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 So played my first game in 8th...

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Kabalite Warrior

Posts : 249
Join date : 2012-09-22

PostSubject: So played my first game in 8th...   Sat Nov 18 2017, 15:26

Overall, I have to say that I like 8th better than 7th. In fact, I only played a few games in 7th and yes, I am one of those who really liked 5th edition. Specific game thoughts first, then overall 8th thoughts.

Anyway, It was against Grey Knights, but not a psycher list. Two dread Knights, 5 or 6 squads of troops, Drago, three Razorbacks, two flyers.

I had a BN and a Vanguard. Squad of warriors with a succubus in a raider, squad of wyches with a succubus in a raider, full squad of warriors in a raider, two ravagers, razorwing, 5 Incubi in a venom, archon in a venom, five warriors in a venom, extra venom from one of the succubus. Everything that could carry a blaster did. Then there were the two squads of 5 mandrakes.

The deployment was the corners one, so no way to avoid his deep striking Knights. I got as much as I could out of line of site. He had everything on the board except drago in Razorbacks. He got first turn and deep struck the dread Knights on my left flank and luckily could not destroy my raider with the warriors and succubus, but got it down to 2 or 3 wounds left. He did nothing with his one razorback that had distance and line of sight. He ate half the wounds on the Razorwing with his flyers. He failed the charges with the dread knights. I stripped a few hull points off of the dread Knights with blisters. My Razorwing did zippo. My ravagers and other blasters (and Razorwing) managed to kill a flyer and strip a few razorback points. Then it got bloody. Ships blowing up. Wyches and a succubus in close combat with the dread knight. Warriors in close combat with a dread knight, while I kept pounding away at his Razorbacks and the troops that came out. Eventually the mandrakes came in and killed a squad of his troops and he sent drago after them. One squad of 5 tied up drago for two full turns, finally getting rid of that reroll he gives, while the other snuck to one of his rear objectives. We were eventually down to a few models. Fifth turn I sprinted to all four objectives and he was down to just drago and a razorback. I had a ravager, 2 mandrakes, a succubus, five Incubi, 4 warriors, a couple of venoms and an archon.

So some of my thought about DE after one game.
The succubus is a close combat beast as long as there is some support so she doesn't have to absorb everything. The mandrakes were surprisingly resilient and did very well. Don't know if that is an anomaly of the rolls or what. Incubi are good again, but without an invul they are still at the mercy of all the 3 and 4 AP Weapons. The Archon is okay but his main role in my game was another blaster. Wyches are okay again. Not great like in fifth but a solid CC choice...still have to watch over watch and I was lucky he didn't have pistols. Speaking of the succubus' blast pistol was a life saver against the dread Knights. Being able to shoot in CC was the main difference there.

Blasters and dark light is massive. Ravagers are very good and venoms are very survivable. I like that they don't degrade and I can hide them. Raiders are good, but they were not as resilient as the venom, but the gunboat is still a force to be reckoned with.

PfP is huge. No moral checks and plus one to hit (especially for succubus hanging out with wyches) are very helpful in CC which seems to be what the new edition drives you to.

I am still unpacking and have not found my scourges, sslyth or my grots yet, so could not try them out, but looking forward to it. That is something I didn't say a lot in 7th...

Overall I like 8th. The vehicle mechanics are nice and I really like degrading capabilities. The game is much faster and easier. There are DE specific choices they made that I hope get changed but in general we feel fast like we should.

I wish cover worked a bit better or more thematic, but understand, something had to be done. I like the new shooting to hit, wounding etc, but I prefer the comparative close combat to hit rolls, purely for thematic reasons. A good fighter should hit a bad fighter more easily than a better one.

It seems after one game that this is much more heavily slanted to getting us into CC. May be wrong since I didn't play a gun line army. Anyway, I am looking forward to getting more games in.
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Posts : 254
Join date : 2017-10-23

PostSubject: Re: So played my first game in 8th...   Sat Nov 18 2017, 16:05

Welcome to 8th!!

Overall, I am very pleased with the direction GW is taking 40k. I think you'll find the overwhelming consensus to be that, when 8th first came out and everyone was using limited stratagems, warlord traits, etc... Dark Eldar were a "challenging to use" but powerful army.

Results have varied for some now that GW is rolling out 8th edition codexes monthly. Sounds like you fought an 8th edition "codexed" army, so that's a good way to get indoctrinated!

The CC aspect of the game has really been enhanced and can pose some challenges. Our transports benefit greatly from keeping a distance between us and them (e.g. invulnerable saves against ranged attacks; -1 to hit against ranged attacks).

You will begin to hear the term "Alpha Strike" pop up soon, if you haven't heard it yet. It is essentially defined as an army capable of going first and "deep striking" a sizable portion of their troops 9" away from your units. This has definitely created some challenges to keeping a distance between us and them!

Dark Lances and fantastic, but the majority of our weaponry needs some significant tweaks to make them a worth-while inclusion or even an auto-inclusion. This applies to both ranged and melee weapons.

We are severely lacking in "aura abilities", which you will soon find that most armies try to apply liberally as it creates force multipliers, making units that were average, good; or units that were good, now great. I have a strong feeling that will be addressed for Dark Eldar in the Codex.

Overall, you'll find that armies are a lot faster...which kinda dilutes the fluff of our army. (speed is OUR thing!!)

Ultimately, I think most armies are pretty pleased with their codexes. I've gotten the impression that Adeptus Mechanicus isn't too pleased, and possibly Craftworld Eldar aren't too happy, but that's just my impression...

Overall, I think the future looks bright for the Dark Eldar!

...not so much for Ynnari.

Kabal of the Killing Moon
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Kabalite Warrior

Posts : 249
Join date : 2012-09-22

PostSubject: Re: So played my first game in 8th...   Sun Nov 19 2017, 13:01

I hope they don't do to us what they did with the last codex, and please bring back our characters from fifth...I kit bashed them all Smile

I agree about our weapons. Heat lances are not worth it right now and the SC got a big (but probably needed) nerf.

I like that splinter can at least have a shot at wounding armor. Lot of dice for not much damage, but better than it was.
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