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 Psyker sniping with WWP

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dumpeal
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PostSubject: Psyker sniping with WWP   Fri Nov 24 2017, 21:50

Since our new WWP stratagem allow us to deepstrike 1 or 2 units at 9'' of an ennemy, we can deepstrike 2 haemy at 9'' of a psyker blob, unleash the crucible of malediction and severely damage them. Do you think it's worthwhile?
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Faitherun
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 01:03

Depends on a myriad of factors, but it could be a tactical tool we can use.

I don't remember the range of the Crucible, but remember you have to come in more than 9" away, so if it's 9" on the crucible, you will be out of range
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RedRegicide
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 02:11

12" range.

Yes I think its viable, but on average you'll only deal 2 wounds to each unit.

Alternatively, deepstrike hammy and grot behind cover, release contents, then charge. No overwatch b/c they cant see you, and statistically with our re roll either the grots or hammy should get in

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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 03:26

What about Incubi? You save the cost of the transport, but there is a decent chance they don't make the change. What about parking then behind LOS blocking terrain to force opponents to turn sound (well probably to the side)?
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Faitherun
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 03:36

If we could get the Rampage rule back on our Grots, this could be a very fun combo...
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RedRegicide
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 03:56

Incubi are another really good option, you could run a squad of 10 and only have to pay 1 CP for it

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FuelDrop
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 05:27

The Psyker Sniping trick seems a bit of an expensive gamble, but I suppose if it works then that is pretty awesome. Maybe pack some hexrifles to deliver the killing blow?
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Mppqlmd
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PostSubject: Re: Psyker sniping with WWP   Sat Nov 25 2017, 09:37

Honestly, bringing 2 Haemies is something i'm ready to do (since they are our best HQ). And you don't have to pay for WWP.

So when you realize you're facing an army of psycher spam (brimstone, GSC, etc), pay for the stratagem and DS your haemy. In the other cases, don't do it. It's just a tactical option, that's why stratagems are so cool.

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amishprn86
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PostSubject: Re: Psyker sniping with WWP   Sun Nov 26 2017, 01:10

@Faitherun wrote:
If we could get the Rampage rule back on our Grots, this could be a very fun combo...

Or just make them +2 attacks, but yeah if they had more attacks i would used Grots via WWP like in 7th.

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PostSubject: Re: Psyker sniping with WWP   Sun Nov 26 2017, 22:34

It's pretty difficult to take any psyker into 12" when you're deepstriking.
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dumpeal
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PostSubject: Re: Psyker sniping with WWP   Mon Nov 27 2017, 14:22

It's situationnal at most, but I thought of that because all our HQ are taxes anyway. So, if I have to pay for them, let's try something with them...
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PostSubject: Re: Psyker sniping with WWP   Mon Nov 27 2017, 14:52

@Cerve wrote:
It's pretty difficult to take any psyker into 12" when you're deepstriking.

Here you're only deepstriking one model, so it isn't that hard.

But this is mainly useful when facing GK, brimspam, or GSC

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Cerve
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PostSubject: Re: Psyker sniping with WWP   Mon Nov 27 2017, 17:27

@Mppqlmd wrote:
@Cerve wrote:
It's pretty difficult to take any psyker into 12" when you're deepstriking.

Here you're only deepstriking one model, so it isn't that hard.

But this is mainly useful when facing GK, brimspam, or GSC

Not really, anyone today knows how to get some shield agains any DS.




For the "other purpose for our HQ" topic, I prefer have the Venoms at T6.
The WWP is great, but not in this way in my opinion
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PostSubject: Re: Psyker sniping with WWP   Mon Nov 27 2017, 18:39

@Cerve wrote:
@Mppqlmd wrote:
@Cerve wrote:
It's pretty difficult to take any psyker into 12" when you're deepstriking.

Here you're only deepstriking one model, so it isn't that hard.

But this is mainly useful when facing GK, brimspam, or GSC

Not really, anyone today knows how to get some shield agains any DS.




For the "other purpose for our HQ" topic, I prefer have the Venoms at T6.
The WWP is great, but not in this way in my opinion

But for the haemy to buff, he must be on the field and not in the venom. That reduce the mobility of the venom.
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PostSubject: Re: Psyker sniping with WWP   Mon Nov 27 2017, 23:59

@dumpeal wrote:
@Cerve wrote:
@Mppqlmd wrote:
@Cerve wrote:
It's pretty difficult to take any psyker into 12" when you're deepstriking.

Here you're only deepstriking one model, so it isn't that hard.

But this is mainly useful when facing GK, brimspam, or GSC

Not really, anyone today knows how to get some shield agains any DS.




For the "other purpose for our HQ" topic, I prefer have the Venoms at T6.
The WWP is great, but not in this way in my opinion

But for the haemy to buff, he must be on the field and not in the venom. That reduce the mobility of the venom.

Not so much in fact. It's 8"+D6+6", and most of the lists using him in this way are using Trueborn with double Lances, or 4 Blasters. So you don't need to move so much.
Anyway this is an useful strategy for the first/second round of fire, and you have to be smart to know when using this, and when is better to just move.
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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 12:57

@Cerve wrote:


Not really, anyone today knows how to get some shield agains any DS.

Everyone can bubblewrap in the first turn. Noone can keep an army of psychers entirely bubble-wrapped over the course of a game.

There will always, sooner or later, be a good position where your Haemy can damage 2-4 psychers (again, against psycher spam).

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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 18:54

@Mppqlmd wrote:
@Cerve wrote:


Not really, anyone today knows how to get some shield agains any DS.

Everyone can bubblewrap in the first turn. Noone can keep an army of psychers entirely bubble-wrapped over the course of a game.

There will always, sooner or later, be a good position where your Haemy can damage 2-4 psychers (again, against psycher spam).

Meh, 4+ for any psyker, pretty niche choice.
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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 18:57

@Cerve wrote:
@Mppqlmd wrote:
@Cerve wrote:


Not really, anyone today knows how to get some shield agains any DS.

Everyone can bubblewrap in the first turn. Noone can keep an army of psychers entirely bubble-wrapped over the course of a game.

There will always, sooner or later, be a good position where your Haemy can damage 2-4 psychers (again, against psycher spam).

Meh, 4+ for any psyker, pretty niche choice.

Not that niche considering how in vogue psyker spam is currently. A free item that can rip a hole in Tzeentch armies is pretty awesome.
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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 18:59

@Burnage wrote:
@Cerve wrote:
@Mppqlmd wrote:
@Cerve wrote:


Not really, anyone today knows how to get some shield agains any DS.

Everyone can bubblewrap in the first turn. Noone can keep an army of psychers entirely bubble-wrapped over the course of a game.

There will always, sooner or later, be a good position where your Haemy can damage 2-4 psychers (again, against psycher spam).

Meh, 4+ for any psyker, pretty niche choice.

Not that niche considering how in vogue psyker spam is currently. A free item that can rip a hole in Tzeentch armies is pretty awesome.

And you can spend a CP for a reroll. It's not like we have any use for those CP.
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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 19:16

Its 1 unit that needs to get in range of 2-4 and it could do work, doing 4-6 MW's isnt the only part, its the opponent knowing you will do it, making them change their movements.

Telling them i have a Haemonculus with a Regain wounds Poison 2+ pistol and 2D melee weapon that has Re-roll charges, can DS and do MW's to all Psykers within X" range.

They will change how they play and you can use that to your benefit.

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PostSubject: Re: Psyker sniping with WWP   Tue Nov 28 2017, 20:15

@amishprn86 wrote:
Its 1 unit that needs to get in range of 2-4 and it could do work, doing 4-6 MW's isnt the only part, its the opponent knowing you will do it, making them change their movements.

Telling them i have a Haemonculus with a Regain wounds Poison 2+ pistol and 2D melee weapon that has Re-roll charges, can DS and do MW's to all Psykers within X" range.

They will change how they play and you can use that to your benefit.

Those would be sacrificial units. I don't expect the haemy to survive after the drop. I won't equip them with anything costy.
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