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 Didnt magnetise Raidersail

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Darkin
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PostSubject: Didnt magnetise Raidersail   Fri Sep 29 2017, 18:29

Many say it will just break of
Is that true?
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Logan Frost
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PostSubject: Re: Didnt magnetise Raidersail   Fri Sep 29 2017, 18:42

Eventually.
It happened to 3 out of 5 my models yet.
I actually am quite careless with my models though, but the attach point is rather thin.
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Mppqlmd
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PostSubject: Re: Didnt magnetise Raidersail   Fri Sep 29 2017, 21:22

It happened to one of my raiders, when somebody got mad during a game and overthrew the entire table in the air (that dude is not coming to play WH40k anytime soon at my house again).

The only thing that broke in my entire army was that sail. And it was incredibly easy to glue back. I can't describe the relief i felt.

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merse24
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PostSubject: Re: Didnt magnetise Raidersail   Fri Sep 29 2017, 21:44

It's always glue-able. If it was a requirement to magnetize anything that was likely to break, I would have to magnetize my entire army!
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TheHostwiththeMost
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PostSubject: Re: Didnt magnetise Raidersail   Fri Sep 29 2017, 21:49

WTF Mppqlmd!? Flipped your table? Shiiit I made a friend in highschool replace my bong when he accidentally kicked it...

As far as the sail, I just dont glue mine. They pop in and out easy enough, still waiting for it to break off in the hole though lol.
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Mppqlmd
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PostSubject: Re: Didnt magnetise Raidersail   Fri Sep 29 2017, 22:53

TheHostwiththeMost wrote:
WTF Mppqlmd!?  Flipped your table?  Shiiit I made a friend in highschool replace my bong when he accidentally kicked it...

Yup. A lot of people come and play the game at my place (I built 2 big tables and all the terrains are stored here), and some behave little total dicks.
Sportsmanship is not mandatory to play the game apparently.

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clively
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PostSubject: Re: Didnt magnetise Raidersail   Wed Oct 04 2017, 23:36

They are easy to magnetize. I did the sails and front gun on all my raiders.

The tantalus was an altogether different problem. The sail is too heavy compared to the joint. On that one I clipped off the stem and replaced it with brass tube of the same size. You could probably do the same on raiders/ravagers if you wanted.

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Dark Elf Dave
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PostSubject: Re: Didnt magnetise Raidersail   Thu Oct 05 2017, 08:59

Mppqlmd wrote:
TheHostwiththeMost wrote:
WTF Mppqlmd!?  Flipped your table?  Shiiit I made a friend in highschool replace my bong when he accidentally kicked it...

Yup. A lot of people come and play the game at my place (I built 2 big tables and all the terrains are stored here), and some behave little total dicks.
Sportsmanship is not mandatory to play the game apparently.

When I was in my teens I had a mate that used to get frustrated and he would throw a dice at my head...now if he had flipped a table, I would have given him a slap!
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Lord Nakariial
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PostSubject: Re: Didnt magnetise Raidersail   Thu Oct 05 2017, 10:48

I feel your pain Mpp, I've only ever had one guy flip my table and due to the repercussions, no one has again...it could also be because I don't deal with that nonsense.

Anyway I haven't magnetised at all, slightly sanded down the stem and it fits snugly enough to just sit there when playing, never an issue.

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Azdrubael
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PostSubject: Re: Didnt magnetise Raidersail   Thu Oct 05 2017, 11:55

If it will break - you need to drill sail and connection point, insert part of paper clip in connection point hole on raider, and set it on super glue. Then glue again sail itself with plastic glue and super glue on top of paper clip.

In fact - thats the method of choice on any not so reliable 40k connections on models. It can also be used when you want to pin your model to a custom base. I used it to connect Wyches to custom bases, because i didnt have the option of using that plastic bar that is under their legs.

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