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PFI
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PostSubject: Re: Ynnari FAQ today   Thu Nov 16 2017, 23:19

So the real question is, do I continue to take Yvraine, a unit of reapers and a troop unit in a patrol detachment for the reapers frankly absurd damage output with full psychic buffs, or do I go the less upfront damage but give them the -1 to hit as alaitoc, the bieltan warlord trait which can also work on dark eldar and a free relic cause why not
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SushiBoy013
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 03:55

@amishprn86 wrote:
@TeenageAngst wrote:
Okay back up, there is a difference between enjoying a good ol' salt parade and doing lasting psychological harm on people for the specific reason of getting one's rocks off. It's a collectable miniatures wargame.

I'll say sorry a bit, after years of working with that kind of stuff, its very hard to not get mad, one of my kids was duct taped up in the closest when the parents when out and every night.

I just dont understand any happiness from others being sadden.

I think this is getting blown out of proportion. Personally, I see the nerf to Ynnari as a potential boon to Dark Eldar. And in that regard, yeah I'm happy. Some people getting screwed over in the deal? Welp, that's happened to every Dark Eldar player before, I'm not HAPPY they're getting nerfed, I'm happy at what I perceive to be something that may be beneficial to my faction. I think it is kinda wrong to project that in the light of laughing at others' misfortune.

I didn't nerf the Ynnari, GW did. Anyone who has played this game for any length of time knows your army can go from bad to worse with a miserable wave of GW's wand. ...unless you're Space Marines.

It isn't fair, but I continue to buy Dark Eldar models knowing full-well our next codex could be crap. That's on me.


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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 08:55

Soon in your local GW "Use a command point, do another soulburst action" haha.

Was going to paint the triumphvirat soon to enjoy playing this particular gameplay, and now I'm just thinking how good they'll look on my shelf :')

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FuelDrop
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 09:20

@masamune wrote:
Soon in your local GW "Use a command point, do another soulburst action" haha.

Was going to paint the triumphvirat soon to enjoy playing this particular gameplay, and now I'm just thinking how good they'll look on my shelf :')

They can join my wyches!
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Count Adhemar
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 09:24

@PFI wrote:
So the real question is, do I continue to take Yvraine, a unit of reapers and a troop unit in a patrol detachment for the reapers frankly absurd damage output with full psychic buffs, or do I go the less upfront damage but give them the -1 to hit as alaitoc, the bieltan warlord trait which can also work on dark eldar and a free relic cause why not

Which warlord trait is that? As far as I can see, all the CWE warlord traits either effect the warlord himself or CRAFTWORLD units.

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nerdelemental
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 12:40

@TeenageAngst wrote:
Quote :
Edit: I dont even play Ynnari and i'm pissed off... the fact that its unplayable now after they made it an faction with rules, fluff, paint scheme's etc...Then saying you can only do this once a turn and only your turn isnt even fair to the players.

Some players made whole armies Ynnari b.c its what they like.

I made an entire Biel-Tan army who's lore and craftworld got destroyed to make way for the ridiculous mary sue faction. Normally I would empathize, but I am very, very much enjoying this.

Biel-tan is still very much playable. They even came out with their own special attribute.
They still exist in the universe.
So why rejoice over the death of a game OPTION just because you dislike the fluff? That's extremely petty. Like, on a "you're being ridiculous" level.
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Imateria
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 16:38

@PFI wrote:
So the real question is, do I continue to take Yvraine, a unit of reapers and a troop unit in a patrol detachment for the reapers frankly absurd damage output with full psychic buffs, or do I go the less upfront damage but give them the -1 to hit as alaitoc, the bieltan warlord trait which can also work on dark eldar and a free relic cause why not
You'd go Outrider and use 3 units of 2 Khymeara for 60pts and get a CP on top.

Not that you would, a single big blob of Ynnari Reapers is priority target #1 and your opponent will do everything they can to kill it turn 1, preferably before it gets to shoot twice.
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TeenageAngst
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PostSubject: Re: Ynnari FAQ today   Fri Nov 17 2017, 18:49

@nerdelemental wrote:
@TeenageAngst wrote:
Quote :
Edit: I dont even play Ynnari and i'm pissed off... the fact that its unplayable now after they made it an faction with rules, fluff, paint scheme's etc...Then saying you can only do this once a turn and only your turn isnt even fair to the players.

Some players made whole armies Ynnari b.c its what they like.

I made an entire Biel-Tan army who's lore and craftworld got destroyed to make way for the ridiculous mary sue faction. Normally I would empathize, but I am very, very much enjoying this.

Biel-tan is still very much playable. They even came out with their own special attribute.
They still exist in the universe.
So why rejoice over the death of a game OPTION just because you dislike the fluff? That's extremely petty. Like, on a "you're being ridiculous" level.

Fluff is more important than rules to me, which is why I played Dark Eldar in 7th edition when I had no earthly reason to. My Biel-tan army was my fluffy Eldar army, and without that lore it hasn't left the shelf since. Also, as I said, the game OPTION didn't die, it just got very, very unappealing, which makes me happy, because everything about that faction was bad. It's lore, it's rules, the mindless opponents who kept asking me "if this soulbursted already" as they table me time and again, I am happy to not have to deal with that anymore.

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PFI
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PostSubject: Re: Ynnari FAQ today   Sat Nov 18 2017, 00:19

Ah crap, thought I read somewhere the bieltan one was for friendly units, just read it now. My bad
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The Shredder
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PostSubject: Re: Ynnari FAQ today   Sat Nov 18 2017, 16:31

I can kinda understand the removal of Ynnari abilities in the opponent's turn, if only because it made things rather messy.

However, the additional limit of 1 Soulburst of each type per turn seems rather extreme. At the very least, one would think they could have applied the first nerf and then waited a month or two to see if a second was even necessary.


Still, Ynnari have not yet had a 'proper' release (with relics, stratagems, warlord traits and perhaps some HQ choices that aren't just sodding special characters). So, assuming they get one on some form or other, it's possible that this will be reversed or that Soulburst will be changed considerably anyway.
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lament.config
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PostSubject: Re: Ynnari FAQ today   Sat Nov 18 2017, 19:44

It's disappointing to see them nerf the most competitive Eldar faction. Hopefully, Craftworlds do well without access to soulburst.

I'm with Shredder, Ynnari haven't gotten a book of any sort yet so there is potential for them to see a buff in the future. Also, didn't the community site say points drops for DE and Harlequins is coming in the future?
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 00:28

@lament.config wrote:
It's disappointing to see them nerf the most competitive Eldar faction. Hopefully, Craftworlds do well without access to soulburst.

I'm with Shredder, Ynnari haven't gotten a book of any sort yet so there is potential for them to see a buff in the future. Also, didn't the community site say points drops for DE and Harlequins is coming in the future?

Given the designer notes just put out yesterday around Ynnari, GW calls out the upcoming Drukhari and Harlequin codexes, but doesn't say anything of note regarding Ynnari and a codex. That's not to say Ynnari won't get a codex, but I feel a little more doubtful.

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PFI
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 03:45

Ynnari is still good if you choose the right units. Dark Reapers are still great with yvraine and you can still use a unit of banshees or shining spears with the reapers. Make the shining spears have the saim hann tag and you could use the stratagem allowing an advance and charge, 22 inches should be plenty to get near what the dark reapers shoot and then soulburst to put them another 22 inches right where they need to be or maybe the first 22" is all you need and double fight if you pick a good target or retreat with the second move.

The nerf is huge but as long as you maximize what you can do with it still, it can be quite worth it
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 03:46

Though I am still undecided as to if it is worth more having a full 10 man unit of dark reapers shooting twice for 20 missles or to skip Yvraine, take 5 dark reapers so 15 missles overall and give both units -1 to hit, get a warlord trait and a relic. Its been quite the tough call. I do run banshees and reapers and deep striking banshees are no joke for tying up units or to maim the backline infantry so at the very least, I still get good use out of the soulbursts.
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 14:50

@PFI wrote:
Though I am still undecided as to if it is worth more having a full 10 man unit of dark reapers shooting twice for 20 missles or to skip Yvraine, take 5 dark reapers so 15 missles overall and give both units -1 to hit, get a warlord trait and a relic. Its been quite the tough call. I do run banshees and reapers and deep striking banshees are no joke for tying up units or to maim the backline infantry so at the very least, I still get good use out of the soulbursts.

Yeah, this is something that's missing from a lot of the discussion I'm seeing about Strength from Death being "free". It's not - you've got to pay at least 130 points to use it. We (rightfully) complain about our HQ tax but Ynnari have it even worse, at least in terms of up-front costs.
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 16:34

@PFI wrote:
Though I am still undecided as to if it is worth more having a full 10 man unit of dark reapers shooting twice for 20 missles or to skip Yvraine, take 5 dark reapers so 15 missles overall and give both units -1 to hit, get a warlord trait and a relic. Its been quite the tough call. I do run banshees and reapers and deep striking banshees are no joke for tying up units or to maim the backline infantry so at the very least, I still get good use out of the soulbursts.

Yeah.

I played Altaioc dark reapers the other night. Partner a warlock nearby to cast conceal on them and suddenly they are -2 to hit.
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 19:55

@Silverglade wrote:


Yeah.  

I played Altaioc dark reapers the other night.   Partner a warlock nearby to cast conceal on them and suddenly they are -2 to hit.    

Well the thing is I already run another unit of just alaitoc dark reapers. So i'm deciding if 25 reapers all with -1 to hit, and getting a free bieltan reroll to hit from the warlord trait, and relic is better than
the firepower of 30 reapers. I'm thinking it is. And a free reroll to hit is better than yvraines reroll 1's.

However I don't just use reapers and do a deepstriking unit of banshees which can still use the other parts of SfD
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PostSubject: Re: Ynnari FAQ today   Sun Nov 19 2017, 22:34

IDk, but after playing 2 games this past week with Codex Tyranids, the Alpha strike from that book is insane, and i dont think Ynnari being keep the same would have been the same level. The nids book has so many of different layers you can use and prepare to (yes the CWE can tooK0 but when you can use 1 unit and 1 CP to pick to DS almost your entire army (gants to, Hive guard, to Warriors, Genestealers, and even Zoanthropes etc..) while everything can get one Double move, Shoot or even bothit gets really hard to counter position and throw a weakness of the nids at them.

I was really excited for the new CWE codex, but not anymore lol, that nids book is so fun.  Now tho I cant wait for the DE one after seeing what nids got.

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PostSubject: Re: Ynnari FAQ today   Mon Nov 20 2017, 01:18

I played new CWE vs. new nids on Friday. I agree, their book is very impressive.

I knew I was playing nids though and had plans for them. Shadowspectres rock! move 12 then str. 5 flamer them.

The turn 1 hammer they pose is impressive. But if you can survive that, you can turn the tide relatively easily if you're set to deal with the hordes. What you need is some screening units.

Also, keep in mind that in matched play, you may only deep strike half of his army regardless of stratagems. So saying that they can deepstrike their entire army is false.
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PostSubject: Re: Ynnari FAQ today   Mon Nov 20 2017, 03:22

@Silverglade wrote:
I played new CWE vs. new nids on Friday.   I agree, their book is very impressive.  

I knew I was playing nids though and had plans for them.   Shadowspectres rock!  move 12 then str. 5 flamer them.

The turn 1 hammer they pose is impressive.   But if you can survive that, you can turn the tide relatively easily if you're set to deal with the hordes.      What you need is some screening units.  

Also, keep in mind that in matched play, you may only deep strike half of his army regardless of stratagems.  So saying that they can deepstrike their entire army is false.

Yes i know, but when you can have rippers, 1 man Biovores, a Neurothrope as a extra HQ and 80pt Carnifex's its easy to have 24+ drops lol.

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PostSubject: Re: Ynnari FAQ today   Mon Nov 20 2017, 03:39

You really need a turn of movement to provide a couple buffer units. If the nids go first you have to pray to every god in the world to keep your valuable units safe.

Though they craftworld eldar strategem allowing you to shoot a unit out of reserves can go a long way
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PostSubject: Re: Ynnari FAQ today   Mon Nov 20 2017, 12:46

@PFI wrote:
@Silverglade wrote:


Yeah.  

I played Altaioc dark reapers the other night.   Partner a warlock nearby to cast conceal on them and suddenly they are -2 to hit.    

Well the thing is I already run another unit of just alaitoc dark reapers. So i'm deciding if 25 reapers all with -1 to hit, and getting a free bieltan reroll to hit from the warlord trait, and relic is better than
the firepower of 30 reapers. I'm thinking it is. And a free reroll to hit is better than yvraines reroll 1's.

However I don't just use reapers and do a deepstriking unit of banshees which can still use the other parts of SfD
After this and a previous post I really have to ask how you are running your army, are you applying a different trait to each unit or running multiple detachments with different traits?
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PostSubject: Re: Ynnari FAQ today   Mon Nov 20 2017, 14:47

@Imateria wrote:
@PFI wrote:
@Silverglade wrote:


Yeah.  

I played Altaioc dark reapers the other night.   Partner a warlock nearby to cast conceal on them and suddenly they are -2 to hit.    

Well the thing is I already run another unit of just alaitoc dark reapers. So i'm deciding if 25 reapers all with -1 to hit, and getting a free bieltan reroll to hit from the warlord trait, and relic is better than
the firepower of 30 reapers. I'm thinking it is. And a free reroll to hit is better than yvraines reroll 1's.

However I don't just use reapers and do a deepstriking unit of banshees which can still use the other parts of SfD
After this and a previous post I really have to ask how you are running your army, are you applying a different trait to each unit or running multiple detachments with different traits?

Yeah, I'm kind of curious on that too.

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PostSubject: Re: Ynnari FAQ today   Thu Nov 23 2017, 01:54

@amishprn86 wrote:


And just so you know, you gaining pleasure from others pain is messed up

Yeah! We're a power from pain community, pleasure from pain is more she-who-thirsts territory. Wink

I don't think Ynarri are nerfed beyond all useability. It just encourages more of a combined arms approach. A purely shooting Ynarri list certainly won't perform at the same level as before, but a mix of shooting, close combat, and mobility list might still operate pretty efficiently. Especially with casting the Soulburst psychic power for a little flexibility.
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