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 Using Reavers

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Keast Kannegaard
Keast Kannegaard

Posts : 71
Join date : 2017-02-15

PostSubject: Re: Using Reavers   Tue Jun 13 2017, 22:11

How many models of reavers does it take to block a transport vehicle from falling back or disembark units?
Was thinking of using them as a "blocker" unit, disable a transport vehicle turn one by locking it in combat with no option to fall back or disembark the units, while rest of of the army kills everything else.
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Posts : 3328
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: Using Reavers   Tue Jun 13 2017, 22:14

Depends on the vehicle, a Rhino 6, a Wave Serpent.. idk. a Land Raider most likely 10? a Baneblade? LOTS lol XD

New to Blogging, just starting https://maddpaint.blogspot.com/

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Posts : 1041
Join date : 2017-01-26

PostSubject: Re: Using Reavers   Wed Jun 14 2017, 06:50

Also depends on if you have them in 1 unit or multiple units.
Technically any square non flying vehicle can be blocked by 2 units of 2 I think. Just put them at 2 opposite corners? He cannot turn without moving your guys and cannot go back forth or sideways since there is always at least 1 reaver in the way?
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Kabalite Warrior

Posts : 213
Join date : 2013-02-12

PostSubject: Re: Using Reavers   Wed Jun 14 2017, 09:41

I ran 3 reavers with an agonizer and bonus move. Worked perfectly as objective takers. The enemy had to send small forces against them and my bikers looked really resilent in a fight with a Kopta and then with 20 Gretchins.
But I think I'd better take one more Venom for 90~ points. The same 6 wounds with much better survivability and damage output.

My project log Kabal of Blow Blackberry Hammer
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Join date : 2011-08-08
Location : Sunshine Coast

PostSubject: Re: Using Reavers   Thu Jun 15 2017, 07:54

A 24" move/advance + shoot assault weapons (at -1 BS) is very useful.

42" threat range.
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