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mtruelove
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Thu Sep 07 2017, 15:08

A formation bonus I loved from 7th I think would work great for <Wych Cults>: After deployment but before the first turn you get a 6" Move. Great for assault armies but also a light redeploy, which could work really well now we have alternative deployment.
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lcfr
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Fri Sep 08 2017, 03:38

I'd like for Drazhar to be more crazy in combat. Give the poor guy Lethal Precision at least, a couple more attacks. Or just...help put us on an equal footing with our characters at least. I don't need it to be the days of yore wading through enemy infantry like they're dead fish but anything is better than this.
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amishprn86
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Fri Sep 08 2017, 23:59

@mtruelove wrote:
A formation bonus I loved from 7th I think would work great for <Wych Cults>: After deployment but before the first turn you get a 6" Move. Great for assault armies but also a light redeploy, which could work really well now we have alternative deployment.

Hormagants have 6" pile in and consalidate, Wches getting this would be awesome

@lcfr wrote:
I'd like for Drazhar to be more crazy in combat. Give the poor guy Lethal Precision at least, a couple more attacks. Or just...help put us on an equal footing with our characters at least. I don't need it to be the days of yore wading through enemy infantry like they're dead fish but anything is better than this.

Give him his old rule, where he attacks the target you want, make him a awesome character killer.

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Mppqlmd
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Sat Sep 09 2017, 13:24

For wyches, i would prefer something like this :
Dance of war : "Wyches can be activated in the combat subphase even if they are not engaged and did not charge"
That would give them some good mobility, and opportunities to engage enemies without charging => no overwatch. And it would make them unique.

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DEfan
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Mon Sep 11 2017, 12:57

Well, I played against a Chaos list featuring a Falchion and 2 squads of obliterators on Sunday. Reading the 3 pages here on the forum indicates the average DE player has a wishlist far more concerned with balance than the designers of 8th do.

We need characters with WAY better aura buffs- like Abaddon.
We need scourges to be snipers in a vicinity close to the Vindicare.
We need the "Lance" rule to return as "toughness greater than 8 is still considered 8."

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Mppqlmd
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Mon Sep 11 2017, 13:14

The "Lance" special rule has been transformed into a -1 AP bonus. I'm fine with it.

I'm not sure why scourges should be Vindicares. I mean if the Officio Assassinorum doesn't have the best assassins in the game, what's the point ?
The primary weapon for Scourges, from my point of view, should be the haywire blasters. They are an elite specialist unit that specializes in disrupting the enemy technology. So i'd just say : make the HB viable.

We shall agree on the fact that HQs need better force multipliers Smile


Having more snipers would be interesting, but we certainly don't need it. We need better force multiplying, and better AI power.

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DEfan
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 11:37

Indeed, 1 mortal wound on a 4+... whoop dee doo! The Haywire blaster looks amazing but is way too lack lustre as a weapon choice.

I think sniping scourges are fluffy. The tale once read that the people of the dark city feared to look skyward...

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Mppqlmd
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 11:49

My idea for Haywire Blasters would be the following :
"Any vehicle wounded by this weapon has a -1 modifier to hit until the end of its next turn. This is stackable. A 6 is always a hit".

That way they would not replace DL as a vehicle destruction tool, but they would gain a unique utility : heavy vehicle debuffing.

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Count Adhemar
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 11:58

I'd like to see something along the lines of Haywire weapons causing vehicles to act as though they were in the next 'band' of degrading stats (eg, an otherwise undamaged Rhino that suffers a Haywire hit is treated as though it had 3-5 remaining wounds until the end of its next turn).

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Deris87
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 21:55

I really like those thoughts for the Haywire Blaster. It'd give them a role alongside Lances besides just doing damage, and it's very fluffy.
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amishprn86
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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 22:30

Yeah Haywire doesnt do enough damage, but if you lower the tier thats cool, but i rather do more damage, there are many vehicles that dont even have tiers.

GW is trying very hard to make vehicles more survivable so i dont think they want that want to many Mortal wounds on vehicles,

I would just change it to; when rolling to wound against vehicles on a 4+ it deals D3 mortal wounds instead.

This makes it always do D3 mortal wounds, but never a normal wound to vehicles, on average for tougher vehicles you will always do more wounds.


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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 22:34

Back when the only way to destroy a vehicle was making it go "Boom", there was a real tactical difference between Darklight and Haywire.

Darklight was the "Boomstick", that you could use to pierce big nasty holes in vehicles, with a bit of luck.

Haywire was the "You're not shooting next turn" tool, that could only cause crew stunned (thus hitting on 6's), but would do it very reliably.

I think bringing back that tactical role would be the best thing that could happen to HWB without making the DL useless.

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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 22:46

@Mppqlmd wrote:
Back when the only way to destroy a vehicle was making it go "Boom", there was a real tactical difference between Darklight and Haywire.

Darklight was the "Boomstick", that you could use to pierce big nasty holes in vehicles, with a bit of luck.

Haywire was the "You're not shooting next turn" tool, that could only cause crew stunned (thus hitting on 6's), but would do it very reliably.

I think bringing back that tactical role would be the best thing that could happen to HWB without making the DL useless.

Thinking about this, then.

Haywire: If a vehicle was wounded by this weapon, that vehicle can not advance or charge and -1 to shoot next turn.

This would make it not a vehicle killer, but really cripple it, it would KILL eldar vehicles in a sense.

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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Tue Sep 12 2017, 22:53

Yep, looks very nice to me. And it would be amazing utility against Dreadnoughts and such.

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PostSubject: Re: Dark Eldar Shenanigans Wishlist   Wed Sep 13 2017, 02:12

Or maybe -2" move, -1 to hit, stacks with itself, minimum 6s hit an 1" move?

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