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Count Adhemar
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PostSubject: Re: inured to pain or whatever   Mon Jul 17 2017, 18:59

You neither suffer nor lose wounds until after the save is rolled and you can take the extra save against mortal wounds too (as per designers commentary).

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Will_Wallace85
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PostSubject: Re: inured to pain or whatever   Mon Jul 17 2017, 19:56

The only stuff I could find in FAQ's and designer commentary was regarding abilities that state "loses a wound". This might be me applying faulty logic, but from what I was reading and from AoS rulesets, loses a wound means after damage on d3/d6 damage is rolled and applied to models, while suffers a wound would occur before damage on dx attacks is rolled, but after any armor/invul saves. The idea being the unit has suffered an unsaved wounding blow at that point, whereas the wound on the model isn't lost until after d3/d6 rolls have occurred and wounds have been allocated to models.

Like you were saying the confusion is due to "wound" being used for two different concepts. I could also be completley wrong here, but I was working off the fact that no "suffers" worded abilities have ever been mentioned in any errata that I can find and that mortal wound saves in particular are supposed to be exceptionally rare and only granted if specified.
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Count Adhemar
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PostSubject: Re: inured to pain or whatever   Mon Jul 17 2017, 22:07

I don't think there is any in-game distinction between losing and suffering wounds and the FAQ seems to make it clear that such abilities are rolled for each wound lost/suffered and that they can also be rolled against mortal wounds.


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Bedlam55
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PostSubject: Re: inured to pain or whatever   Thu Jul 20 2017, 12:37

@TrawlingCleaner wrote:
You roll for each WOUND you take.
Example: person a wounds one of you models. You fail the save and the weapon causes 2 wounds. You roll 2 dice in this case.
It makes sense because otherwise someone could get lucky and block a six damage weapon with just one roll

This is correct for feel no pain style abilities but not Armour saves

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