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Mppqlmd
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 12:29

Quote :
Str 6 is in that strange place where it is only useful against T3 (that is not going to be a problem anyway) and T6
And T10. And T5, which concerns the entire range of models that have been released recently, since GW are practically renaming themselves "The Deathguard Incorporated".

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Count Adhemar
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 13:00

Yeah, I play against DG a lot and S6 on my Succubus makes a big difference. Wounding on a 3+ against Plague Marines is pretty good!

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Archon Rixec
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 13:19

well, my judgment is quite biased by my meta... not alot of t5-6 around here, i just face t4 or t7-8 stuff Razz
but i gess it can be ok to wound T5 at 3+. I'm just saying that withces benefit from it a lot more. Str 4 wiches/bloodbrides just make your marines sweat with the amount of attacks they can pull out...
but again, maybe its me using it wrong: she's not a character / monster killer, she's a trooper/elite masher. So i get that against t5 elite units its better to get Str 6...
is this the consensus about the succubus? elite killer? and what do we use against beatsticks? (i'm talking melee, since the right answer should be shooting!)
Edit: also, how often do we encounter t10, actually? i havent yet.
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Mppqlmd
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 13:24

Since you chose at the beginning of the game, you can actually adapt yourself.
Mostly T3-T4 ? Give the bonus to wyches.
Mostly T5-T6 ? Succubus, and give +1 attack to wyches (better than +1S anyway).

For me the succubus is an infantry killer, although she'd need 5 attacks to be a proper one.
The lack of multiple damage on archite glaive makes it impossible to hunt monsters with her. And Impaler is not a great weapon...

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Count Adhemar
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 14:12

@Archon Rixec wrote:
well, my judgment is quite biased by my meta... not alot of t5-6 around here, i just face t4 or t7-8 stuff Razz
but i gess it can be ok to wound T5 at 3+. I'm just saying that withces benefit from it a lot more. Str 4 wiches/bloodbrides just make your marines sweat with the amount of attacks they can pull out...

On Wyches V MEQ, +1A and +1S are literally identical in terms of performance.

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amishprn86
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 14:31

@Count Adhemar wrote:
@Archon Rixec wrote:
well, my judgment is quite biased by my meta... not alot of t5-6 around here, i just face t4 or t7-8 stuff Razz
but i gess it can be ok to wound T5 at 3+. I'm just saying that withces benefit from it a lot more. Str 4 wiches/bloodbrides just make your marines sweat with the amount of attacks they can pull out...

On Wyches V MEQ, +1A and +1S are literally identical in terms of performance.

Not when it comes to Wych weapons, the Hydra Gantlet is 0.06% better with +1 attack. lol!

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Archon Rixec
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 15:05

so that "equality" makes it automatically better to give the succubus +1 s. i see.
even though as said above, the archite having D1 is quite underwhelming...
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Mppqlmd
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 15:42

The huge advantage of +1 attack is that it raises your efficiency against all types of targets.

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merse24
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PostSubject: Re: Combat Drugs   Mon Sep 25 2017, 16:17

It's been said before, but you can choose your drug. So pick the one that will help you the most against your opponent.

One other thing that is important for all armies, but extremely important for DE is target selection. Don't send your succubus against Mortarion for example. In order to be successful, DE need to kill, and kill very quickly. To do this, we need to look at each unit that we have and target something that is easily killed with the weapons/skills that they bring to the game. As a general rule, shoot their CC and CC their ranged.

I've always paired my succubus with the wyches. The wyches by themselves don't have a ton of killing power, but when paired with the succubus, the combination of the 2 together become fairly potent against the right target, but don't kid yourself, they will struggle with CC oriented targets.

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masamune
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PostSubject: Re: Combat Drugs   Tue Sep 26 2017, 04:42

Been playing versus space wolves recently and the 6Str succubus did wonders with wyches/bloodbrides around.

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lcfr
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PostSubject: Re: Combat Drugs   Tue Sep 26 2017, 05:36

I run my Succubus with my beasts so she's pretty much always getting +2" Move, and her speed makes it really easy to make it into combat very quickly. If you're riding though just roll with the situation.
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