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 How about mixing units in raiders?

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Masochist-of-Slaanesh
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PostSubject: How about mixing units in raiders?   Wed Jun 28 2017, 05:50

I'm still trying to wrap my head around the new transport rules.

The obvious advantage is being able to take 2 5 man squads in one raider. We can put in 2 units of wracks for another acothyst.

Has anyone tried doing anything else crazy with the rules yet?

I am thinking about running a Wrack Wych raider to tarpit people. Hopefully the wracks can eat the overwath and the wych ability can help hold the enemy still. It seems kind of inefficient at first glance to me, but I'm going to try it out.

I feel like there could be a few good combos like this, especially if you are playing Ynnari. What do you guys think? Or are there any other idea you have on combos?
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CptMetal
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PostSubject: Re: How about mixing units in raiders?   Wed Jun 28 2017, 08:26

I guess witches and Incubbi. Gives them time to murder the opponent.

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masamune
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PostSubject: Re: How about mixing units in raiders?   Wed Jun 28 2017, 08:50

Wyches and Incubi sounds great to me, they always feel like they don't hit hard enough.
I'd definitly try that.

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Archon_91
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PostSubject: Re: How about mixing units in raiders?   Wed Jun 28 2017, 21:33

Two five man units of scourge with splinter cannons would mean 48 poison shots at 18", or 8 blaster shots ... Though you could do that with Trueborn as well (the blasters at least) but that is a really expensive raider. Though I think 10 Mandrake's in a raider might be pretty funny as well.
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Barrywise
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PostSubject: Re: How about mixing units in raiders?   Wed Jun 28 2017, 22:16

Are mandrakes Drukhari infantry?

If so, I might go Helions and mandrakes then. Or wyches and the other if I have to fill the troop slot.

@CptMetal. Which do you think is better against bikes and TEQ? Incubi or Helions? Because our poison can deal with 1W models for the most part (unless we're talking necrons) but the D2 from helions might give them the edge over Incubi for dealing with bikes+ Termies.

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Ikol
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PostSubject: Re: How about mixing units in raiders?   Thu Jun 29 2017, 00:46

AP-3 vs AP0 might give Incubi the deciding factor against both of those, but Hellions move faster on their own...

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Masochist-of-Slaanesh
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PostSubject: Re: How about mixing units in raiders?   Thu Jun 29 2017, 01:31

I really like the incubi Wych Idea. I felt like 5 man incubi work. I'm defiantly going to run it. It seems to fix the issues I had with wychs and has a chance t keep units from running from the incubi. The incubi can eat the overwatch with their decent armor. flower
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CptMetal
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PostSubject: Re: How about mixing units in raiders?   Thu Jun 29 2017, 05:08

I really think if it's big enough like a Space Marine:
Take an Incubbi

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LordSplata
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PostSubject: Re: How about mixing units in raiders?   Thu Jun 29 2017, 11:30

Incubi to eat the overwatch or wyches? After all loosing a a couple of your tarput unit, who cares!?! Plus it helps to offset the cost of the incubi.
I do like this, especially as the owner of 6 raiders and 0 venoms!

The trueborn blaster raider is going to come in at a hefty 345 points. But that is a ton of firepower... too many eggs probably though interesting you can have a combination of incibi and blaster born/ splinter born in a raider for a very dual purpose squad. And great first turn opportunity

Edit: spelling
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