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 Dark eldar rules, or what a bloke said down the pub

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der-al
Hellion
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PostSubject: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 21:01

I saw this on the Dark Eldar Facebook group. I don't know how true it is but thought I'd share it. Courtesy of Maciej Machowicz.

[8ED SPOILERS]
Everything was written from the memory so mistakes could been made Wink
I've just read our index. I've got few observations to share.
tl;dl it seems really balanced with every unit viable but without any really big power boost.

-First of all we have to wait for the proper Codex, becouse it's just the basics. Minimum special rules for the units and without any special items except weapons.
-Forget what you know about points values. almost everything have a different cost maybe except Venoms.
-Vehicles with 10+ wounds and being less likely to blow up should really benefit our faction.
-FNP is like in 7th game turn based.
1: 6+ inv
2:reroll run/charge
3:+1to hit but CC only Sad
4:immune to battleshock
5: -1LD bubble for the opponent
-Combat drugs are about the same, but with +2 mov and +2 LD
-Poison - no suprises there, 4+/6+ against vehicles.
-Coven units have 5++
-Basic movement value for our infantry, including covenites seems to be 7'' Riders are faster than Venoms.

Units:
-Archon would be a cheap HQ filler. Even Bestmaster is more expensive O_o and new huskblade is a joke. His special boost is just use my LD or whatever.
-Haemonculus give +1t bubble but only for coven units.
-Succub seems about the same, I forget what she gives cult units, rerolls maybe. Archite Glaive is now +2s but -1 to hit Sad
-Court are similiar I think to what we had in 7th.

-Warriors are 7 points.
-wyches are similiar but with 'no escape' rule.

-Incubi got reasonable price and the mandrakes seems really good Razz With nice shooting attack, 5++ and Deep strike.
-beasts are looking interesting, high attack values and movement. Beastmaster let them use his LD and give to hit rerolls.

-Reavers are about twice as costly O_o Got second wound but losses all interesting abilities. Caltrops now activates only when the opponent is running away. Meh! Their turboboost is just straight 24'' now.
-Scourges are cheap and have that no scatter Deep Strike.
Haywire now damages vehicles on 4+ and deal 1 bonus mortal wound or D3 if you roll 6 to wound.

-Wracks and grots are about the same as they were. I was hoping on some more wounds for the G-Unit Sad Haemoculus seems mandatory for the +1t now.

-Rider cost about two 7th ed Riders O_o you can mix passengers now (except Incubi) All have 5++.
-Ravager is now the same price as a Rider.
-Venoms should be gold. -1 to hit for the opponent and still you got this 5++. Obvoius upgrade for the splinter cannon is now free I think Very Happy

-Flyers with more wounds seems really good now, But they are just -1 to hit for ground units. Minimum movement is 20'' now. Maximum depends on wounds left.
The Bomb is generating D6s for every model Voidraven will fly over (3d6 for monsters/vehicles) maximum is 10 dice. Then they will deal mortal wounds on 4+

-Taloi are cheaper but nerfed with only 6t/6s Sad got 8'' movement but now could explode. The blast deals mortal wounds so can easly damage other taloi. Of course they got more wounds now.
-Cronos is more expensive than Talos and give no buffs I think. He is the damage dealer now.
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The Red King
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 21:14

A lot of this sounds very wrong.

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Archon_91
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 21:22

We will have to wait and see
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CptMetal
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 21:53

So we basically need:

More warriors. Those are still great and considering the price of raiders, we could do a foot slogging army.
Or we put them into Venoms. So no big change here.

Hellions: Depp strike and attack is nice. Now I´m glad I didn´t buy Gangs of Commorragh.

Grotesques with a nearby Haemonculus. No Surprise here.

Ravagers.

Incubbi maybe.

Mandrakes (I will continue to build mine from the vampire counts spirit hosts)

Scourges. No Surprise here.

Maybe the bomber (How does it count what model you flew over? The entire unit? Just everything on a thin line?)
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Painjunky
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 22:21

@The Red King wrote:
A  lot of this sounds very wrong.

Your being too kind.

This sounds horrible. I hope it's all bulltish. Especially the reaver part. Crying or Very sad
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der-al
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 22:48

Further stuff a different bloke said down the pub (dark eldar Facebook page), courtesy of Sebastian Rubio:

additional info:

reavers have +4 now, together with the 2 wounds, small but welcome change. Caltrops D6A + cause mortal wounds when you leave cc on a 4+ (yeah you can now disenage cc when you want)
base movement of 16"

Ravager is T6 10 wounds, 4+ save/5++
10-6 wounds 14" speed, 3-4 (BS 3+) goes to 10" (BS 4+) and then 6" (BS 5+)
Starts with 3 DLs (current edition you start with diss & buy DLs if you want)
It also has Attacks, can make cc attacks with the shock prowl and stuff (yep weird, but so be it)

Explodes on a 6 when it's at 0 Wounds, potentiall cause mortal wounds in the explosion

Also note the new jink rules +2 save & - 1BS, 0 clue if they apply on reavers as well this edition

-cronos: T6, 7 wounds, 3 A, moves 8" 3+ save/5++

can add 1-2 cronos to the unit (no such rule for ravager, no squadrons for vehicles?)

Also explodes like the ravager (yep you heard me)

Has access to 2 types of guns, both AP -2, range 8" other range 18" D6 shots, S3 , on a 6 roll to wound cause D3 for each 6 roll

Does have access a buff bubble, which does: reroll 1 to hit and + 1 on that weird ressurection roll DE got (mentioned in the DE focus being a 6+)
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Myrvn
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 23:28

The Voidraven sounds awesome now. Yay! The photo I saw has a mortal wound on a 3+, but otherwise as noted above.

Mandrakes also look good.

Canhammer_yt on Instagram has a bunch of photos that are interesting.
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amishprn86
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PostSubject: Re: Dark eldar rules, or what a bloke said down the pub   Tue May 30 2017, 23:32


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