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Luthon
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PostSubject: 2k "cult of flesh" list   Sun Aug 27 2017, 02:35

Made this list this week and It if I didn't face off against a primarch it would have done really well. I would like to get some input on it because I feel like it could be better but I need some outside input.

Battalion

HQs:

2 Haemies with electro whips, liquidfier guns, and crucibles



Elites:

2x5 units of Trueborn with blasters, dracon with blast pistol, agoniser

1x10 unit of incubi

Troops:

2x9 units of Wracks, Acothysts had electro whips, 1 wrack had ossefactor
1x10 unit of wracks, acothysts had electro whips, 1 wrack had ossefactor

Heavies:

Ravager with 3x Dissies
Ravager with 3x dark lance
Ravager with 3x dark lance



Dedicated transports:
3 Raiders with shock Prows
2 Venoms with twin splinter rifle and cannon

Total: 1997

Took out rakarth as he really doesn't accomplish much, took out scourges, and the void raven. I added another wrack to make my third unit a full 10 man, added a unit of incubi as more CC potential (though they lack a ride), and I added 2 ravagers with dark lances.

So what do yall think about my list?


Last edited by Luthon on Wed Sep 06 2017, 16:59; edited 1 time in total
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Thor665
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PostSubject: Re: 2k "cult of flesh" list   Sun Aug 27 2017, 13:19

Luthon wrote:
2 Haemies with electro whips, hex rifles, and crucibles

Urien Rakarth
I question the Urien inclusion, just as you appear to. He's pretty pricey for a negligible gain in...well, anything. I would even go so far as to suggest that with the Crucibles - Urien is almost a downgrade from a regular Haem. I think those points could find more use in the core list.

Luthon wrote:
2x5 units of Trueborn with blasters, dracon with blast pistol and phantom laucher
This seems fine, though I am becoming of the opinion that PGLs are of mediocre gain.

Luthon wrote:
3x9 units of Wracks, Acothysts had hex rifles and electro whips, 1 wrack had ossefactor
I don't think Hex Rifles are worth it, and would suggest that Wracks are our worst Troop choice, that said they do combo well with the Haems, so if you're going Haem it might still be worth it.

Luthon wrote:
1x6 unit of Scourges with Dark lances
I don't think lances are particularly worth it on Scourges as compared to a Blaster. Yeah, it's less damage, but you're much more accurate and can move around freely after the deep strike. If you want to sit and snipe with lances just take some Trueborn - Scourges should be mobile.

Luthon wrote:
Ravager with 3x Dissies
Good. I personally think the Ravager is one of the best things in our dex, and would tend to advocate taking more of them.

Luthon wrote:
Void Raven with dark scythes and missiles
For less points I think the Razorwing is a superior flyer.

Luthon wrote:
Dedicated transports:
3 Raiders with shock Prows
2 Venoms with twin splinter rifle and cannon
You're just running empty Venoms?
Man, I'd love to see you free up points just to lob 5 Warriors and a Blaster into each for a solid upgrade in threat for very minor points.

I would strip all the guns from the Wracks and Urien out of the list. Let the Wracks be the screening/counterassault/objective squatters that they're supposed to be - people will still shoot at the boats anyway.

With those drops you get a lot of points to play with, that could easily buy you Warriors with Blasters or a Ravager - all of which would bring far more shooting threat than the Wrack's pew-pew. I personally would tend to favor the Warriors, but it's not like +1 Ravager is ever a bad idea.

If you have the model, also test out the Razorwing, it has less ability for an OMG GAME WIN! moment than a Voidraven does, but it is assuredly more of a steady performer, and also costs less, so in the long run for TAC it is a far superior vehicle that will more reliably aid your army. It also costs equivalent to a lance Ravager and as long as you work split fire you'll see some very close parallels in how it helps your army.

My thoughts,
Thor.

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Luthon
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PostSubject: Re: 2k "cult of flesh" list   Sun Aug 27 2017, 23:29

I was hoping Urien would have been a bigger annoyance but hes just a almost worse haemie.

I'm also not a big fan of the PGL but I figure I would give them a try, it was a toss up between an agoniser or the PGL for both squads. The worst thing was that I think I actually forgot to shoot it all game ha.

Your right on the wracks special ranged weapons, their not worth it an I'll probably only take them if I got points to spare. Though I don't agree that wracks are our worst troop unit, they do need the Haem buff, their not a super combat unit but I feel like they can hold their own.

I like the Ravager but man it is so weak to deep striking units, against my friends guard I had to just stop taking the completely, as they would just die turn 2.

Void ravens are decent but I agree razorwings are the better priced flyer, if the mine wasn't once per game and the missiles so lack luster I feel the void raven would out class it. But I have varying success with it, I usually take a air detachment with 1 raven and 2 razorwings.

on those transports, True born are in the venoms and wracks and haemies in the raiders.

Thanks for the input on my list definitely gives me some ideas how to change it up. I'll try to keep the coven focus but honestly I'll probably switch back to Kabal and maybe keep a haemie with a crucible.
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Jimsolo
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PostSubject: Re: 2k "cult of flesh" list   Mon Aug 28 2017, 01:32

What is he DSing to kill your Ravagers?
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Luthon
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PostSubject: Re: 2k "cult of flesh" list   Wed Sep 06 2017, 17:00

Jimsolo wrote:
What is he DSing to kill your Ravagers?

the guard player I play against usually has tempestus scions with a full plasma load out. Their surprisingly efficient at what they do.
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