HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 Court of the Archon - Chapter Approved Test

Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Court of the Archon - Chapter Approved Test    Sat Dec 16 2017, 10:47

Would it not have made more sense to test out the beta rules for Smite *before* doubling or tripling the cost of cheap psykers? scratch
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3253
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: Court of the Archon - Chapter Approved Test    Sat Dec 16 2017, 11:32

@The Shredder wrote:
Would it not have made more sense to test out the beta rules for Smite *before* doubling or tripling the cost of cheap psykers? scratch

They didnt increase Smite only ones or smaller ones like Warlocks, Spiritseers, Shdaowseers, Neurothropes, Weirdboyz etc.. those all stayed the same.

The ones that went up are the ones that had good, or better smites and did many other things like the M.Lords

Malefic Lords went up in price manily b.c of its ability not smite spam, if a M.lord perils it becomes Str8 -2ap 2 damage 5 attacks with WS 2+.

Meaning when you have 10 of them Smiting that yes hurts VERY badly but if any perils, now a Str8 character with AP and good damage is walking around... thats freaking insane. Oh PS, it also has a 4++.

Smite really wasnt the problem, smite is or Was fine. IMO the problem with the game is the Detachment system combine with no Comp Score (You must take a Max % amount of points in FA, Heavy, Elite, and a minimum % in Troops) I really miss comp score.

I would have done
HQ-2 units max
Troops: Min-25%
Elite/Fast/Heavy max 25%
Detachments will modify the comp score, Spear Head, Out rider, Vanguard will allow up to 40%, Supreme will allow 3 HQ's, LoW/Fortifications etc...

This would fix most the problems in trying to manage the insane balancing problems and spam we see.

I like the idea take what you want, but limiting it a little bit would still be good.

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Court of the Archon - Chapter Approved Test    Sat Dec 16 2017, 11:54

@amishprn86 wrote:

They didnt increase Smite only ones or smaller ones like Warlocks, Spiritseers, Shdaowseers, Neurothropes, Weirdboyz etc.. those all stayed the same.

Nope. Astropaths literally doubled in cost. Primaris Psykers went up a bit as well, I believe.

@amishprn86 wrote:

The ones that went up are the ones that had good, or better smites and did many other things like the M.Lords

Malefic Lords went up in price manily b.c of its ability not smite spam, if a M.lord perils it becomes Str8 -2ap 2 damage 5 attacks with WS 2+.

That's not worth 80pts, though. Not by a long shot.

It certainly wasn't what anyone complained about - all that anyone ever talked about was using them to spam Smite.

@amishprn86 wrote:

Meaning when you have 10 of them Smiting that yes hurts VERY badly but if any perils, now a Str8 character with AP and good damage is walking around... thats freaking insane. Oh PS, it also has a 4++.

A T3 character with just a couple of wounds. ~30pts was probably too little, but 80pts is nuts.

@amishprn86 wrote:

I would have done
HQ-2 units max
Troops: Min-25%
Elite/Fast/Heavy max 25%
Detachments will modify the comp score, Spear Head, Out rider, Vanguard will allow up to 40%, Supreme will allow 3 HQ's, LoW/Fortifications etc...

This would fix most the problems in trying to manage the insane balancing problems and spam we see.

I like the idea take what you want, but limiting it a little bit would still be good.

Is there a reason why everything is based on %s except for HQ? This seems designed to screw over armies like Imperial Guard.
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3253
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: Court of the Archon - Chapter Approved Test    Sat Dec 16 2017, 12:10

Im talking about the ones that didnt do other things. Those do other things.  Astropath re-moves cover saves, thats really good, 15pts for that guy is really good, to good, he went up not b.c of the smite spam per say tho, having the ability to remove all cover and still smite is insane.


I was giving and Example based on old rules and new ideas, certain armies would be able to ignore some of those comp scores or start higher so it wouldnt break that army.

PS, disclaimer, yes they did go up b.c of smite is a problem, but i'm saying its not the only reason and some of them needed to go up anyways.

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
Sponsored content




PostSubject: Re: Court of the Archon - Chapter Approved Test    

Back to top Go down
 
Court of the Archon - Chapter Approved Test
Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: