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 Feeder tendrils

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Mppqlmd
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PostSubject: Feeder tendrils   Thu Nov 02 2017, 14:53

The tyrannids have a stratagem that grants them bonus CP everytime some specific units kill characters.

I'm not gonna say this is OP. I'm gonna say this is BRILLIANT !!

Not a tyrannid player, but this opens up for everything... it shows they are open a LOT of things to make stratagems unique and fluffy... and that's great news.

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TheBaconPope
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PostSubject: Re: Feeder tendrils   Thu Nov 02 2017, 15:05

I've been perusing the leaks, and I'm impressed. There seems to be a lot of fun rules and good internal synergies. Props to the development team on that

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FuelDrop
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PostSubject: Re: Feeder tendrils   Thu Nov 02 2017, 15:31

I am liking what I have seen of the 'nids so far Smile

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LordSplata
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PostSubject: Re: Feeder tendrils   Thu Nov 02 2017, 20:11

Yeah, it is fun, kind of situational and definitely not game breaking. But most of all fun and fluffy!
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|Meavar
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PostSubject: Re: Feeder tendrils   Thu Nov 02 2017, 22:04

Jeah I think a lot of the tyranid stratagems are some of the best.
Not as in overy powerfull, but very fluffy and rewarding of stylish gameplay.
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masamune
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PostSubject: Re: Feeder tendrils   Fri Nov 03 2017, 02:21

Same here, pretty happy with all around 'nids fluff and gameplay Smile

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The Shredder
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PostSubject: Re: Feeder tendrils   Fri Nov 03 2017, 06:57

Yeah, I really like the idea behind this one.

It also amuses me that it works with Venomthropes. Mainly because I like to imagine what would have to go wrong for one of those to end up in melee with a character. Razz
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Mppqlmd
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PostSubject: Re: Feeder tendrils   Fri Nov 03 2017, 16:24

Venomthropes now have D3 damage on their weapons, so it's not that unlikely to kill a character with one of those Smile

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The Shredder
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PostSubject: Re: Feeder tendrils   Fri Nov 03 2017, 16:48

@Mppqlmd wrote:
Venomthropes now have D3 damage on their weapons, so it's not that unlikely to kill a character with one of those Smile

Oh, it's not that they lack damage per se.

It's more that they're relatively fragile and will almost certainly be priority targets for most opponents. Hence, they'll most likely be trying to hide as much as possible, rather than advancing with the frontline stuff.
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amishprn86
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PostSubject: Re: Feeder tendrils   Sat Nov 04 2017, 23:59

Yeah, there is a Hive Tyrant Build out basically made to character hunt and i'm so doing it lol.

5 Attack (+1 for the weapon so 6 attacks), re-roll hits, wounds (with 1 CP) 6's make another damage, 3D each -3ap, DS and Charge with a +1 to the charge and re-rolls to charge.

Thats with out WL traits/gear, i dont think i'll make it my WL


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FuelDrop
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 01:31

@amishprn86 wrote:
Yeah, there is a Hive Tyrant Build out basically made to character hunt and i'm so doing it lol.

5 Attack (+1 for the weapon so 6 attacks), re-roll hits, wounds (with 1 CP) 6's make another damage, 3D each -3ap, DS and Charge with a +1 to the charge and re-rolls to charge.

Thats with out WL traits/gear, i dont think i'll make it my WL


That sounds like a blast!

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amishprn86
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 02:41

There is also a Stratagem to regain wounds, giving the Edlar codex for regain wounds on constructs as well, i hope coven gets something like that.

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The Shredder
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 03:14

I don't know how useful it is, but the idea of killing characters to gain CPs and then using them to regenerate wounds amuses me.

Regarding Covens, I kinda think they should get regeneration abilities outside of a single Stratagem.
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amishprn86
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 03:29

A Cronos should just Regain 1 wound to each unit of coven on a 4+ within 6" or something.

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FuelDrop
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 03:30

Wracks should be 2 wounds, Grots should be 4 wounds, and all Coven units should regain one lost wound per turn.

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The Shredder
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 03:37

@FuelDrop wrote:
Wracks should be 2 wounds, Grots should be 4 wounds, and all Coven units should regain one lost wound per turn.

That would be awsome. Twisted Evil
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FuelDrop
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PostSubject: Re: Feeder tendrils   Sun Nov 05 2017, 04:14

@The Shredder wrote:
@FuelDrop wrote:
Wracks should be 2 wounds, Grots should be 4 wounds, and all Coven units should regain one lost wound per turn.

That would be awsome. Twisted Evil

I mean it's not like there isn't already an entire army that can do that (cough Living Metal cough)

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