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Darkin
Kabalite Warrior
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PostSubject: aggressive list without cult units   Wed Dec 06 2017, 16:36

i dont like the cult units stats, their appearance is great but they are just bad (!!my opinion!!). what i love tho are the cabal units but i also like a fast and aggressive playstyle and well i guess you can see my dilemma. so can one play and fash/aggressive/rush. withbwith cabal units?
thanks
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Myrvn
Sybarite


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Join date : 2012-08-05

PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 17:35

Maximizing Kabalite unites and Ravagers. Put agonizers on all the Kabalite squads. Shoot and charge with everything every turn. It is surprisingly effective. It won't work with every matchup, but I was surprised how well it did.

Few people expect shooting squads to assault. And for 4 points, the power weapon really helps.
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Darkin
Kabalite Warrior
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PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 17:37

my current setup are 3 razorwings 3 venoms with a. 5 kabalites w/ splinterrifles. what should i change or is this list good for an aggressive playstyle
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Gorefather
Slave
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PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 19:51

If you're running Venoms, you might want to look into Trueborn so you can load them out with special weapon.

Also even though people love running Venoms, Raiders are still good if you can fit the points in. You're getting a good bit of durability for the speed and a Dark Lance for helping crack vehicles.
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FuelDrop
Hekatrix
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PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 23:26

@Darkin wrote:
i dont like the cult units stats, their appearance is great but they are just bad (!!my opinion!!). what i love tho are the cabal units but i also like a fast and aggressive playstyle and well i guess you can see my dilemma. so can one play and fash/aggressive/rush. withbwith cabal units?
thanks

The Cults are terrible so far this edition. I don't think that anyone will disagree that they are generally either overcosted, underpowered, or both. So yeah, not an opinion, you are objectively correct.

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Painjunky
Wych
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PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 23:33

Take a blaster and PGL and agniser on your venom kabies.

They can unleash a good bit of very mobile shooty at 12-18". Ravagers and RWJ attract the most enemy fire 1st turn so they can survive long enough to play aggressive as is your plan.
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RedRegicide
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PostSubject: Re: aggressive list without cult units   Wed Dec 06 2017, 23:45

I like cults. They have some gems. Wouldn't mind some point drops tho.

FAST and AGGRESSIVE without cult? Mercenaries! Incubi, Mandrakes, Scourges, add in a court (now that they are cheaper) for flare

If charging is what you want, definitely agonisers. Pretty sure the Sybarite hits just as hard as the Hekatrix

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lament.config
Sybarite
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Join date : 2015-04-20

PostSubject: Re: aggressive list without cult units   Thu Dec 07 2017, 06:50

Might want to take look into Incubi. They are really choppy can be mounted in venoms or raiders and the sculpts look really good.

Other options are Covens and Mandrakes. Mandrakes are the best they have ever been. Coven units aren't in the best place right now sadly but, they are typically a melee force with limited shooting (without kabal back up).

I'm assuming when you say you don't want to play cult that includes beastpacks and reaver jetbikes. Beastpacks are in an okay place. Not OP by any means but, not gutter tier. Reavers could be alright if they ever see a big drop in points cost.
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Darkin
Kabalite Warrior
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PostSubject: Re: aggressive list without cult units   Thu Dec 07 2017, 10:32

im dont know if i should use icubi cuz all 3 of my rwjf's have dissies

i looked into beasts and they look pretty solid
are all of em good?

(i also have 3 DL ravangers fogot to tell you guys)
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RedRegicide
Wych
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PostSubject: Re: aggressive list without cult units   Thu Dec 07 2017, 14:42

Dissies deal 2 damage each, incubi deal in single wounds. Havent checked the math yet but incbui may be more efficient vs 4+ Armour units like guardsmen, fire warriors etc.

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|Meavar
Wych
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PostSubject: Re: aggressive list without cult units   Fri Dec 08 2017, 08:11

@RedRegicide wrote:
Dissies deal 2 damage each, incubi deal in single wounds. Havent checked the math yet but incbui may be more efficient vs 4+ Armour units like guardsmen, fire warriors etc.

Incubi should be, you have to get into combat and get punched in the face in your own turn as well. CC should always be slightly cheaper/better at what it does then shooting for each point. (Although enough special rules to get into combat can make it roughly even again).
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wormfromhell
Kabalite Warrior
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PostSubject: Re: aggressive list without cult units   Thu Dec 14 2017, 07:14

incubi are great this edition.
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