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 Letter to GW about our wishes and requests

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What unit should we mention ?
- Special HQs
12%
 12% [ 43 ]
- Better regular HQs
18%
 18% [ 68 ]
- Reavers
12%
 12% [ 43 ]
- Hellions
7%
 7% [ 25 ]
- Wyches
9%
 9% [ 35 ]
- Poison weapons
9%
 9% [ 33 ]
- Heatlances, Shredders, Haywire blasters
17%
 17% [ 62 ]
- Pain Engines and grotesques
15%
 15% [ 54 ]
- Other units (please state in thread)
1%
 1% [ 7 ]
Total Votes : 370
 

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Dark Elf Dave
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 05 2017, 08:54

I have never anticipated a codex this much...it will feel like xmas day when we finally get one!
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LordSplata
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 05 2017, 09:02

Great work guys! Great perseverance and even with all the random input from everyone you put together a very thoughtful and precise piece!

Not a rant in sight!

I'm not sure the internet can sustain such untroll like behaviour!
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tlronin
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 05 2017, 10:03

Think it's better if it comes later than sooner. More chance of being heard through this letter we've send.

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|Meavar
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 05 2017, 10:18

Jeah I agree the later it comes the more chance that something changes. if we get it in jan/feb then no real changes will be possible besides minor editor changes I fear.
If it comes after that we still have some possibilities.
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Mppqlmd
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 12 2017, 16:56

Quote :
Hey Francois

I'd like to extend my thanks for sending us your recent feedback on Warhammer 40,000. We value every piece of feedback we get and we will be sending yours on to the right people.

Thanks for supporting this awesome hobby!

Kind Regards

Nick  

Warhammer Community Team

Looking good Smile

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Rhameil
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PostSubject: Re: Letter to GW about our wishes and requests   Thu Oct 12 2017, 17:18

That's great. I know I didn't contribute much to the discussion, but I think the conclusions we came to as a community were spot on and the letter itself was really well put together.
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The goat
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PostSubject: Re: Letter to GW about our wishes and requests   Sun Oct 15 2017, 22:10

I must say that I am disappointed that I missed the chance to sign this. Games workshop's response looks promising, and the letter was well thought out as well. If this stuff gets implemented in to the codex, I'll be over the moon.
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Von Snabel
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 15:39

But lets focus now guys.
What I REALLY want is something like "Scything fly-by" on the Razorwing Jetfighter. So that if you flew over a unit in the movment phase you can spend a command point. Then roll a die on a 4+ deal d6 Mortal Wounds to that unit, but on a roll less than 4 you (also) take those mortal wounds.
I just wanna poke down scouts from buildnings with my super sonic figher planes, damn it!
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The Strange Dark One
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 16:40

@Von Snabel wrote:
But lets focus now guys.
What I REALLY want is something like "Scything fly-by" on the Razorwing Jetfighter. So that if you flew over a unit in the movment phase you can spend a command point. Then roll a die on a 4+ deal d6 Mortal Wounds to that unit, but on a roll less than 4 you (also) take those mortal wounds.
I just wanna poke down scouts from buildnings with my super sonic figher planes, damn it!

That is something I've crazed after for a long time too, but in the end it is nothing more than a gimmick. It adds nothing substantial to the army and can be neglected compared to other gaping issues.

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amishprn86
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 16:41

Reavers should get it for free like they used too... should read "If they move over or charge"

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The Strange Dark One
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 16:46

Reavers need a complete redesign. They are overpriced flying bricks.

While they are fast and decently durable they lack any substantial offensive power to speak of and lost their swarming potential. Personally, I'd love to have them as character assassins.

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amishprn86
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 17:04

@The Strange Dark One wrote:
Reavers need a complete redesign. They are overpriced flying bricks.

While they are fast and decently durable they lack any substantial offensive power to speak of and lost their swarming potential. Personally, I'd love to have them as character assassins.

We were compare, Windriders, Shiny Spears, Reavers, SM bikes and SM Scout bikes yesterday at my local.


If you look at everything even the unit abilities, the Reavers are Double the points than they should be. No they should be more than 1/2 cost or equal to Windriders due to PFP and Drugs, CWE get Battlefocus (Army wide rule, like PFP) and each model gains a weapon where reavers do not, its 1 per 3, the cultrops/talons dont really do much and only on 4+ anyways per 1 guy...


Example, Scout Bikes, 25pts you get
S4, T4,
Shot Gun (A2, S4 12", if within 6" its S5)
Twin Boltgun (A2, Rapid 4, S4 24")
Grenades (D6 S4, or 1 S6 -1 D3)
Sargent can take all Sargent gear
At 12" range they are getting 18 S4 shots, compare to 6 poison shots
Same Armor, Attacks, WS/BS
The 2 different things reavers have are, they Dont have fly and only 16+6" compare to 16+8"


Then you look at Shiny Spears, Windriders they both are 18pts Base.... Windriders with Shuriken Cannons 28pts.

Shiny Spears are 3+/4++, Twin Shuriken Cat (A4 Shuriken 12"), with a 6" and melee S6 -1ap 2D weapon, they are 31pts.....

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Von Snabel
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 17:36

Totaly agree.
When the index came I was sure the Reavers would be superb Character Assassins. But the damage output they have is quite useless. So I hope either they make them like Trueborn on bikes, or go back to the shock troopers they were in last edition.
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SushiBoy013
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 23:36

I only found this website a couple of weeks ago but the community is clearly solid, respectful, and knowledgeable. I think this specific thread is the perfect culmination of all three.

As we JUST found out that the next three codexes will be Blood Angels, Dark Angels, and Chaos Daemons, I have high hopes and expectations that the work you all did may very well be incorporated into Dark Eldar codex in some way/shape/form.

Really stellar letter to GW! Really makes me much more OK to wait an additional ~2-3 months for our codex.


Last edited by SushiBoy013 on Fri Nov 03 2017, 23:43; edited 1 time in total
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amishprn86
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PostSubject: Re: Letter to GW about our wishes and requests   Fri Nov 03 2017, 23:41

Yeah, on one hand getting a codex early is fun, but on the other, the longer it takes to make it, GW is getting better and better at seeing how big of a change they can make to a unit to make it viable, where early codex they might not be willing to make the changes that unit needs (See WK from CWE).

SO i'm willing to wait another 3 months to make a better quality book Smile

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Faitherun
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PostSubject: Re: Letter to GW about our wishes and requests   Sat Nov 04 2017, 02:14

I am holding out that we are getting new kits to go along with new (or old given again?) options.

I'd be willing for us to be the last* damn book if the wait is worthwhile!




*Just please not another 10 yr wait....
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Crazy_Ivan
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 18:25

Only just came back to the game after a long absence, I didn't play any of 7th.
This is fantastic, the fact they have replied is a far cry from the way They used to be.
Here's hoping they fix the husk blade and bring back the soul trap from 5th.
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Tounguekutter
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 19:20

I know its been said, but I'd like to repeat that I miss the 5 special characters found in the 2010 Codex. Especially Duke Sliscus, Lady Malys, and Asdrubael Vect. My bottom line is that there is no named Kabalite character as of yet and I think that one would sell really well. If it were up to me I'd have some sort of "Commander for hire" kind of guy who's renowned for being a strategic genius and will command raids from the from the front in exchange for something esoteric and/or powerful. A collector of pre-Fall weapons. This would give reason for him to have weapons, tools, etc. that go beyond what an "ordinary" Archon would have (if any Archon could be considered "Ordinary").

That, apart from keeping the army fluffy and staying within the vision laid out in Phil Kelly's 2010 codex is my biggest wish. I want dark Eldar to shoot as well as they slice, be the most maneuverable army, and I am willing to sacrifice survivability to no end to achieve that (assuming they're still a viably competitive army, and by that I mean the game is not determined before dice are rolled). Thanks for everyone who is reading this!

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Mppqlmd
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 19:23

I'm not sure if they announced it in the teasers, but i bought the CW codex and i discovered that Vypers can get movement 20 + advance 1d6 and still shoot at BS3+...

How are we supposed to feel fast with those lousy 14" boats...

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TheBaconPope
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 19:25

Quote :
How are we supposed to feel fast with those lousy 14" boats...

I know it's beating a dead horse...but why did they give us the slowest chassis of the entire Eldar Race?

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Archon_91
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 20:26

*insert sarcastic archin voice here* Well think about it ... If we were given 20" movement without penalty (which would be fluffy) what would happen to all those poor poor poor mon' kieh (space Marine) players? They would be out matched in speed surrounded before they can react ... Lose without a single shot bein fired ... They would turn on GW for letting a heretical, mutant, alien race outclass them in any way, even if it was only speed. The rage of the space marines would rip another whole in the warp and cause sever instability within the 40k universe ... In all seriousness their justification was more then likely the open topped rule, while we don't move as fast we have a larger threat range with our troops weapons because of it ... We boast a 38" threat range with our standard rifle (Tau be jealous of that range for standard troops ...) We do have to pay for it but that's what it is ... The main weapons on our vehicles are assault ... Not heavy ... And I think the Vypers can only get that insane movement and shooting only when shooting at the closest target after they advance (arguably good and bad). Of course, I don't have the new CWE codex yet and my exposure to it has been what was released while they were doing the previews so I admit I might be missing something that changes or nullifies my argument. And we now have to (I know its tiresome to hear) wait, we were in a good spot when it was just index armies, but now that it's codex armies ... We are behind like the other remaining index armies. However we have two releases to look forward to, Chapter approved, then our codex. Chapter approved will give us a little bit of a preview into what our codex will be as they could be similar points costs and rules within chapter approved when compared to the codex, not a lot ... But enough.
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LordSplata
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 21:58

The problem with comparing threat ranges is it isn't true manuverability. Each unit on board alters the range of the threat bubble, it has no effect on close combat and most of all it doesn't say anything about being able to be in the right place at the right time.

Proper speed allows us to move our whole army to one of their flanks, so we can attack a small portion of their army with a large portion of ours, both an offensive and defensive attribute. A privilege of taking the expensive coffins we call transports.
The problem is if you design using threat bubbles instead of true manuverability you end up with the situation we are in now where only half of the above is true. We can offensively move to a position where we can fire on one portion of the army, but we can't move far enough that we can reduce our retaliatory fire or attacks, without retreating and ceding board control.

On a similar note, due to not being able to assault after disembarking any close combat troop for use in counter attacks or flanking attacks basically just can't, as it can not reposition and then attack (ie, can not flank) so it can never properly take advantage of an exposed or over extended section of the opposing army.

This is how I like my drukhari. Fast, fear inducing gameplay where either side will pay for their mistakes
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FuelDrop
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PostSubject: Re: Letter to GW about our wishes and requests   Mon Nov 06 2017, 22:52

Back in the day my SOP was to deploy everything fairly central, then turn one move flat out onto the enemy's weakest flank and roll up from there. With the right upgrades we could move something like 36" a turn. 14 inches isn't enough to do that, not even close, and the enemy are massively faster too so they can redeploy better as well.
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Crazy_Ivan
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PostSubject: Re: Letter to GW about our wishes and requests   Tue Nov 07 2017, 10:08

Bring back the advanced aethersails!
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|Meavar
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PostSubject: Re: Letter to GW about our wishes and requests   Tue Nov 07 2017, 10:57

I never found eathersails that good, Sure you could reposition, but could do nothing else that turn, no shooting/disembarking made it mostly usefull for objective grabbing, or rushing a melee army to the enemy before falling appart.
For objective grabbing reavers did it faster and better.

Although cheap eathersails which increase the advance move to 12 inch would be great.
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