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 Did the Grots & Talos just get worse in 8th?

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amishprn86
Incubi
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Location : Ohio

PostSubject: Re: Did the Grots & Talos just get worse in 8th?   Tue Jun 27 2017, 15:55

Quauchtemoc wrote:
amishprn86 wrote:
Raiders, Ravagers, Fliers, Venoms, Hellions, Beasts, Scourges, Mandrakes (mandrakes and Scourges and infiltrate/DS)

They are some of our slowest units.

Ah yeah, but thats not a new thing and it was far worst before

CTC gave them Scout, but i was more-so talking about 8th in general.

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Lost Vyper
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PostSubject: Re: Did the Grots & Talos just get worse in 8th?   Tue Jun 27 2017, 16:24

So i dusted the mechanized CSM with ease, but some of that was due to opponents memory lapses Smile...Incubi work, Klaivex dusted a Daemon Prince by himself (altough shooting had shaved couple of wounds from him, but hey, still awesome!). Talos were meh, held their ground against Dreds & Maulerfiends for a while. Razorwing works wonders, more lances please! Ravager rules, glad i bought a second one Wink. Electro Whip on Haemie = must. 10 Warriors with a Dark Lance in ruins = awesome stuff, Venoms as good as in the last game...Medusas rock so hard at the moment! Assault 4 S4 -2 AP is GRREEAT! This was my list :

Haemonculus
Haemonculus Tools
Splinter Pistol
Electrocorrosive Whip

Archon
Agoniser
Blaster

+

Medusae x 4
Eyeburst x 4

Venom
Twin Splinter Cannon

Incubi x 4 ja Klaivex

Venom
Twin Splinter Cannon

Kabalite Warriors x 4 & Sybarite
3 x Splinter Rifle ja Sybarite Rifle
Blaster
Phantasm Grenade Launcher

Venom
Twin Splinter Cannon

Kabalite Warriors x 4 & Sybarite
3 x Splinter Rifle & Sybarite Rifle
Blaster
Phantasm Grenade Launcher

Venom
Twin Splinter Cannon

Kabalite Warriors x 9 & Sybarite
8 x Splinter Rifle + Sybarite rifle
Dark Lance
Phantasm Grenade Launcher

Talos x 2
2 x Macro scalpel x 2
2 x Twin Splinter Cannon

Ravager
3 x Dark Lance

Razorwing Jetfighter
2 x Dark Lance
---------------------------------
1500p
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Painjunky
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PostSubject: Re: Did the Grots & Talos just get worse in 8th?   Tue Jun 27 2017, 22:22

amishprn86 wrote:
The talos is a bit slower, he has T6 and 7w put he still dies a bit easily than we need him too, against armies that dont move to fast so you can hide him and get him to shot a couple rounds moving up from terrain to terrain making sure he can get a turn 3-4 charge on a key unit i've found is best way to use him.

Jump/Fly/Skimmer armies he isnt to good against, so Eldar kin's, Bike/Speeder Armies, FMC ones etc...

Thanks for explaining. I see your points. My exp is quite different tho I havent played Eldar kin's, Bike/Speeder Armies, FMC yet.

I've been charging turn 2 easily. Move 8" plus advance, Move 8" reroll charge. That's 19-34".
Different opponents, armies, missions i guess.

I use them in a unit of 2 so i guess that's why i've found them tougher than you have. Tho they do die eventually it's worth it.
I love the 2x T7 7W 3+ 5++ 6+++. They usually draw so much fire my venoms, raiders, ravagers get a free pass.
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amishprn86
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PostSubject: Re: Did the Grots & Talos just get worse in 8th?   Tue Jun 27 2017, 23:23

My local has a FMC nid player, FMC daemon player, a "fast" SM (SW bikes, skimmers) Eldar player with Wave Serpents, a BA player with 2-3 Storm Ravens lol.

We do have other payers as well but i like to take TAC list.

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