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 Fixing the Splinter Cannon

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The Strange Dark One

Posts : 530
Join date : 2014-08-22
Location : Private subrealm of the Eldritch Skies Kabal.

PostSubject: Re: Fixing the Splinter Cannon   Fri Aug 18 2017, 15:44

@Count Adhemar wrote:
@The Strange Dark One wrote:
Am I actually the only one who thinks that the S6 on Shredders is utterly wasted? Of course, it needs to be a flamer, but I'd rather have something that excels at killing GEQ, as we can deal with high toughness already.

Well, S6 does mean we wound GEQ on a 2+ (with a re-roll) so with D6 autohits you could kit out 4 Trueborn or Scourges for anti-GEQ duty and expect them to kill ~10 GEQ per turn.

I'm just really afraid that GW will think "A flamer with S6? Wow, this is powerful, better make it expensive". Which is why I am more in favour of S3 with re-rolling wounds and a cheaper price.

I'm really not against S6, but realistically I don't think we would get that for a reasonable price.

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Count Adhemar
Dark Lord of Granbretan

Posts : 6914
Join date : 2012-04-26
Location : London

PostSubject: Re: Fixing the Splinter Cannon   Fri Aug 18 2017, 15:53

God no! Another S3 flamer would be awful!


You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
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The Shredder

Posts : 2851
Join date : 2013-04-11

PostSubject: Re: Fixing the Splinter Cannon   Fri Aug 18 2017, 16:20

@Count Adhemar wrote:
God no! Another S3 flamer would be awful!


It needs to be S4 at minimum.
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Archon Rixec

Posts : 91
Join date : 2014-08-06

PostSubject: Re: Fixing the Splinter Cannon   Fri Sep 29 2017, 13:27

about the splinter cannon a quick and easy fix would be give AP-1 and D2. That would be a nice addition to any warrior unit. And, maybe, assault 3? we sorely lack d2 weapons.
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Fixing the Splinter Cannon
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