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 Raider vs Venom survivablilty

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Cerve
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PostSubject: Re: Raider vs Venom survivablilty   Thu Jun 15 2017, 21:15

amishprn86 wrote:
I know this, but Fliers vs Ravagers for movement/playing are completely different.

Fliers have to move 20" no matter what, knowing this you opponent and predict right where you can go, using that info to make you out position yourself.

Ravagers they cant do that and many times will even waste a DS to get to one.

I like the fliers I play with them, but just saying becareful of 3 fliers your locked to a more off movement and predictability.
(Yes i know you can predict all movements, but 90 degree turn with minimum movement is much easier than a 360 degree no minimum one lol)


I'm saying that I know no army capable to block a corner of 40"x40" from 20" to the flyer. It's pretty difficult to block that thing.
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amishprn86
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PostSubject: Re: Raider vs Venom survivablilty   Thu Jun 15 2017, 21:44

I play against Swarm Nids and Orks time to time, they for sure can, every easily.

Blobs of multi 30 mans takes up a lot of space lol

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The Red King
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PostSubject: Re: Raider vs Venom survivablilty   Thu Jun 15 2017, 22:20

Not to sound belligerent but I think very easily is a bit of a hyperbole.

If you start at the very back of your deployment zone you can easily just fly a box pattern near your own lines and then zip full speed to the back of their table after they close. Lack of firing arcs mean you never have to worry about where you are beyond being able to be there at all.

If the enemy brings 150 conscripts and spreads each and every one out to it's max 2 inch coherency across the entire board then A. That's gamey (but you have to expect that in a tournament) and B. You should be able to kill off enough of them to force him to clear a "landing zone" somewhere in the flyers massive move range.

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PostSubject: Re: Raider vs Venom survivablilty   Thu Jun 15 2017, 23:47

amishprn86 wrote:
I play against Swarm Nids and Orks time to time, they for sure can, every easily.

Blobs of multi 30 mans takes up a lot of space lol

No it's not, neither for them Smile
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Dark Elf Dave
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 09:27

I agree with The Red King...once I read the rules for fliers I just envisaged being on a train track going around the boards edge turning 90 degree each time.

Don't get me wrong if you don't pay attention to what your'e doing then you could mess it up but it's not a hard thing to do to keep your fliers from going off the board.
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 09:56

Im just saying becareful, not dont take them........


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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 12:37

Has anyone used Hellions yet?
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closecraig
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 12:48

Dark Elf Dave wrote:
Has anyone used Hellions yet?

I have used them in both my games so far.

I'm a bit confused on how to use them, their 2 damage suggests they should be good against high wound opponents but that usually means a high armour save - Which their weapons don't mitigate. Their splinter pods are however excellent and I've found them useful as hyper mobile shooting platforms that then charge to make the most out of moral penalties.

However, as soon as they get into close combat, the lack of ap really effects them. We might be hitting firewarriors on 2, wounding on 3 but they save on a 4!

I've found them, much like reavers to be fairly lacklustre once in melee and currently I just fly them around the board waiting to figure out how not to get them slaughtered by return fire / close combat.
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 13:02

I dont really hunt multi wound models with them, but sense they do 2 damage IMO it just gives them another option to do something else if you need too.

I take an Agoniser and PGL with them in a Raider, give them either +1 str so they are S5 to hurt Multi wound models or +1 atk to fight more hordes. Keeping them in a raider is 20 shots at 18" and you are safer for a turn or 2.

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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 15:05

So I wonder then if they are most useful against low model/high wound units like a deamon for example. Something that has a lot of wounds but only a 5++ might actually be a very good target especially if you gave them the +1S drug.

The more I find out about each unit the more I realise that a Dark Eldar player needs a large variety of units at their disposal. Each unit feels as if it has a specific type of target. There are very few all rounders in the Dark Eldar army list...to be successful you will need to pick the right units against the right armies.
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 15:18

Quote :
There are very few all rounders in the Dark Eldar army list...to be successful you will need to pick the right units against the right armies.
In a squishy army that is a recipe for disaster. if your units are specialists and easy to kill, then canny opponent will determine threat to their forces and kill chosen units. After that it will be uphill battle.

Im guessing most of the allrounders in DE are shooting units and vehicles, barring maybe Wracks.

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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 16:06

Azdrubael wrote:
Quote :
There are very few all rounders in the Dark Eldar army list...to be successful you will need to pick the right units against the right armies.
In a squishy army that is a recipe for disaster. if your units are specialists and easy to kill, then canny opponent will determine threat to their forces and kill chosen units. After that it will be uphill battle.

Im guessing most of the allrounders in DE are shooting units and vehicles, barring maybe Wracks.

That's what I've found - Trueborn in a venom is just so effective.
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PostSubject: Re: Raider vs Venom survivablilty   Fri Jun 16 2017, 18:42

closecraig wrote:
Azdrubael wrote:
Quote :
There are very few all rounders in the Dark Eldar army list...to be successful you will need to pick the right units against the right armies.
In a squishy army that is a recipe for disaster. if your units are specialists and easy to kill, then canny opponent will determine threat to their forces and kill chosen units. After that it will be uphill battle.

Im guessing most of the allrounders in DE are shooting units and vehicles, barring maybe Wracks.

That's what I've found - Trueborn in a venom is just so effective.

Yeah, i love my Trueborns!

Ive been doing 3 Blasters Trueborns and 3 Shredder Kabals sense the kabal ares more AI already, the 1 blaster can still shoot other things, but i havent been needing too, and the D3 S6 is helping me more and is cheaper.

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