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 1850 Aeldari Semi-Competitive

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TheBaconPope
Sybarite
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Join date : 2017-03-10

PostSubject: 1850 Aeldari Semi-Competitive   Sat Jul 29 2017, 22:21

Hey all. Just a list I've been working on, and am planning to run against one of our local WAAC players. I'd like to know your thoughts!


Battalion Detachment - 1077 Points
2x Farseer Skyrunners - Shining Spears - 356 Points
4x Five Man Kabalite Warriors - Agonizer - 156 Points
4x Venoms - Dual Splinter Cannons - 380 Points
1x Nine Man Windriders - Shuriken Cannons - 288 Points
2x Five Man Scourges - Four Dark Lances - 300 Points
[S]1x[/s] 2x Ravager - Triple Disintegrator Cannons - [s]185 Points[/s] 370 Points

[S]Outrider Detachment - 466 Points
1x Farseer Skyrunner - Shining Spear - 178 Points
3x Three Man Windriders - Triple Shuriken Cannons - 288 Points
2x Five Man Scourges - Four Dark Lances- 300 Points[/s]

[S]7[/s] 6 Command Points
[S]13[/s] 9 Drops

The idea is to create a very mobile army, with the Kabs hopping in the Venoms and the Windriders Escorting the Farseers.

The Farseers are intended as Doom/Smite vectors, while also acting as buff vectors for their bike escorts.

The Ravager will do as Ravagers usually do and sit in the back lines, raining down anti MEQ/Light Vehicle firepower and redeploying as needed to assist. The Scourges will either sit in reserve for emergency anti-armor/anti-character firepower, or assist the Ravager, depending on how my opponent deploys.

The Splinter Cannons are probably a waste of points, but against a Doomed target that's three saves per cannon, so I'm hoping that will make their points back.

My main idea behind this to have a versatile list, one that can redeploy and fall back on a whim.

My main concern right now is putting too much Anti-armor in.

I'd love to hear your thoughts!

Edit: Gah, thought that was the strike through command. I'll fix it later


Last edited by TheBaconPope on Sat Jul 29 2017, 23:25; edited 2 times in total
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Mppqlmd
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PostSubject: Re: 1850 Aeldari Semi-Competitive   Sat Jul 29 2017, 22:35

Do you need 3 farseers ? 530 pts on HQs is a third of your army, that's a lot.
Also, since you are fielding psychics, i think 1 squad of 9 Windriders would be better. That way you get them all to rerolls with "Guide", instead of only 3 per successful "Guide". And if you do so, you can fit your 3 FA slots (2 scourges, 1 Windriders) into your battalion, thus not needing the extra HQ (this could hand you, say, another dissie ravager ?

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TheBaconPope
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PostSubject: Re: 1850 Aeldari Semi-Competitive   Sat Jul 29 2017, 22:39

Quote :
Do you need 3 farseers
Good point. Probably spending too much on them, lol.
I'll see what I can do, I likely don't need the Agonizers either.

Any suggestions on how to mitigate morale on the Windriders?

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Mppqlmd
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PostSubject: Re: 1850 Aeldari Semi-Competitive   Sat Jul 29 2017, 22:41

TheBaconPope wrote:
Quote :
Do you need 3 farseers
Good point. Probably spending too much on them, lol.
I'll see what I can do, I likely don't need the Agonizers either.

Any suggestions on how to mitigate morale on the Windriders?
Command points. I'd rather spend 2 command points to prevent any loss than spend points and efforts into trying to make them resistant to moral.
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