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 new tyranids and what it COULD mean for us.

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TheBaconPope
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PostSubject: Re: new tyranids and what it COULD mean for us.   Thu Nov 09 2017, 17:13

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The Games Workshop path is a dark path indeed

Path of the Games Workshop. Andy Chambers is back with another tale, this time detailing the invisible puppet masters behind The Dark City's Kabals, Cults, and Covens.

Will their rapidly rising hopes live up to their expectations, or with the cruel hammer of reality strike them down in a manner as ruthless as the grim, dark world of the far present?

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Archon_91
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PostSubject: Re: new tyranids and what it COULD mean for us.   Thu Nov 09 2017, 20:31

Disappointment leads to anger, anger leads to revenge plots, revenge plots lead to grim satisfaction, grim satisfaction leads to a realization that you enjoy plotting, this realization leads to more plotting, plotting leads to schemes, schemes lead to schemes within schemes, schemes within schemes leads to plans that could take a millennia to come to fruition, these plans lead to an assassination, this assassination leads to a power vacuum, this vacuum leads to you taking over, you taking over leads to you become in the leader of a kabal. Congrats you have just become an Archon!!! ... ... ... ... ... GW SECRET PLOT CONFIRMED!!! By disappointing the druhkari player base they intend to make real Archon o.o ... Devious ... I like
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SushiBoy013
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PostSubject: Re: new tyranids and what it COULD mean for us.   Thu Nov 09 2017, 20:52

I've been playing Dark Eldar for for 20 years...and I dare say I'm one of many on this site that can make that claim. I'd say I feel like I've seen more negative than positive in terms of love from GW, but each Edition is another opportunity for GW to improve our army in one way/shape/form.

Most recently, the GW Corporation seems to have undergone from cultural changes, internally, which have lead to some very positive improvements to their business model. Among those changes has come some significant changes to the game mechanics. I don't think it is a far cry to hold faith that GW will throw us some love!

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Silverglade
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PostSubject: Re: new tyranids and what it COULD mean for us.   Thu Nov 09 2017, 21:53

@Mppqlmd wrote:
@Silverglade wrote:
LOL.   Why do you guys keep doing this to yourselves?  Every new codex one of these threads comes out.   Conjecture will largely lead to disappointment.  Wink

Conjecture leads to hope. Hope leads to trust. Trust leads to betrayal. Betrayal leads to disappointment.

The Games Workshop path is a dark path indeed.

cheers
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FuelDrop
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PostSubject: Re: new tyranids and what it COULD mean for us.   Thu Nov 09 2017, 22:06

Hope is the first step on the road to disappointment.

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|Meavar
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PostSubject: Re: new tyranids and what it COULD mean for us.   Fri Nov 10 2017, 10:40

Hope is still the first step.

Your disappointment is probably still a good way to keep She Who Will Not Be Named from eating my soul.
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Leninade
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PostSubject: Re: new tyranids and what it COULD mean for us.   Sat Nov 25 2017, 22:13

I really hope the ravager doesn't get a 'move half distance to shoot twice' rule. The last thing we need is to be forced to choose between speed and damage output. Reduce the cost of our non-infantry units by at least 30% across the board then replace the splinter rule and be done with it.
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FuelDrop
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PostSubject: Re: new tyranids and what it COULD mean for us.   Sat Nov 25 2017, 22:36

I am not putting money on us getting any changes at this point.

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TheBaconPope
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PostSubject: Re: new tyranids and what it COULD mean for us.   Sat Nov 25 2017, 22:39

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I am not putting money on us getting any changes at this point.

My cynasim has peaked. I wasn't expecting any sort of passion with CA, but it seems like they barely even spent fifteen minutes on the changes...ten of which were spent remembering that we exist in the first place..

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Burnage
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PostSubject: Re: new tyranids and what it COULD mean for us.   Sat Nov 25 2017, 23:55

Most of the Codexes so far have been pretty good, to be fair. It's only Chapter Approved that seems to have been a major disappointment.
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