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 1500 Kabal list

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Dizlen
Hellion
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Join date : 2017-05-09

PostSubject: 1500 Kabal list    Mon Jul 24 2017, 11:13

Battalion detachment +3CP

- Archon with Agoniser, Blaster, PGL
- Haemonculus with Hexrifle and Electrocorrosive whip

Troops:
- 10 Kabalite warriors, 1 with blaster, 1 with Splinter cannon, Sybarite has agoniser and PGL.
- 10 Kabalite warriors, 1 with blaster, 1 with Splinter cannon, Sybarite has agoniser and PGL.
- 10 Kabalite warriors, 1 with blaster, 1 with Splinter cannon, Sybarite has agoniser and PGL.

Elites:
- 5 Incubi
- 1 Sslyth

Fast attack:
- 5 Scourges, 4 with Dark Lances and 1 with shard carbine

Flyer:
- 1 Razorwing Jetfighter with Dark lances and splinter cannon

Transport:
- Raider with Dark lance
- Raider with Dark lance
- Raider with Dark lance
- Venom with two splinter cannons
- Venom with two splinter cannons


So what goes where?

- The Archon, Haemy and Sslyth will go in a Venom together.
- 5 incubi in the other venom
- Scourges in the sky (reserve)
- The 3 kabalite squads go in the 3 raiders
- Jetfight on the field

Overall I am quite happy with this list.. it gives me 20 points shy off of 1500 but i'm not quite sure what else I could add. Previously this list had stock scourges which allowed me to include mandrakes as well but I wasn't sure if it would have been worth it to take scourges without big guns. Would you say that this list is okay?
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Gorefather
Slave
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PostSubject: Re: 1500 Kabal list    Mon Jul 24 2017, 21:57

I highly recommend not taking a Hexrifle, even on the BS2+ Haemy. It was good last edition where most characters only had two or three wounds to knock off, but now it's only good at targeting fodder characters meant to be taken in groups, like Warlocks or Astropaths. It's unreliable and does at most 2 damage, and the Haemonculus is way better at ripping through infantry in melee. If you drop and possibly the splinter cannon on the Razorwing that you should be able to bring a Medusae or second Sslyth with the Archon depending on if you want more shooty or more choppy.

Other than that, it looks good. I love DLance Scourges and even though Mandrakes are fantastic, you really need to bring like 10-15 of them to reliably nuke really tough targets. More Dark Lances are always better.
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Dizlen
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PostSubject: Re: 1500 Kabal list    Mon Jul 24 2017, 22:19

Thanks for the feedback, so the Hexrifle isn't worth taking at all? I would think it could be useful if I played against guardsmen to kill the sgt's giving out orders but apart from that I suppose you're right. To be honest I was planning on just moving the venom up to melee combat and he would snipe on the way. Unless you think the liquifer gun might be better? I also changed it so that the Kabalite squads now had 3 Dark lances instead of the splinter cannons. I'm not sure if that's a little overkill but I or actually a good idea, but I had points to spare so I managed to squeeze it in.
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Gorefather
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PostSubject: Re: 1500 Kabal list    Mon Jul 24 2017, 23:33

The sergeants don't give orders, the Company/Platoon Commanders do. They have 4 and 3 wounds respectively, so you won't be able to kill them in a single turn. Maybe you'll find a better use for it, but I'm waiting for the Codex drop to see if there's a real reason to bring one instead of bringing Rangers.

DLance Kabalites might work, but they're less reliable since you'll be hitting on 4+. Still, it's a lot of pain to throw downrange if you have the points for it and don't want to take another support unit instead.
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