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 2000 Point Aeldari List

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TheBaconPope
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Join date : 2017-03-10

PostSubject: 2000 Point Aeldari List   Sun Aug 13 2017, 14:58

Just a basic 2000 point list. Lots of allied in Eldar Bikes and Psykers for distraction, Doom, and being a general annoyance.

Battalion Detachment:
HQ:
1x Farseer Skyrunner - Singing Spear - 178
[Doom and Fortune] [Warlord]
1x Farseer Skyrunner - Singing Spear - 178
[Doom and Guide]

Fast Attack:
9x Windriders - Twin Shuriken Catapults - 270

Troops:
5x Kabalite Warriors - 35
5x Kabalite Warriors - 35
5x Kabalite Warriors - 35
5x Kabalite Warriors - 35

Heavy Support:
1x Ravager - 3x Disintegrator Cannons - 185
1x Ravager - 3x Disintegrator Cannons - 185

Dedicated Transport:
1x Venom - 85
1x Venom - 85
1x Venom - 85
1x Venom - 85

Outrider Detachment:
HQ:
Warlock Skyrunner - 87
[Conceal/Reveal]

Elites:
Beastmaster - 56
[Splintermind]

Fast Attack:
5× Scourges - 4x Dark Lance - 150
5x Scourges - 4x Dark Lance - 150
5x Pairs of Khymera - 100

Total: 1999 Points
7 Command Points
14 Drops

Pretty standard strategy for this one, with my entire force designed to be mobile. The Farseers, Warlock, and Windriders will form a spearhead/psychic support/distraction Carnifex. I hesitate to call it a star, but assuming I get Guide and Conceal off it will take 54 Lasgun shots, 24 Bolter Rounds, and 3.60 Overcharged Plasma shots to take out each bike. To wipe the unit, you'll need 486 Las, 216 Bolt, and 32.40 Plas (even with rerolls, no one is going to Overcharge a hard to hit unit) respectively. Assuming I can get Guide off, one Windrider will take out 1.78 GEQ, .88 MEQ, and .30 TEQ. All of them will be able to destroy 16.02 GEQ, 7.92 MEQ, and 2.7 TEQ. Putting Doom into the mix should increase that by another, approximately, 33%.

Aside from some Emergency Anti-Tank, the Ravagers will help deal with MEQ and TEQ that I might encounter. By themselves, they'll be able to take out 8 GEQ, 6.66 MEQ, and 5.34 TEQ. The Kabs will hop in the Venoms and Shoot and Scoot, providing anti-infantry power, and occasionally screening for the bikes. Scourges will provide Anti-Tank, with a secondary anti-character role, and the Beastmaster/ Khymera mix will give some melee support, but mostly will serve as some area denial.

I've modified and analyzed this list about as much as possible, and I'd like some outside takes on how it is!
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lcfr
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PostSubject: Re: 2000 Point Aeldari List   Sun Aug 13 2017, 15:40

I think the list looks super cool but could be better served with more special weapons.  

There are some points costs of yours that seem off like the Venoms  (should be either 80 or 95) and the Beastmaster who  should be 60 (I'm pretty confident).

Maybe dial the Ravagers down to Dark Lances and use the spare points to equip the Kabalites with Blasters?

Dropping the Beastmaster and Khymerae for a third Dark Lance Ravager and running a Spearhead instead of Outriders could work too (or in addition to the change suggested above).

I like heavy guns and everything deploying with Fly so my style bias is showing a bit.
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TheBaconPope
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PostSubject: Re: 2000 Point Aeldari List   Sun Aug 13 2017, 15:53

Quote :
There are some points costs of yours that seem off like the Venoms (should be either 80 or 95) and the Beastmaster who should be 60 (I'm pretty confident)

You're right on the Venoms. I keep on typing that wrong, it's right on my original list. The Beastmaster is 56 base, but most people give him an Agonizer. I couldn't afford to outfit him with one, this time around, sadly.

I'm personally not that big of a fan of Blasters, they're just very costly for what they actually bring compared to Dark Lances and Dissies.
A DL hitting on a 3+ will cause 1.56 damage to a Rhino.
Hitting on a 4+ lowers that to 1.17.
A Dissie will deal 1.11
A Blaster .89



Nothing against Blasters, but I've found that it's often difficult to be in range of a vehicle, MC, Character, etc, and in rapid fire of the Splinter Rifles.

I'll definitely run some numbers with Blasters on the Kabs though! Very Happy

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