HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 Ossefactor : infinite mortal wounds ?

Go down 
Go to page : 1, 2  Next
AuthorMessage
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 20:50

"If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+."

I think the question is clear : does the mortal wound count as "slain by this weapon", and can we generate mortal wounds as long as we roll 4+ ?
Back to top Go down
dumpeal
Wych
avatar

Posts : 908
Join date : 2015-02-13
Location : Québec

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 21:06

Logically, no.... But I see no reason as it is worded to not allow it.
Back to top Go down
Jimsolo
Dracon
avatar

Posts : 3071
Join date : 2013-10-31
Location : Illinois

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 21:30

Yes. The mortal wounds explode as currently written. Holy crap.
Back to top Go down
CptMetal
Trueborn
avatar

Posts : 2936
Join date : 2015-03-03
Location : Ruhr Metropolian Area

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 21:56

Why not? Like a contagious projectile?
But you'd have to keep rolling 4+ so 2-3 mortal wounds maximum.
Back to top Go down
Jimsolo
Dracon
avatar

Posts : 3071
Join date : 2013-10-31
Location : Illinois

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 22:02

God I hope this is as intended. I'd love to hear at least one story of a guardsmen going nova and killing ten+ squadmates.
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 22:09

If it remains as it is, this is possibly one of the best MEQ killer in the game.

_________________
My Kabal
Back to top Go down
dumpeal
Wych
avatar

Posts : 908
Join date : 2015-02-13
Location : Québec

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Jul 28 2017, 22:15

@CptMetal wrote:
Why not? Like a contagious projectile?
But you'd have to keep rolling 4+ so 2-3 mortal wounds maximum.

Now I know where to use my rerolls
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sat Jul 29 2017, 11:03

I might buy/convert some wracks just for this weapon...

I think it matches what the weapon is supposed to do : everyone killed by it explodes due to the poison turning his cells into bone-like material. But anyone standing near will be stung by the bones, and be inoculated with the poison, repeating the process.
Back to top Go down
Ikol
Wych
avatar

Posts : 564
Join date : 2017-03-20
Location : Perth

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sat Jul 29 2017, 13:47

I'm heading to my FLGS tomorrow. I'll be discussing this one with my opponents prior to matches, but expect me to report back at some point.

This sounds cool, and makes up for the miserable 1 extra wound it inflicted beforehand.

Not sure it's the "best Anti-GEQ gun in the game", but it has the potential to wreck face.

_________________
This world exists because of the things we have done, forever branching to the decisions we make and twisting to what we do not.

”Woe to our enemies.  We'll tear them apart regardless.” ~Barrywise
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7226
Join date : 2012-04-26
Location : London

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sat Jul 29 2017, 14:06

I'm betting this one will get nerfed as soon as GW catches on to what the RAW situation is.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
PFI
Kabalite Warrior
avatar

Posts : 199
Join date : 2017-02-12

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sat Jul 29 2017, 14:19

Wow. That's a great catch! Now it'd be cool to spam them in hopes to get a hilarious moment!
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sat Jul 29 2017, 15:22

@Ikol wrote:

Not sure it's the "best Anti-GEQ gun in the game", but it has the potential to wreck face.
Definitly not the best GEQ killer. But it qualifies for the best MEQ killer (even though you could still find better cheddar if you look in another army).
Poisoned 2+ AP -3 already makes marines cry. Dishing mortal wounds is only the icing of the cake.

Quote :
I'm betting this one will get nerfed as soon as GW catches on to what the RAW situation is.
Yes, probably. So no time to lose, have fun with them while you can !
Back to top Go down
Ikol
Wych
avatar

Posts : 564
Join date : 2017-03-20
Location : Perth

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sun Jul 30 2017, 02:27

Just finished the first game.

4 Ossefactors across 4 Units of Wracks killed something in the vicinity of 28 Marines during the Shooting Phase when playing with this rule. Game ran for 6 turns. Wracks were mostly dead by turn 5.

Points investment; returned!

I think the most it spilled to was 4 models from 1 shot.

_________________
This world exists because of the things we have done, forever branching to the decisions we make and twisting to what we do not.

”Woe to our enemies.  We'll tear them apart regardless.” ~Barrywise
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Sun Jul 30 2017, 09:51

4 marines in 1 shot sounds delicious, congratulations on your dice rolls Smile

_________________
My Kabal
Back to top Go down
masamune
Sybarite
avatar

Posts : 442
Join date : 2017-06-22
Location : Paris

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Mon Jul 31 2017, 16:26

Sounds awesome *-*

I thought this weapons was nerfed, but it sounds cooler now Very Happy

_________________
Frenchie, long time painter, trying to get in the 8th edition study, still converting & painting hordes of dark eldars  Twisted Evil
Project log

Dark eldars ~4k points / Battle sisters ~2k points
Back to top Go down
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 11:39

I really hope this was intentional.
Back to top Go down
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 11:51

Let's be honest : i'm waiting for the codex (because i'm a smart boy). If this is still the case, i'm replacing all my kabalites with wracks.

_________________
My Kabal
Back to top Go down
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 12:14

@Mppqlmd wrote:
Let's be honest : i'm waiting for the codex (because i'm a smart boy). If this is still the case, i'm replacing all my kabalites with wracks.

I don't know whether I'd go that far (given that Wracks have no other Shooting and can't take Blasters or Dark Lances) but if this works then Wracks are definitely looking a lot more appealing.
Back to top Go down
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 12:36

Oh, by the way, I thought I'd ask this question on dakkadakka as well, to see if they come to the same conclusion:

https://www.dakkadakka.com/dakkaforum/posts/list/0/736710.page#9559304

The only response I've got so far is:

"No, because the mortal wounds are being caused by an additional special rule of the weapon, not by the damage (as in the specific rules term damage of the stuff that happens after a save is failed) caused by the weapon itself."

How models slain by the special rule of a weapon somehow don't count as being slain by that weapon is something that has yet to be explained. scratch

Anyway, I just thought I'd give you the link in case anyone here wanted to take a look (or chime in if you have accounts there).
Back to top Go down
Barrywise
Wych
avatar

Posts : 614
Join date : 2012-11-14
Location : Illinois

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 19:40

They eventually get around to making a good point. Yikes you had to struggle for that. And fluff wise, Osteoblasts are what make bone, so maybe it injects a target with super osteoblasts or hormones that trigger osteoblasts to go crazy, either way, it affects bone, and it would be on the bone, so it should be able to transfer from target to target.


_________________
Want to chat in real time with your fellow archons? Join our Discord channel -> https://discord.gg/5yhRP7v
Back to top Go down
Skulnbonz
Wych
avatar

Posts : 743
Join date : 2012-07-13
Location : Tampa

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 20:02

No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself.

_________________
ATTITUDE: It is the difference between an ORDEAL and an ADVENTURE!
Back to top Go down
http://www.fantasybattles.com
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 20:21

@Skulnbonz wrote:
No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself.

A model slain by a special rule counts as being slain by the model/weapon to whom the special rule is attached. It has worked like this for every edition this game has had (for instance, it worked like this with the old Malantaï Doom), and it's pure common sense.

And it fits the lore of the weapon, since the poison is supposed to be contagious through bone explosion.

_________________
My Kabal
Back to top Go down
Skulnbonz
Wych
avatar

Posts : 743
Join date : 2012-07-13
Location : Tampa

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 22:04

@Mppqlmd wrote:
@Skulnbonz wrote:
No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself.

A model slain by a special rule counts as being slain by the model/weapon to whom the special rule is attached. It has worked like this for every edition this game has had (for instance, it worked like this with the old Malantaï Doom), and it's pure common sense.

I really have no idea whatsoever where you get your rules.
The ossefactor causes a body to explode. The exploding body kills his friend. The ossefactor killed the first guy, NOT the second. the rules state "by this weapon" if memory serves.

Did the second guy die from the weapon?
No, no he did not.
Did he die because the weapon killed someone else? Yes, yes he did.

If thats the case, why not shoot a vehicle, explode it causing mortal wounds across 5-6 other models and units, which then in turn cause MORE mortal wounds, etc etc etc...

Nice Idea, but not legal.

_________________
ATTITUDE: It is the difference between an ORDEAL and an ADVENTURE!
Back to top Go down
http://www.fantasybattles.com
Mppqlmd
Incubi
avatar

Posts : 1844
Join date : 2017-07-05

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 22:07

The rules for exploding vehicles are in the vehicle entry, therefore if someone dies to a vehicle exploding, they die to the vehicle.

The ossefactor rule is in the ossefactor entry. If someone dies to that rule, it dies to the ossefactor.

This is like saying a model dying to a mortal wound inflicted by a sniper special rule isn't dying to the sniper. It's bollocks.

_________________
My Kabal
Back to top Go down
The Shredder
Trueborn
avatar

Posts : 2968
Join date : 2013-04-11

PostSubject: Re: Ossefactor : infinite mortal wounds ?   Fri Aug 18 2017, 22:09

@Skulnbonz wrote:
I really have no idea whatsoever where you get your rules.
The ossefactor causes a body to explode. The exploding body kills his friend.  The ossefactor killed the first guy, NOT the second.

Fluff is not rules.

@Skulnbonz wrote:
Did the second guy die from the weapon?

Yes.

@Skulnbonz wrote:
If thats the case, why not shoot a vehicle, explode it causing mortal wounds across 5-6 other models and units, which then in turn cause MORE mortal wounds, etc etc etc...

False equivalence. Models killed by a vehicle exploding are killed by the vehicle's rule. Ergo they were killed by the vehicle, not whatever weapon killed it.

Models killed by mortal wounds deriving from an Ossefactor were killed by the Ossefactor's rule. Ergo they were killed by the Ossefactor.
Back to top Go down
Sponsored content




PostSubject: Re: Ossefactor : infinite mortal wounds ?   

Back to top Go down
 
Ossefactor : infinite mortal wounds ?
Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Rules: Queries & Questions
-
Jump to: