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|Meavar
Wych
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PostSubject: Re: What is working?   Thu Dec 14 2017, 17:11

@@miral wrote:

On the defensive side, venoms are by point the most durable thing we have because of the -1, or so I heared. I did not do the math. Even better than the harlequin Transport. Had good experience with them.

Unfortunately it is not true Sad
t and wounds and to hit penalty the same. 4++ or 5++
so 12 wounds for the Sarweaver at 99 pt
And 9 wounds for the Venom (at 80 pt minimal)
So the Harley is still slightly better against any reasonable shooting (ap-1 or better)

In comparison with the Raider it usually is. (There are a few exceptions like D3 bs3+ shots or bs2+ shooting)
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Kantalla
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PostSubject: Re: What is working?   Thu Dec 14 2017, 23:03

Here is the resilience analysis I did on our index. The Craftworld stuff in there is index, so is now out of date, but the Drukhari items are mostly still current (Court units are still at their old prices).
http://www.thedarkcity.net/t16469-drukhari-resilience-now-includes-craftworlders

Venoms are indeed up there, but slightly inferior to a Starweaver as Meavar points out.

On the offensive side of things, the link in my signature has detail.

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Tzelok
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PostSubject: Re: What is working?   Fri Dec 15 2017, 19:52

What has been working for me:
4 medusae in a venom with an archon
Mandrakes (I have found them to be my MVP unit every time)
5 incubi with 5 warriors in a raider (people forget about the incubi and get counter charged hard)
Ravagers
Voidravens
Dark lance scourges

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amishprn86
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PostSubject: Re: What is working?   Fri Dec 15 2017, 22:03

Mandrakes
Ravagers
Reapers
Void bombers

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SushiBoy013
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PostSubject: Re: What is working?   Fri Dec 15 2017, 23:14

@amishprn86 wrote:
Mandrakes
Ravagers
Reapers
Void bombers

For the points, I don't characterize ravagers as working.

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Deris87
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PostSubject: Re: What is working?   Sat Dec 16 2017, 02:34

@SushiBoy013 wrote:
For the points, I don't characterize ravagers as working.

You mean because when they're as good as they are, it's more like having fun than work?

To the OP, my list would be as follows:

Ravagers
Razorwing Fighters
Incubi
Mandrakes
Khymera
Clawed Fiends
Void Raven w Dark Scythes - though admittedly this guy is a little more match dependent

With the points drop I'd also be interested to try a squad of Sslyth with an Archon, they're tough and pack fair punch when in range of the Archon, I think they're an interesting option to throw in a Venom now.
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SushiBoy013
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PostSubject: Re: What is working?   Sat Dec 16 2017, 02:44

@Deris87 wrote:
@SushiBoy013 wrote:
For the points, I don't characterize ravagers as working.

You mean because when they're as good as they are, it's more like having fun than work?

To the OP, my list would be as follows:

Ravagers
Razorwing Fighters
Incubi
Mandrakes
Khymera
Clawed Fiends
Void Raven w Dark Scythes - though admittedly this guy is a little more match dependent

With the points drop I'd also be interested to try a squad of Sslyth with an Archon, they're tough and pack fair punch when in range of the Archon, I think they're an interesting option to throw in a Venom now.

I'm sure there was a joke there, but it went over my head. I mean the ravager doesn't make it into any of my lists whether i'm playing index to index or index to codex, presently.

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Deris87
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PostSubject: Re: What is working?   Sat Dec 16 2017, 03:52

That seems like a very odd conclusion to me; point for point Ravagers are one of our best darklight toting units. They have the best mobile damage output on one of our most durable platforms. They stack up very nicely against Predators and Fire Prisms, for example.
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Kantalla
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PostSubject: Re: What is working?   Sat Dec 16 2017, 05:58

Ravagers are like Scourges who don't necessarily get wiped out in the first round they are visible. One of the pick first options to my mind.

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Britishgrotesque
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PostSubject: Re: What is working?   Sat Dec 16 2017, 07:39

The option that makes me waver a bit in that list is the voidraven, still a good unit, but I think razorwing outstrips it in points efficiency.

Just a gut feeling though, I haven't mathed it out properly.
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amishprn86
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PostSubject: Re: What is working?   Sat Dec 16 2017, 09:00

@SushiBoy013 wrote:
@amishprn86 wrote:
Mandrakes
Ravagers
Reapers
Void bombers

For the points, I don't characterize ravagers as working.

REALLY?!?! I take 5 every game with DE, they are always amazing for me lol 3 DL 2 Dis cannons. Sometimes a Reaper tho.

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PostSubject: Re: What is working?   Sat Dec 16 2017, 10:40

Quote :
I mean the ravager doesn't make it into any of my lists whether i'm playing index to index or index to codex, presently.

Honestly, the current best DE list is a min-max of dissie ravagers and reapers.

Ravagers are, IMO, on foot with Fire Prisms, and fire prisms just saw their efficiency trippled in the codex.

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PostSubject: Re: What is working?   Sat Dec 16 2017, 12:21

I only have one Reaper, and i really like having 1, its not to scary and i dont have to move it, i use it more as a extra "what i need" heavy unit. The -1 to hit on movement does hurt it tho.

With that said i'm thinking of getting a 2nd one and just doing 2,2,2 (2 DL, 2 Reapers, 2 Dis Can) and 2 Bombers with lots of empty venoms (take a venom as a transport for the vehicles b.c thats not stupid) and trying out my full mech list again.

2 Detachments
Haemon WWP (only if they have psykers)
Haemon WWP (only if they have psykers)
Ravager - lance
Ravager - lance
Ravager - dis c
Ravager - dis c
Reaper
Reaper
Bomber - lance
Bomber - scythes
Venom 1 sc
Venom 1 sc
Venom 1 sc
Venom 2 sc
Venom 2 sc
Venom 2 sc

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PostSubject: Re: What is working?   Sat Dec 16 2017, 15:25

@amishprn86 wrote:
I only have one Reaper, and i really like having 1, its not to scary and i dont have to move it, i use it more as a extra "what i need" heavy unit. The -1 to hit on movement does hurt it tho.

With that said i'm thinking of getting a 2nd one and just doing 2,2,2 (2 DL, 2 Reapers, 2 Dis Can) and 2 Bombers with lots of empty venoms (take a venom as a transport for the vehicles b.c thats not stupid) and trying out my full mech list again.

2 Detachments
Haemon WWP (only if they have psykers)
Haemon WWP (only if they have psykers)
Ravager - lance
Ravager - lance
Ravager - dis c
Ravager - dis c
Reaper
Reaper
Bomber - lance
Bomber - scythes
Venom 1 sc
Venom 1 sc
Venom 1 sc
Venom 2 sc
Venom 2 sc
Venom 2 sc
Thats a really nice looking list, though personally I'd take Dark Scythes on both bombers.

Beyond Ravagers, Reapers, Razorwings and Bombers, I've been doing nicely with Incubi, Mandrakes (backfield harassment unit, drop them down turn 2+ and start gunning for infantry in cover and then charge in), Calwed Fiends+ Beastmaster, and Warriors can be useful as a screen unit against Smite.
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PostSubject: Re: What is working?   Sat Dec 16 2017, 15:29

Having 1 Thing that can hurt T8 on a 3+ is something i always think about, we have a lot of players that has at least 1 T8 in my local, only reason i do it.

I do love my Mandrakes and Beasts too! But this is something i'm thinking about doing.

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PostSubject: Re: What is working?   Sun Dec 17 2017, 18:33

Hmm. Reapers good? I have 2 of them that I’ve never actually used. Might be time to dust them off.

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PostSubject: Re: What is working?   Sun Dec 17 2017, 19:52

Reapers are a DL ravager, that costs the same but shoots 3.5 shots in average instead of 3, and has an alternative anti infantry mode.

It does have the "heavy weapon" malus, so it's not a no-brainer, but it's definitly at least as good as a DL ravager.

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PostSubject: Re: What is working?   Sun Dec 17 2017, 19:56

Reapers are pretty devastating if you roll 5's and 6's for the number of shots. In the absence of anything decent to spend our command points on I've been using the re-rolls to increase the chance of getting more shots.
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PostSubject: Re: What is working?   Sun Dec 17 2017, 22:10

I've been trying a reaper for a long time and i really like having 1, but i'm a heavy ravager player, so 4-5 ravagers and 1 reaper is a no brainer for me, i'm most likely going to swap to 3 ravager 2 reapers tho for now.

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PostSubject: Re: What is working?   Sat Jan 06 2018, 05:28

Since I last asked about Reapers being good I’ve played 6 games where I ran 2 of them. In a word: fantastic. They are now on my “must take” list.

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PostSubject: Re: What is working?   Sat Jan 06 2018, 09:20

Give us some example of your play with them.

I really debating on takeing 2 still, (1 is an auto include for sure)

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PostSubject: Re: What is working?   Sat Jan 06 2018, 19:59

Reapers are fun. Got two since it was hard to find ravagers. The only thing they lack on is being as mobile. Also, the 2d6 shots at s6 don't do a whole bunch against marines
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PostSubject: Re: What is working?   Sun Jan 07 2018, 16:26

You guys kit bash them from Raiders right?

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PostSubject: Re: What is working?   Sun Jan 07 2018, 23:10

Yeah i did. I had lots of the Wraith D cannons and Sun cannons left over so i used those, took some old models (or plasticard) and made the armor.

I have 5 of the Old raiders and was lucky, so i used those to help them. (If the person i got them from didnt use a bad super glue i would have used them as the Reapers, but he used a bad glue and to much glue, would take hours to fix each one)

The extra glue isnt extra glue on the front (it was a test model for something else that i didnt like so i cut it off), i will sand it a bit before painting.


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PostSubject: Re: What is working?   Mon Jan 08 2018, 03:19

That's so cool. I love the bit of the old raider down the middle. I have to do something with my old raiders...

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