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mightydoughnut
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PostSubject: Sylvaneth Covens   Sat Sep 30 2017, 21:32

I am considering expanding my force by adding Covens to my army, but can't really decide what to do. I play Ynnari DE with the motiff of rebirth and regained glory and gloomy-looking sadomasochists don't really fit in this whole shebang. I consider two options:

Sylvaneth to form "nature revenants", less necromancey returned Eldar, where Dryads are wracks, Tree-Revenants etc. are Grots, Treemen make for Talos/Cronos etc.

Malignants and other undead to form full frontal undead bros, with normal vehicles exchanged for zombie dragons, ghosts/skeleton warriors in place of wracks, crypt terrors as grots etc.

What do you think would be a better choice?

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masamune
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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 01:49

Not at all to shut you down but coven units (and mandrakes) can't be Ynari (or I might have missed an errata or something).
edit : nope, errata

However in a pure DE army, I'd like to see such a force, would be a refreshing new looks.

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mightydoughnut
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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 09:07

@masamune wrote:
Not at all to shut you down but coven units (and mandrakes) can't be Ynari (or I might have missed an errata or something).

Yeah, you did miss, now you can have a non-Ynnari detachment and you have to have one of the trio as your Warlord to make a Detachement Ynnari.

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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 12:39

Okidoki ^^ have fun then

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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 14:58

I have decided to go with the Sylvaneth, but it begets more questions. I have already decided on some model replacements:

Wracks - Dryads (they have claws and stuff so look decently chopy and hands can be made to look poisonous and Branchwych will make for a good Acothyst especially since the scythe and the worm make for good count-as special weapons)
Tree-Revenants - Grotesques (just need to swap the bases)
Talos/Cronos - Treelords and Drycha, just need to think of some fun idea to make a weapon to be count-as for twin-linked Blasters and whatnot.

However, I have came into one problem: I have no idea what to do as the Haemonculus and Clawed fiends and I would like to exchange Venoms for something else, like maybe Stegadons? Any good suggestions?

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Lord Nakariial
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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 15:41

When you add in dinoasaurs all of a sudden you'll have Dark Eldar Exodites.

But I am really interested to see this take off. Maybe you can use some tyranid bio weaponry as the blasters for your fauna?

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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 15:56

I think I'll just add some wines and stuff to my Venoms to make them more treeish. Smile

Thanks for the Tyranid weapons idea.

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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 17:07

Very welcome Smile

Maybe to make the venoms look more organic, you could use some wraithbone pieces from eldar kits of the wings and paint to represent?

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PostSubject: Re: Sylvaneth Covens   Sun Oct 01 2017, 17:15

That could be also neat, but I'll see it when I get there. Smile

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PostSubject: Re: Sylvaneth Covens   Mon Oct 02 2017, 14:08

Got me the "start collecting: Sylvaneth" and a wraithknight today, so I'll be posting my musings in upcoming weeks. Very Happy

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PostSubject: Re: Sylvaneth Covens   Mon Oct 02 2017, 14:53

Can't wait too see that Smile

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PostSubject: Re: Sylvaneth Covens   Mon Oct 02 2017, 16:00

Ooo looking forward to the Wraithknight Very Happy

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PostSubject: Re: Sylvaneth Covens   Wed Oct 18 2017, 16:20

Started to work on that sweet Sylvaneth poon. Here are few WIPs photos:
http://www.thedarkcity.net/t15916-the-legacy-grasped-and-the-unfleshed#191831

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PostSubject: Re: Sylvaneth Covens   Mon Oct 23 2017, 16:02

Finished my Sylvaneth Raider, check it out on my blog or here:
http://www.thedarkcity.net/t15916-the-legacy-grasped-and-the-unfleshed#202175

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PostSubject: Re: Sylvaneth Covens   Sun Nov 12 2017, 16:19


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PostSubject: Re: Sylvaneth Covens   Wed Nov 29 2017, 22:50


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