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 Add +1 to hit vs +1 WS (Serpentine)

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Dr.Morbid
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Sat Feb 10 2018, 13:45

Correct, it's a hyphon. I just wanted to seperate the Daggers from the Mane, nothing more.
And thanx for approving!

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Tounguekutter
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Wed Feb 14 2018, 18:50

So, for clarification, the ruling is Serpentin is not useless on a Succubus, and in fact if she has it and is not suffering from any negative modifiers, will auto-hit?

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Von Snabel
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Wed Feb 14 2018, 19:04

Only time you auto-hit is when the weapons explicitly state that you do, like flamers. You allways miss on a roll of 1(Dice value), no matter whan kinds of modifiers you may have.
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Kantalla
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Thu Feb 15 2018, 00:16

Essentially a Succubus with Serpentin has a WS 1+.

So on a roll of 1 they miss, because rolls of 1 always miss. They can reroll 1s from their aura.

On a roll of 2, you compare the result with modifier against the WS to see if you have a hit. Against models without a hit modifer, the Glaive would reduce the result to 1, which means a hit against WS 1+.

If you ran into a unit with a further hit modifier, such a Mandrakes then a roll of 2 when attacking with the Archite Glaive, would get modified to 0 and would still miss, even with WS 1+.

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Tounguekutter
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Thu Feb 15 2018, 16:06

So Serpentin is beneficial to a Succubus then, as it counteracts neg. modifiers. What it doesn't do is guarantee auto-hits. Got it. Thank you. Very Happy

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Barrywise
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PostSubject: Re: Add +1 to hit vs +1 WS (Serpentine)   Thu Feb 15 2018, 16:24

However, because of the -1 on the to-hit roll, Blood Dancer normally doesn't occur for turns 1 and 2. until you get the +1 to hit from PfP on turn 3, then you need a 6 to-hit roll.

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