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 2k Close combat horde list

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sumguy777
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PostSubject: 2k Close combat horde list   Sun Jul 16 2017, 05:27

(Warhammer 40,000 8th Edition) [110 PL, 2000pts]
Battalion Detachment +3CP (Aeldari - Drukhari) [79 PL, 1434pts]

   HQ [197pts, 11 PL]
       Lelith Hesperax [125pts, 7 PL] (warlord)
        Combat Drugs (+1 Strength) & Penetrating blade x2

       Succubus [72pts, 4 PL]
       Combat Drugs  (+1 to hit) (pretty sure this negates the -1 from the Archite glave)
       Splinter pistol & Archite glaive

   Troops [24 PL, 390pts]

       2x Wyches [6 PL, 89pts]
       Combat Drugs (2x +1 attacks)
           Hekatrix w/ Agoniser & Splinter pistol
           7x Wych
           1x Wych with Wych Weapon w/ Hydra gauntlets

       4x Wyches [3 PL, 53pts]
       Combat Drugs (1x +1 toughness, 1x +2 Move, 2x Strength)
           Hekatrix w/ Agoniser, &Splinter pistol
           3x Wych
           1x Wych with Wych Weapon; Hydra gauntlets

   Elites [15 PL, 270pts]

       3x Incubi [5 PL, 90pts]
           4x Incubi [72pts]
           Klaivex [18pts]


   Dedicated Transport [702pts, 36 PL]

       2x Raider [6 PL, 116pts]
        Dark Lance [20pts], Shock Prow

       2x Raider [115pts, 6 PL]
      Dark Lance [20pts]

       3x Venom [80pts, 4 PL]
        Splinter Cannon [15pts], Twin splinter rifle

Outrider Detachment +1CP (Aeldari – Drukhari/Craftworlds) [24 PL, 441pts]

   HQ [9 PL, 171pts]
       Farseer Skyrunner [9 PL, 171pts]  (Was thinking he needed to be fast to kept up with the beast for doom. Idk yet have no other ideas for an Hq)
        Doom & Fortune (don’t really ever see using this power), Twin Shuriken Catapult & Witchblade

   Elites [3 PL, 60pts]
       Beastmaster [3 PL, 60pts]
        Combat Drugs (+2 leadership) & Agoniser

   Fast Attack [12 PL, 210pts]
       10x Razorwing flock [70pts]
       10x Razorwing flock [70pts]
       10x Razorwing flock [70pts]


So i have no idea if this list is any good or not. maybe it wont even work like i wanted too but before  go out and buy some of these units i would like to know feedback from what people think. My collection is quite small compared to others but trying to find a list i can grow with in 8th. I don't play competitively but everyone i play against does. so i would like it to be up to par with there lists to stand a chance. I love melee combat and horde stuff(well more like rolling a billion dice) so i thought this would be fun and a good list. Can anyone with some more experience then me help me out.  I really like  Lelith Hesperax so i wanted to build a list with her. Everything else can be changed as far as im concerned.
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sumguy777
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PostSubject: Re: 2k Close combat horde list   Mon Jul 17 2017, 13:03

no ideas or suggestions? No help with this list either? Sad
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Dodo_Night
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PostSubject: Re: 2k Close combat horde list   Tue Jul 18 2017, 11:52


The list seems incredibly fast, has decent mobile firepower and alot of good close combat units. will the 4 raider's dark lances be enough for anti tank? it will be fine for popping a transport or two but agaisnt a mech list you may struggle. what other units do you have in your collection? And btw, wyches are awesome now. being able to choose your combat drug (or roll for a chance for dublicates) is fantastic. and you'll have to tell me how the razorwing flock does, I've heard abit about it but not seen one in action

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sumguy777
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PostSubject: Re: 2k Close combat horde list   Tue Jul 18 2017, 13:10

I have the following. ..
15 reavers
30 k warriors
14 Wyches
1 archon
1 succubus
4 raider
3 venoms
1 ravager
2 beastmaster
30 razorwing flocks
1 farseer sky runner
3 skat bikes
5 wraithguards
1 waveserpant
2 razorwing fighters
Fire prism
10 hellions

The Wyches suprised me in durability.  Incubi seem good in this edition,  last edition I barrow ed grots and he might from a friend.  And I loved them and bikes. But this edition they seem to do little for there points. I also made a deal for a bunch of harlequin stuff (from the one box set), not sure what all was in it atm.

I do realize I might be a little low on at. But i thought if I add something it would give them a target to kill as it stand now they don't have great targets for the first turn or so. This is prolly wrong and not sure how to fix it. Also I have not used the Flocks yet I just got them. I have herd good things though figured doom with them is s good as anything. And yes at least one local player uses the vechile guys. was anoying last edition and this edition. other armies are eldar, tau, necrons, nids, various smae marines, orcs, and the deamon guys that summons the pinkies (sorry not super knowledgeable about everything in 40k)

I would also like to add that i dont mind buying stuff.
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sumguy777
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PostSubject: Re: 2k Close combat horde list   Tue Jul 18 2017, 15:10

had an idea i could add more raiders with dl to the mix instead of the venoms. ikd how anit horde i would be then though. if i did that i would prolly mix 1 squad of wyches with 1 squad of inucbi thoughts?
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Archon_91
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PostSubject: Re: 2k Close combat horde list   Tue Jul 18 2017, 23:39

Your anti horde would come from your CC units, you want to have a horde army yourself so don't worry about your cc being AT and honestly if you end up fighting a mech army that has lots of tanks ... charge the tanks, use the vehicles and foot slogged some warriors or use the reavers to jump to objectives, the charged tanks won't be able to shoot and if they fall back they still can't shoot ... That means you just charge them with your vehicles again ... I have a local guard player that does nothing but tanks and the minimum number of troops ... And he can't figure out that o beat him all the time simply by charging his tanks and keeping them from doing anything for the entire game ... It's really funny to watch actually ...
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masamune
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PostSubject: Re: 2k Close combat horde list   Wed Jul 19 2017, 15:51

Nothing much to say here as I don't play yet, but take care about drugs.

You can assign them freely only if all six drugs have been assigned at least once.

In your case, (if I'm not mistaken), you must assign to a drug using unit the +2" movement buff before assigning +1Attack to all of your wyches.

how about a little squad of hellions ?

Anyway your list seems pretty cool, with a nice variety of units.
Do you have pictures of your army ? ^^

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Archon_91
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PostSubject: Re: 2k Close combat horde list   Wed Jul 19 2017, 20:50

The way choosing drugs works is you can chose whatever drug you want for the unit however you cannot have duplicate drugs can chosen until all the drugs are taken so you don't necessarily need to take the +2 movement before the +1 attack drug but in order to duplicate them you will have to take both.
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sumguy777
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PostSubject: Re: 2k Close combat horde list   Thu Jul 20 2017, 18:52

so i played with the flocks yesterday and i feel wyches are about the same thing as them. k-warroirs should prolly replace them. not sure what to do about the hq choices then as none really fit the list. unless i take hq's from another faction any ideas?
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Archon_91
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PostSubject: Re: 2k Close combat horde list   Thu Jul 20 2017, 21:03

You would have to take a small detachment (patrol or other small one) to bring an HQ of another faction in and I would suggest a farseer for Doom ... That would make your cc units far more deadly. And add in some rangers for character sniping, and fire dragons for AT. Or switch over to ynnari and use Yvraine and the Yncarne. What ever you feel like doing really
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amorrowlyday
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PostSubject: Re: 2k Close combat horde list   Fri Jul 21 2017, 05:23

Nope. They'd just have to make the unifying keyword for the detachment be Aeldari rather than drukhari, then they can take a farseer just fine.

I'd still take a succubus, probably with a blast pistol and +2Mv, though.
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sumguy777
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PostSubject: Re: 2k Close combat horde list   Sat Jul 22 2017, 05:24

i cant get by the farseer for doom on razorwings and fortune of the wrath guards i feel like the synergy is too good. thoughts?
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amorrowlyday
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PostSubject: Re: 2k Close combat horde list   Sat Jul 22 2017, 05:31

Then don't. by all means take one. My take is that you could take this unit count in a single battalion and you don't need lelith that way and you save 125pts. 1 CP to save 125pts. Or alternatively make lelith a haemonculus and give them ownership via keyword to give your vehicles +1T when nearby.

That saves you like 25 pts but has better synergy if you want 2 detachments for other reasons (ynnari seclusion)
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