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 Drukhari - Ynnari 2,000 Competitive Army

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Templar
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PostSubject: Drukhari - Ynnari 2,000 Competitive Army   Mon Jul 31, 2017 6:46 pm

Hi, new user but veteran of the Dark Kin. Here's my take at a Dark Eldar list for competitive games and tournaments:

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [25 PL, 544pts] ++

+ Flyer +

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

Voidraven [9 PL, 194pts]: Two void lances, Voidraven Missiles

++ Battalion Detachment (Aeldari - Harlequins) [16 PL, 260pts] ++

+ HQ +

Troupe Master [4 PL, 73pts]: Harlequin's Kiss, Shuriken Pistol

+ Troops +

Troupe [7 PL, 88pts]
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Battalion Detachment +3CP (Aeldari - Drukhari) [39 PL, 657pts] ++

+ HQ +

Archon [4 PL, 61pts]: Agoniser, Phantasm Grenade Launcher, Splinter pistol

+ Troops +

Kabalite Warriors [3 PL, 53pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle

Kabalite Warriors [3 PL, 53pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle

+ Elites +

Incubi [9 PL, 144pts]
. 7x Incubi
. Klaivex: Klaive

+ Fast Attack +

Scourges [6 PL, 70pts]
. 4x Scourge
. Solarite: Shardcarbine

+ Dedicated Transport +

Raider [6 PL, 116pts]: Dark Lance, Shock Prow

Venom [4 PL, 80pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 80pts]: Splinter Cannon, Twin splinter rifle

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [28 PL, 539pts] ++

+ HQ +

Succubus [4 PL, 72pts]: Splinter pistol

+ Heavy Support +

Ravager [8 PL, 156pts]: Dark Lance, Dark Lance, Dark Lance, Shock Prow

Ravager [8 PL, 155pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [8 PL, 156pts]: Dark Lance, Dark Lance, Dark Lance, Shock Prow

++ Total: [108 PL, 2000pts] ++

Command Points: 8
Drops: 11
Reserve: 1/18

Shock prows there for the spare points. Thinking of dropping a Ravager and the Scourges for a Hemlock Warithfighter.

Otherwise I think this list is pretty solid but just like for any suggestions for changes and general comments etc.


Last edited by Templar on Tue Aug 08, 2017 7:03 pm; edited 1 time in total
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Archon_91
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Mon Jul 31, 2017 7:06 pm

Looks great but there is one thing ... I'm pretty sure the battalion detachment requires a minimum of two HQ choices so yer gonna have to find points for a second hq in both of those detachments a shadow seer and another archon would be what I would do.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Mon Jul 31, 2017 7:11 pm

Ah my battlescribe messed up with the formatting. This list is basically:

Battalion:
Archon
Troupe Master
8 Incubi
2× 5 Kabalites
5 Harlequins
Scourges
Raider
Venom
Venom
Starweaver

Spearhead
Succubus
Ravager
Ravager
Ravager

Airwing
Razorwing
Razorwing
Voidraven

Same loadouts as shown in the first post but yeah. All should be legal and battleforged.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Mon Jul 31, 2017 7:21 pm

Ah gotcha gotcha, still looks solid
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Tue Aug 01, 2017 12:53 pm

Thanks. Just not sure how the list holds up in competitive play. Conscript/horror spam will not be easy to deal with (but that's the norm lol). I should have anti armour covered.

Thinking about dropping the Scourges to put upgrades on other units but I feel the ability to drop down anywhere with 15 poison shots isn't too bad for 70 points.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Tue Aug 01, 2017 4:55 pm

It's a good idea to keep the scourge I think
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Tue Aug 08, 2017 7:10 pm

After playing some more games now with eternal war missions (as the Warhammer World Tournament will be using those missions over Maelstrom) I've decided to go with Ynnari. Here is the list I have so far:

++ Air Wing Detachment +1CP (Aeldari - Ynnari) [26 PL, 571pts] ++

+ Flyer +

Hemlock Wraithfighter [10 PL, 221pts]: 2. Conceal/Reveal, Spirit Stones

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

Razorwing Jetfighter [8 PL, 175pts]: 2 Disintegrator Cannons, Twin splinter rifle

++ Vanguard Detachment +1CP (Aeldari - Ynnari) [96 PL, 1428pts] ++

+ HQ +

Farseer [6 PL, 113pts]: 1. Guide, 2. Doom, Witchblade

Yvraine [7 PL, 132pts]: Ancestors' Grace, Word of the Phoenix

+ Troops +

Kabalite Warriors [3 PL, 57pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Agoniser, Phantasm Grenade Launcher, Splinter Rifle

Kabalite Warriors [3 PL, 57pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Agoniser, Phantasm Grenade Launcher, Splinter Rifle

+ Elites +

Fire Dragons [12 PL, 216pts]
. 8x Fire Dragon: 8x Fusion Gun
. Fire Dragon Exarch: Fusion Gun

Shadow Spectres [19 PL, 142pts]
. 5x Shadow Spectre: 5x Prism Rifle
. Shadow Spectre Exarch: Prism Rifle

Shadow Spectres [19 PL, 142pts]
. 5x Shadow Spectre: 5x Prism Rifle
. Shadow Spectre Exarch: Prism Rifle

+ Fast Attack +

Scourges [6 PL, 150pts]
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Solarite: Shardcarbine

Scourges [6 PL, 150pts]
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Scourge with Special / Heavy weapon: Dark Lance
. Solarite: Shardcarbine

+ Dedicated Transport +

Raider [6 PL, 116pts]: Dark Lance, Shock Prow

Wave Serpent [9 PL, 153pts]: Shuriken Cannon, Twin Shuriken Cannon, Vectored Engines

++ Total: [122 PL, 1999pts] ++

CP: 5
Drops: 9
Kill Points: 14

Plan is to soul burst a scourge squad to wipe a tank/monster at distance while covering the Fragons for a turn 2 assault. Hemlock flies into the enemy to take heat off from the Razorwings (who are just amazing in all my games). I'd also use the Shadow Spectres to pop heavy infantry or run in super close for super flamey soulburst death (as a unit will pump out 6d6 S5 -1AP attacks).

Should have most of the bases covered for a TAC list but comments and criticisms are all very welcomed.
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TheHostwiththeMost
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Tue Aug 08, 2017 7:30 pm

Looks good.  just deep strike with the scourges so that they dont get 1st turn charged.

Keep an eye out for opportunities to get close to characters with the hemlock and remember those flight stands can block enemies disembarking from a dead transport.  Nothing like killing an HQ and termie squad because they cant exit the dead land raider. With no firing points it doesnt matter where you face as long as you arent going to be forced off the board next turn.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Tue Aug 08, 2017 7:41 pm

Yeah I was thinking about keeping them in reserve if I don't get the first turn as they're still quite effective even at -1 to hit.

Thanks, I'll keep that in mind. I've used my planes to snipe characters before but it does seem better with the Hemlock. Hopefully I can pull of that tactic with 3 planes and 1 of my tanks. A lot of people do seem to have forgotten about not being able to disembark means the occupants inside die automatically.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Wed Aug 09, 2017 12:38 pm

How have you been liking the list since swapping out the Ravagers?

I hadn't looked at Fire Dragons before - those seem like a pretty safe bet to pop SOMETHING the turn they shoot to trigger SfD.

Are you still liking the Hemlock over the Voidraven?

What would you replace the Shadow Spectres with in a tourney that doesnt allow Forgeworld?
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Wed Aug 09, 2017 1:27 pm

I haven't got a chance to play with the new list yet but hopefully I can play it this Friday.

I'm hoping the Ravagers and Scourges balance out but it remains to be seen. I might deploy the Scourges on the board if going second next to a Kabablite Warrior squad/Raider in the open to trigger SFD.

Pretty much with the Fragons. Turn 1 their transport zooms forward with -1 to hit then turn 2 they get guided and the target doomed, should be able to pop the tank and the occupants or another unit nearby.

I think the Hemlock is the perfect nusciance unit and kinda as survivable as the Voidraven with the spirit stones. It will also be at -2 to hit and doesn't care about degrading stats. If only dark scythes were assault 3 instead of d3 ;(

For the Shadow Spectres I'm not sure as that flamer firing option is amazing. I'd guess probably Warp Spiders though.
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PostSubject: Re: Drukhari - Ynnari 2,000 Competitive Army   Wed Aug 16, 2017 2:36 am

So managed to get a game in yesterday against a very competitive Tau army (4 commanders, 2 y'vaarnas, 2 drone and fireblade in devilfish combo) with Big Guns Never Tire.

Shadow Spectres were the unit of the match due to their crazy flamers. Kabalites were great with the raider acting as a SFD bait and the two squads performing quite the distraction and helping me to win the game. The 2 scourges units were also really good, after they shot my opponent focused all his firepower on them. Being able to fire 4-8 dark lances in your opponents turn is just crazy.

Planes did  really well, my opponent ignored them in order to try and wipe out my infantry and paid the price. Razorwings are still brutal for all the firepower they pump out. Wraithfighter was a great distraction, zooming into my opponent's face and blowing stuff up with heavy d-scythes and smite.

All in all I won via wipeout on turn 4. My opponent conceded as he had only 4 drones left and a fireblade vs my 3 planes and Y'vraine. I'd say SFD was so much better than PFP just for all the out-of-turn activations. Able to shoot/assault/etc after my opponent has killed one of my own units is just too good but SFD also suits my playstyle more.
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