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amishprn86
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PostSubject: Re: Hellions    Sun Jul 02 2017, 15:45

Yes i do, they are very survivable and always get where i want them to. I even have a Converted Raider for them i like it so much. I play with many vehicles i like our Raiders/Ravagers a lot (i have like 15 Raiders/Ravagers).

PS: It also gives me +3" turn 1 (Put the Raider on the Deployment line, start of turn get out 3" for a 17" movement rather than 14, i tried this with the +2" movement drug and i was able to charge turn 1 almost every game if i did this, but i'd rather have the Attacks or Str drugs, its a nice option that has won me the game 2x so far tho).

I just started painting it, maybe i'll get it finished this weekend (tho i have a lot of house work to do)

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Barrywise
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PostSubject: Re: Hellions    Sun Jul 02 2017, 16:32

Holy smokes that's a really nice rusted paint job. If you do go with 2 5 man squads in a raider, how would you equip them? Stunclaws on both? And yeah, the drug thing is annoying, you'd need a big army to get around that.

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amishprn86
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PostSubject: Re: Hellions    Sun Jul 02 2017, 17:56

Yeah i like the Stun Claws and Agonisers lol. If i did 2 i would go 1 attacks, 1 with Str and 1 of each Agonsier and Stun Claw that way i can benefit from the drugs a bit more.

The reason why i would do 2-5mans is if i need to split them up on either side or to have 2 rolls, IDK i like the 1 big man unit so far.

PS: Thanks for the complement on the Rust. It is Brown with some Red and Orange sponge on, then Dry-brush Silver for anyone wanting to know.

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HedonisiusVex
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PostSubject: Re: Hellions    Sun Jul 02 2017, 18:16

I've been using then in a unit of 10 not in a transports to just fly around grabbing objectives in Maelstrom games and they've been performing quite well. Most people kinda just ignore them until they've scored me a few points. In games without Tactical Objectives I take a raider for them and use them for shooting/ hunting things like biovores, tyranid warriors, heavy weapon teams, devestators, etc and they do alright but I think I'll be picking up some Scourges to do that job for me instead

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HedonisiusVex
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PostSubject: Re: Hellions    Sun Jul 02 2017, 18:18

I've been using then in a unit of 10 not in a transports to just fly around grabbing objectives in Maelstrom games and they've been performing quite well. Most people kinda just ignore them until they've scored me a few points. In games without Tactical Objectives I take a raider for them and use them for shooting/ hunting things like biovores, tyranid warriors, heavy weapon teams, devestators, etc and they do alright but I think I'll be picking up some Scourges to do that job for me instead

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PostSubject: Re: Hellions    Sun Jul 02 2017, 18:28

Sorry to be bearer of bad news but FAQ killed raiders for hellions and scourges
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HedonisiusVex
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:05

I don't suppose you have a link for the faq? I can't seem to find it in Google lol

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amishprn86
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:05

@csjarrat wrote:
Sorry to be bearer of bad news but FAQ killed raiders for hellions and scourges

Yep just read this, i'll keep the conversion tho its fun.

@HedonisiusVex wrote:
I don't suppose you have a link for the faq? I can't seem to find it in Google lol

Its in the Rules section of the forums

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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:07

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HedonisiusVex
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:11

Thanks guys.

So then are hellions still worth taking "on foot"

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Hen Tai, the tentacle guy
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:33

Yes. Just hide them behind a building or ruin for a few turns and pop them out for some whoop when the time is right. Oh and a unit of 10 is not optimal. Two units of 5 to 7 has a much more managable footprint.

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Barrywise
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:41

Aww friggen RIP the dream. At least the stinger Pistol is 2+.

Also huge shoutout to GW for getting that out so fast.

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amishprn86
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PostSubject: Re: Hellions    Sun Jul 02 2017, 19:51

They are working on faq set 2 already too it seems

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PostSubject: Re: Hellions    Sun Jul 02 2017, 20:39

I think I'll give them a try next game. I still got two boxes. How should I run them?

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amishprn86
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PostSubject: Re: Hellions    Sun Jul 02 2017, 20:40

LOL. idk now i had a good strategy that was working for me and now they faq that out.....

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Cerve
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PostSubject: Re: Hellions    Sun Jul 02 2017, 21:45

@HedonisiusVex wrote:
Thanks guys.

So then are hellions still worth taking "on foot"

Not fot me. They actually killed them. I already tried them out from transports, but they are too much fragile.


Oh well, their points will becomes Mandrakes.
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Painjunky
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PostSubject: Re: Hellions    Sun Jul 02 2017, 22:06

RIP hellions.

Ill still might try a 5 manz unit or 2.
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Azdrubael
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PostSubject: Re: Hellions    Mon Jul 03 2017, 08:55

Comon guys, you really expected they would allow Hellions and Scourges in Raiders? It was obvious they would rule it out first FAQ.

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Britishgrotesque
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PostSubject: Re: Hellions    Mon Jul 03 2017, 09:20

I recently had success using my Hellions as anti screen units, facing down nurglings and our own razorwing flocks, any of the screens with multiple wounds.
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PostSubject: Re: Hellions    Mon Jul 03 2017, 11:47

@Azdrubael wrote:
Comon guys, you really expected they would allow Hellions and Scourges in Raiders? It was obvious they would rule it out first FAQ.

As a peculiarity of DarkEldar army, yes.
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Massaen
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PostSubject: Re: Hellions    Mon Jul 03 2017, 11:55

I will run a full blob of 20 ASAP - see how that goes!

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Azdrubael
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PostSubject: Re: Hellions    Mon Jul 03 2017, 12:59

Quote :
As a peculiarity of DarkEldar army, yes.

That doesnt sound very convincing. So many years of only infantry in transports, and now?

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amishprn86
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PostSubject: Re: Hellions    Mon Jul 03 2017, 13:09

Jump in eldar and sm can go in some transports, so we know jump can. Not having the rule on 2 different transports stopping us with a new rule set tells me.... Yes.

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RedRegicide
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PostSubject: Re: Hellions    Mon Jul 03 2017, 14:52

I honestly thought it was part of the simplification and focusing on assault aspects. Gave us a great turn 2 assault option. Guess I was wrong haha

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Azdrubael
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PostSubject: Re: Hellions    Mon Jul 03 2017, 15:04

Quote :
Jump in eldar and sm can go in some transports
Very large ones, and those designed around the idea. Namely Storm Ravens. They were also able to transport Drednaught, you know. Blood Angels used to take assault marines without jump pack to be able to ride a rhino. We have this all bulky non-bulky stuff last edition. I dont remember if Land Raider could take one, but i surely never saw any jump troops from ot.

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