that penalty.

If we up the range out to 18" (which we have been clamoring for for a long, long time) then not really. Also, can be used to force enemies to target nearest squad instead of preferred target, particularly if Wyches get access to them again.

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amishprn86
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PostSubject: Re: Firepower   Sat Jan 20 2018, 08:58

Also remember some terrain is -2 to charge

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CptMetal
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PostSubject: Re: Firepower   Sat Jan 20 2018, 13:25

So if the shredder becomes a D6 auto hits flamer I don't care if I'm in charge distance.
This allows me to shoot twice. Once the normal way, second time overwatch.
Fine with me

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