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 Vect's court

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URIEN
Kabalite Warrior
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Posts : 124
Join date : 2017-07-28

PostSubject: Vect's court   Fri Jul 28 2017, 09:44

Aup all, got this list on the go. so far it's done ok. thoughts?

Archon.
blast pistol
husk blade
phantasm

X2 Sslyth

X4 Incubi
X1 Klaivex with demi-klaives

X10 Trueborn
Dracon with b/pistol, agoniser and phantasm
- 2 shredders
-2 blasters
-2 s/cannons
Raider -
disintergrator cannon
S/prow

X10 Kab's
- 8 s/rifles
-1 s/cannon
Sybarite with s/pistol, agoniser and phantasm
Raider -
D/lance
S/prow

X10 Kab's
- 7 s/rifles
-1 s/cannon
- 1 blaster
Sybarite with phantasm and s/pistol
Raider -
D/lance
S/prow

X4 Scourges
X1 Solarite with shardcarbine
- X2 D/lances
- X1 H/blaster
- X1 Blaster

X1 Voidraven with V/lances and its mine

X2 Ravagers with 3 D/lances and a S/prow each.

X1 TANTALUS oosh.
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Unorthodoxy
Beating A Different Drummer
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Join date : 2014-03-25
Location : Western Washington

PostSubject: Re: Vect's court   Fri Jul 28 2017, 17:17

seeeeeeems legit as hell.

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URIEN
Kabalite Warrior
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Posts : 124
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PostSubject: Re: Vect's court   Fri Jul 28 2017, 17:25

Meaning?...

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Mppqlmd
Hekatrix
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Posts : 1218
Join date : 2017-07-05

PostSubject: Re: Vect's court   Fri Jul 28 2017, 19:31

People aren't familiar with mixing so much different weapons in a squad of Trueborns/Scourges. So those units look a bit odd (and shredders are bad. Like, really bad). Haywire blasters aren't very good, and taking one is like taking none.
Most prefer playing the Agonizer over the Huskblade.

IMO your trueborns should drop the AI to get more darklight. And your scourges should make up their minds and select one weapon to work with instead of trying to be special snowflakes Very Happy

Also : why 10 trueborns ? Why not 2*5 trueborns, with access to wayyyy more toys ?
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dumpeal
Wych
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Join date : 2015-02-13
Location : Québec

PostSubject: Re: Vect's court   Fri Jul 28 2017, 21:04

@Mppqlmd wrote:
People aren't familiar with mixing so much different weapons in a squad of Trueborns/Scourges. So those units look a bit odd (and shredders are bad. Like, really bad). Haywire blasters aren't very good, and taking one is like taking none.
Most prefer playing the Agonizer over the Huskblade.

IMO your trueborns should drop the AI to get more darklight. And your scourges should make up their minds and select one weapon to work with instead of trying to be special snowflakes Very Happy

Also : why 10 trueborns ? Why not 2*5 trueborns, with access to wayyyy more toys ?

Shredders are not really bad. We are just used to not field them, but their stats are OK. Haywire blasters are bad.
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Mppqlmd
Hekatrix
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PostSubject: Re: Vect's court   Fri Jul 28 2017, 21:17

Paying 19 points for a model that has bad range, random number of shots (and d3 is not much), no AP, and only rerolls vs infantry seems pretty bad.
It's not like for that price and range, you could take a flamer that fires twice as much, and autohits... but apparently burning people alive isn't painful enough for us ^^

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dumpeal
Wych
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PostSubject: Re: Vect's court   Fri Jul 28 2017, 22:13

@Mppqlmd wrote:
Paying 19 points for a model that has bad range, random number of shots (and d3 is not much), no AP, and only rerolls vs infantry seems pretty bad.
It's not like for that price and range, you could take a flamer that fires twice as much, and autohits... but apparently burning people alive isn't painful enough for us ^^

but it's str6, reroll wound. A little pricey, but not a terrible weapon. Would consider it if it was 15 pts.
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Mppqlmd
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PostSubject: Re: Vect's court   Fri Jul 28 2017, 22:49

It's 8pts, but you're paying the Trueborn as well. So i could see the logic behind slapping a Shredder in a group of Kab Warriors, but taking a squad of Trueborns just for the pleasure of fielding shredders seems odd.

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