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 Shadowseer Twilight Pathway

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Dread Serpent
Slave
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Join date : 2016-09-26

PostSubject: Shadowseer Twilight Pathway   Sat Jun 10 2017, 13:06

So the Twilight Pathway power says any harlequin unit within 3' of the shadowseer can move as if it were their movement phase. My question is is if I cast this on a Starweaver can I move it during this phase and then disembark the passengers during my actual movement phase? The wording behind disembarkation makes me think I could as it says a unit can disembark if their transport has not moved at the start of their movement phase and technically the transport moved during their psychic phase. I can see it being argued either way really.
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Massaen
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PostSubject: Re: Shadowseer Twilight Pathway   Sat Jun 10 2017, 13:16

The problem is the psychic phase is after the move phase... so you can never do what you are trying to do.


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Trueborn44
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PostSubject: Re: Shadowseer Twilight Pathway   Sat Jun 10 2017, 13:17

Well your movement phase comes before the psychic phase, so by the time you've cast the power they've already missed the chance to disembark.
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Dread Serpent
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PostSubject: Re: Shadowseer Twilight Pathway   Sat Jun 10 2017, 13:20

Ah yes my bad got carried away trying to think of a way to make a clown car alpha strike
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Trueborn44
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PostSubject: Re: Shadowseer Twilight Pathway   Sat Jun 10 2017, 13:24

Turn 1 just use the power on the Clowns themselves, move them an extra 8" and you get a similar charge range, minus about 3" for disembark I guess. +These guys can advance and assault can't they? So you could do that twice and have a very large threat range.
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Jimsolo
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PostSubject: Re: Shadowseer Twilight Pathway   Sat Jun 10 2017, 20:13

Moving to Allies forum.
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amishprn86
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PostSubject: Re: Shadowseer Twilight Pathway   Sun Jun 11 2017, 06:49

Harlequins can Charge turn one anyways without that power, but that power does help.

I've been able to turn 1 charge (if i wanted) all 9 of my Harlequins 8th ed games so far.

Last game I have to hide my Solitaire in the back (he had a stormraven) I was able to move 12, run 6, and i did cast movement and advance 6" again and then charged 6" for a total of 42"
if only Blitz worked with Twilight pathways that would be easily 60" movements

What i'm getting at is, you can get out turn 1, Move+advance, cast power, move+advance again and easily charge. 14" movement x2 is 28" with average of 7" charge thats a 35" total movement.

My problem with the power is, i always out run the Shadowseer Sad so i dont really use it most the times.

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Last edited by amishprn86 on Sun Jun 11 2017, 06:58; edited 2 times in total (Reason for editing : Spelling and re-wording.)
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