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 Q and A with Reeces and Frankie (8th Tester)

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amishprn86
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 20:54

I played against almost full mech IG, the poison did nothing Sad

I won the game but many of the vehicles where still on the table. (I also didnt take a lot of AT b.c i wanted to test out trueborn shredder spam with Hellions/Beasts).

It also was 1k vs 1k too.

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The Red King
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 20:54

To be fair lasguns need 6's against most vehicles. Just not ours.
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Dark Elf Dave
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 20:55

Lasguns only need a 5+ against a raider or venom...where as before they couldnt touch us. Now they can and we need 6's so i feel thats a slight nerf for poison against vehicles.

There is no reason why they couldn't just say against vehicles assume a strength of 3.


Last edited by Dark Elf Dave on Tue Jun 06 2017, 21:04; edited 1 time in total
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amishprn86
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 20:59

Charging vehicles can hurt just be careful.

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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 21:01

Wyches look like the best option to charge a vehicle. 4++ in the combat phase will force the tanks to fall back taking away its effectiveness for a turn...is that right? I haven't played a single game yet.
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amishprn86
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 21:04

Oh i meant overwatch XD

Like dont charge a hovering stormraven......

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Dark Elf Dave
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 21:06

Do we still get +1 A after charging?
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amishprn86
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 21:12

@Dark Elf Dave wrote:
Do we still get +1 A after charging?

Nope

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Dark Elf Dave
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Tue Jun 06 2017, 21:17

Has anyone gone up against 20 Genestealers yet? lol
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|Meavar
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 06:36

@Dark Elf Dave wrote:
Wyches look like the best option to charge a vehicle.  4++ in the combat phase will force the tanks to fall back taking away its effectiveness for a turn...is that right?  I haven't played a single game yet.

A lot of guard tanks at least (not sure about others) have a rule that allows them to fall back and still fire their turret weapon. So while you limit the other weapons from firing, their main gun is usually still going strong.
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BizarreShowbiz
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 08:12

We have better AV/M (As monsters and vehicles are basically the same now) than ever before. The Dark Lance is a very solid weapon all around, and being able to move and shoot heavy weapons with infantry (albeit with -1BS) makes it viable for our warriors, Trueborn and specially Scourges.

Im predicting venomspam to not be a thing anymore since you have to place your venom 18" from the unit you are shooting at instead of 36" away to be as effective as before, and this is a risky range, as you fall within assault range of pretty much everything. It is a death sentence.

In return or close combat is better than ever, with every unit hitting on 2+, wych cult units being able to reroll 1s if a Succubus is nearby and deathstars not being a thing anymore. We also are the only codex that can remain tied up in close combat in the enemy shooting phase thanks to the no escape rule Succubus and wyches have, wich is actually huge this edition.

All in all and with a few games under my belt already, I think we actually got a lot better this edition.

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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 10:36

I keep hearing that but for the record the fiend of slaanesh has an automatic bubble of no-one can fall back.

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drdoom222222
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 14:33

FYI - Fiends of slaanesh stop all units from falling back that don't have the 'fly' keyword.
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Ikol
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 14:56

Facepalm.

~Anything Dark Eldar can do, someone else can do better!~

~They can do anything better than us!~

Woe to our enemies. We'll tear them apart all the same.

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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 15:00

thanks for the clarification. Does the wording by chance limit their own units from falling back as well?

Not that they would want to I suppose.

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CurstAlchemist
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Wed Jun 07 2017, 18:36

The exact wording is "Enemy units within 1" of any Fiends of Slaanesh cannot Fall Back unless they can fly." So nothing prevents them from falling back from combat only their enemies.
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TheBaconPope
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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Thu Jun 08 2017, 00:02

Quote :
The exact wording is "Enemy units within 1" of any Fiends of Slaanesh cannot Fall Back unless they can fly." So nothing prevents them from falling back from combat only their enemies.

Pardon for not knowing this, but what is the cost of Fiends? Are they Elites? Fast Attack? God forbid that they're troops..

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PostSubject: Re: Q and A with Reeces and Frankie (8th Tester)   Thu Jun 08 2017, 00:09

They are elites.

Side note, slaanesh looks kind of fun actually.

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