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 Kabal of the Eternal Night

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Squidmaster
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PostSubject: Re: Kabal of the Eternal Night   Mon Aug 21 2017, 15:42

I would like to take this quick opportunity to cure to a thousand endless hells the man who first looked at a Harlequin model and thought "You know, I think I'll show off and paint a weird, chequered diamond pattern".
Damn that man. May he flawed by unspeakable horrors, and left in a desert where each grain of sand has been engraved with a personal insult.




ANyway, ten Harlequins coming along.



I regret also deciding that each will be a different colour. WOOOOO. MULTICOLOURS!
I deserve a slightly lesser cursing for that one.
Chequered sections done. Now for other clothing. Likely unchequered.

In the background though, sneak peak at Phoenix Lords also in progress! Main colours with highlights!
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PostSubject: Re: Kabal of the Eternal Night   Thu Aug 31 2017, 15:29

SNEAK PEAK!

I',m having a slight lighting/photogrpahy issue which might be down to being stupid, but in the meantime, I've finished my six custom Phoenix lords! Here's a brief sneak peak at them!



I'll hopefully have the issue resolved, and will be uploading better pictures of each individual model quite soon!


Meanwhile, Harlequin Troupes nearly finished painting, two Troupe Masters being built, and Redemptionists nearly finished too! Its a productive time!
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masamune
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PostSubject: Re: Kabal of the Eternal Night   Thu Aug 31 2017, 17:43

Still looks promising Smile

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PostSubject: Re: Kabal of the Eternal Night   Thu Aug 31 2017, 19:22

Problem solved! Behold, Phoenix Lords!



KARANDRAS



BAHAROTH



MUAGEN RA



JAIN ZAR



ASURMEN



FUEGAN




And thats the core six!


Seeing as I have three units of five Warp Spiders from an old Aspect Host Formation kicking around, I've decided to at least have a go at a Warp Spider Phoenix Lord too, to stand in as an Autrach when I next field the them.
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PostSubject: Re: Kabal of the Eternal Night   Tue Sep 05 2017, 19:55

Its a season for completing projects!

My Harlequin Troupes in their multicolours are now down, but unfortunately I haven't taken any pictures for you to gaze at just yet.I;ve set them up for varnishing and will get to that once I get some more varnish. Then pictures. Then gazing.

In the meantime, I have two other projects to share briefly.

First I started work on a Troupe Master, because obviously i'd need one of them. Seeing as I used Witch Elves/Sisters of Slaughter for my Troupes, I went with something similar for the Troupe Master and used the Tenebrael Shard from the Silver Tower set. its basically a Witch Elf character.
Cut down hair, smoothed over body to put it in clothes, and a few spikes removed, and its looking quite good. Also the addition of a Sister of Slaughter head to "fit in", and an arm-gun-thing using a Corsair Crossbow.




Second an advancement on a project started a while back, a collection of vehicles for this small Harlequin force. THe main hulls/stages have been finished, filled in with poly-filler and covered over. Theres a few joins to seal up, but have a material (plastic thread) on the way to cover that. Then I'll texture the main stage and the uder-carriage, before adding a magnet centre-stage (for Voidweaver gun platforms) and add the rear engine part. At some point I'll need to consider crew too.




Harlequin Troupes to be uploaded soon!
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PostSubject: Re: Kabal of the Eternal Night   Thu Sep 07 2017, 13:48

Two Harlequin Troupes finished, built from Sisters of Slaughter with a few extras added on.




Also, rear engine sections built for Vehicles.

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masamune
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PostSubject: Re: Kabal of the Eternal Night   Thu Sep 07 2017, 14:34

The arlequins looks great, nice painting & conversions (IK it's that easy to convert)

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PostSubject: Re: Kabal of the Eternal Night   Mon Sep 11 2017, 13:36

Progress is coming along quite well with these Harlequin vehicles.

I picked up some really good textured plasticard sheets from Green Stuff Studio for the main deck, meaning the main hull is pretty much done. The only thing to finish there is a slight non-smoothness to the edges of the deck wherte it meets the hull. I've got something coming - a length of plastic thread - which I'll be running along the edges like a bumper to cover the joins, and that should be that.

Pics include an example with engine attached, which i have magnetized so I can store them easier.



All that remains after the bumpers is a washer on each engine component to lock the magnet in place, and the crew. I have some Wood Elves coming which I'll convery to Harlequin crew - a pilot for each vehicle, and then all I'll need to do is built a few heavy gunners for when I'm using them as Voidweavers.
I'm considering Dark Reapers, but no decision made there yet. I think they need to bulkier to take up room though, and a simple platform won't be good enough. I need actual gunners.
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PostSubject: Re: Kabal of the Eternal Night   Tue Sep 12 2017, 12:31

Nice work on the scratchbuilt Phoenix Lords Smile

I'm loving the Harlequins too. Can't wait to see how the Troupe Master turns out Smile

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PostSubject: Re: Kabal of the Eternal Night   Sat Sep 16 2017, 16:15

I had a few projects planned and got the parts at the same time, sonheres the last of the current load - the other half of the Eldaer Guardians box which gave me Phoenix Lords.

Its a unit of Rangers! And heres the first nearly done.



Some green stuffing still to do, and then a final hood and cloak to add over the top.
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PostSubject: Re: Kabal of the Eternal Night   Thu Oct 12 2017, 10:29

A projects update, my Harlequin vehicles have hit an obstacle with covering over a few gaps in joins, so I'm waiting on the delivery or a solution, but it may take a while. They're on hold for now then.
Rangers are coming along, slowly, but I haven't had the drive to finish them off with the final hoods.
Harlequin Troupe Master done, and waiting to be painted.

And finally I completely finished my old New Years projects list, and repaired my older vehicles. They need some more crew though, so I'm waiting for that.

________________________________________________

Also, I was never 100% happy with some parts of my Tantalus, especially with the flooring I used. Not having anything that matched the deck plates of Raiders, I used a wire mesh but never thought it was a brilliant solution.

But I recently found something better, and am working to renovate the entire Tantalus with a few new elements, a new floor, and hopefully I’ll be adding something better than the rear portal.

For now though, new floor added.





I'm thinking it would be good to fill in the area behind the front console, but I don't know what with.....
I considered a pile of skulls/heads, but then I thought it might look a bit.....meh. Any ideas?


I'm also planning a similar renovation for my Revenant at some point, after I finish a few existing projects.
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PostSubject: Re: Kabal of the Eternal Night   Thu Oct 12 2017, 13:14

Really can't wait to see your harlies vehicules painted ^^, and same for your rangers.

The new floor for the tantalus looks nice too.

For the back of the console, either do it plain, or maybe add a couple victims / severed limbs.
They might add trophy racks again on the new dex, who knows :p

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PostSubject: Re: Kabal of the Eternal Night   Thu Oct 12 2017, 15:16

True. I guess my thoughts were that it looked a little plain, and it would be awkward to get new flooring in there too. I suppose some chains, trophy racks or something might work.....


OR......anyone know where I can get some kinitaures or sitting, crying children?
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PostSubject: Re: Kabal of the Eternal Night   Fri Oct 13 2017, 03:04

Yeah new flooring in there would be misplaced imo ^^' even if not so noticeable from the tabletop point of view.
For me the main problem is that from the outside it doesn't look 'empty'.

Regarding victims, I remermber seeing IGuards 'victimized' at some but not sure where (probably "la danse macabre" with all the carnival conversions stuff > Razorwing flocks ?) but can't tell if it's full conversions or some miniatures sold as its.

+ maybe go over small models ? ratlings for example, that might be converted to childrens ?

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PostSubject: Re: Kabal of the Eternal Night   Fri Oct 13 2017, 12:52

Hey look! A 40k vehicle that's actually scaled properly to transport people!

Really nice work Smile

I've been trying to sort out some models for children actually. Understandably they're hard to come by in a wargame, but certainly for the INQ28 aesthetic they're really useful to add a dose of realism (and a whole heap of grimdark) to the universe.

I've sort of picked out Knoblars as being reasonably sized for older children (say 10-13yrs or so), and the heroic scale of things sort of masks their proportions somewhat.

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PostSubject: Re: Kabal of the Eternal Night   Fri Oct 13 2017, 15:13

Yeah, the proportuions just didn't sit right with me, and I can;t be arsed to try to sort them out. Best of luck to you if you think you can though!
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