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 2,000 Competitive

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Tricktock
Slave
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Join date : 2017-03-09

PostSubject: 2,000 Competitive   Sun Jun 18 2017, 22:39

Each Archon is in a venom with two Sslyths. Warriors are in the raiders. 2,000 points on the dot. Would love to hear what you think!

BATTALION DETACHMENT

HQ
Archon - Blaster, phantasm grenade launcher [82]
Archon - Blaster, phantasm grenade launcher [82]

ELITES
Solitaire (Warlord +1 attack) [117]
Mandrakes ( 8 ) [152]
Mandrakes ( 8 ) [152]
Sslyth [44]
Sslyth [44]
Sslyth [44]
Sslyth [44]

TROOPS
Warriors (10) - Blaster, splinter cannon [100]
Warriors (10) - Blaster, splinter cannon [100]
Warriors (10) - Blaster, splinter cannon [100]

FAST ATTACK
Reavers {+2 movement} (6) [180]
Skyweavers (2) - 2x Zephyrglaives [112]
Skyweavers (2) - 2x Zephyrglaives [112]

DEDICATED TRANSPORTS
Raider - Dark lance [115]
Raider - Dark lance [115]
Raider - Dark lance [115]
Venom - 2x splinter cannons [95]
Venom - 2x splinter cannons [95]
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helvexis
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Location : Perth, Western Australia

PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 00:36

first off i like the general style of the list, love the gun boats, the mandrakes dropping in t1 to make an immediate threat backed up by the reavers and skyweavers allowing the raiders and venoms to move up is a great idea. However it is light on anti tank, seriously light!

you've got 3 lance, 5 blaster, 6 shuri cannon shots and thats it, dont get me wrong splinter weapons have alot of fire and you will put wounds on things with them but if someone drops 2+ land raiders on the table or monoliths you will have a hard time dealing with them.

also personally i think i prefer incubi for running around with archons than the sslyth, they cannot tank shots for an archon the same way but you can take just under 2 and a half incubi per sslyth and they are exceptionally good combat units who can just surround the archon protecting him from anything outside of snipers. Now you are porbably using them as an extra gunboat with the blaster archons and the shard carbines but instead you could drop them, the venoms and 2 blasters on the warriors and add 7 incubi, another raider and a triple lance ravager to look something like this.
HQ
Archon - Blaster, phantasm grenade launcher [72]
Archon - Blaster, phantasm grenade launcher [72]

ELITES
Solitaire (Warlord +1 attack) [117]
Mandrakes ( 8 ) [152]
Mandrakes ( 8 ) [152]
Incubi ( 7 ) [126]

TROOPS
Warriors (10) - splinter cannon [85]
Warriors (10) - Bpaster, splinter cannon [100]
Warriors (10) - Blaster, splinter cannon [100]

FAST ATTACK
Reavers {+2 movement} (6) [180]
Skyweavers (2) - 2x Zephyrglaives [112]
Skyweavers (2) - 2x Zephyrglaives [112]

HEAVY SUPPORT
Ravager - 3x Dark lance [155]

DEDICATED TRANSPORTS
Raider - Dark lance [115]
Raider - Dark lance [115]
Raider - Dark lance [115]
Raider - Dark lance [115]
1995pts
Probably put shock prows on all the vehicles?

the incubi/archons would ride in the extra raider keeping with the warriors and could act as a counter assault option for things that deepstrike into your own lines or other fast moving threats.
and the Ravager is a serious potential threat for all vehicles.


Last edited by helvexis on Mon Jun 19 2017, 02:27; edited 2 times in total
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HERO
Wych
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PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 02:03

Check the price on those Archons.

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helvexis
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PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 02:25

Your right, should be 72. that frees up 20points
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Tricktock
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PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 02:40

Aren't they 82 with the huskblades?
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Ikol
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PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 04:24

Why would you take the Huskblade? Overpriced and ineffective; go Agoniser or go home.

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BlastaRasta
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PostSubject: Re: 2,000 Competitive   Mon Jun 19 2017, 15:26

How you going to deal with high T models?
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