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krayd
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PostSubject: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 17:04

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TheBaconPope
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PostSubject: Eldar Reveal is Out (Craftworld)   Thu May 11 2017, 17:04

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Kinnay
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 17:05

Mandiblasters causing Mortal Wounds? Why??

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CurstAlchemist
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 17:48

Can't say I'm happy with Mortal Wound Mandiblasters myself.

Quote :
Phoenix Lords, especially, will benefit from a nice 2+ armour save. They’ve all been re-pointed to make all of the choices appealing...

Can we get some new, more "appealing", miniatures for them while your at it?
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TeenageAngst
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 18:15

Their old models are beautiful.

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amishprn86
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 18:20

blah blah Eldar will be fine blah blah... No one was worried about DE.. wasted post, could have said something about the other 4 armies that are trash.. like DE, Orks GK's etc...

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krayd
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 18:37

@amishprn86 wrote:
blah blah Eldar will be fine blah blah... No one was worried about DE.. wasted post, could have said something about the other 4 armies that are trash.. like DE, Orks GK's etc...

Presumably, there will be a write-up for every army, one appearing every other day until the released of 8th edition. It would be nice if they would get to DE sooner rather than later.

Does Wailing Doom have the standard melta rule in the current edition? I noticed that the leaked rules for the new version do not require you to be at half range for the 'melta' ability (roll 2 dice, drop low result) to kick in.
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Athalkar
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 18:48

Banshees get to attack first even if they didn't charge. Hope to see something similar for Wyches. Although I'd still be concerned with CC walking away letting the wyches stand there and get shot.

Spiffy profile on wailing doom.
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amishprn86
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 19:09

My point was, Eldar is fine, so why make the 1st write up about a army everyone knows will be fine.

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krayd
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 19:11

@amishprn86 wrote:
My point was, Eldar is fine, so why make the 1st write up about a army everyone knows will be fine.

It's the third write-up, after Chaos Marines and Imperial Guard. I guess they want an even distribution of fine/will-they-be-fine armies.
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nerdelemental
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 19:13

Because it's extremely logical?
They're going to want to show the most iconic imagery from the game first.
right?
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Thu May 11 2017, 19:37

@krayd wrote:

Does Wailing Doom have the standard melta rule in the current edition? I noticed that the leaked rules for the new version do not require you to be at half range for the 'melta' ability (roll 2 dice, drop low result) to kick in.

Standard melta rules for ranged attack, just armor bane on the melee attack. Both attacks were AP1.
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 08:05

Ok, there is thread about eldar. So, can we see what they are going to be in new edition? No? Fine...

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Count Adhemar
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 09:00

Mortal wounds for mandiblasters is just insane! Mortal Wounds are the sort of thing that should be dealt by D-weapons and other such stuff, not a bit of kit that has essentially always been a vaguely useful addition to the unit.

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 11:46

@Count Adhemar wrote:
Mortal wounds for mandiblasters is just insane! Mortal Wounds are the sort of thing that should be dealt by D-weapons and other such stuff, not a bit of kit that has essentially always been a vaguely useful addition to the unit.

What mortal wound do? I can`t remeber thread where it explained. It`s like instand death?

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Count Adhemar
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 11:59

In AoS they bypass the Hit, Wound and Saving Throw. I'd guess something similar in 40K.

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 12:19

@Count Adhemar wrote:
In AoS they bypass the Hit, Wound and Saving Throw. I'd guess something similar in 40K.
Ugh, not quite. They're triggered in many different ways (automatically, off the to hit or off the to wound roll) but always ignore armour and in 40K will ignore invulns as well.
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 12:54

@Imateria wrote:
@Count Adhemar wrote:
In AoS they bypass the Hit, Wound and Saving Throw. I'd guess something similar in 40K.
Ugh, not quite. They're triggered in many different ways (automatically, off the to hit or off the to wound roll) but always ignore armour and in 40K will ignore invulns as well.

I admit I don't actually play AoS but this was taken directly from the rules on their website:

MORTAL WOUNDS
Some attacks inflict mortal wounds. Do not make hit, wound or save rolls for a mortal wound – just allocate the wounds to models from the target unit as described above.

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 13:30

If the rules are the same.....thats alarming.
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 13:51

I never realized Mandiblasters were so effing powerful. Sheesh. That's just silly.
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 13:55

Thats sound good for scorpions. Can`t say previous version of mandiblasters was bad )))

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 14:25

From their statement here https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/

Quote :
Mortal Wounds are a new mechanic too – these cannot be saved by any means and punch straight through thick armour and even invulnerable saves! Ouch.

Yet in the Craftworld faction focus article https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/,

Quote :
the Avatar of Khaine. With an ability that means he can even ignore some mortal wounds, he’ll be better protected than ever while filling your army with the fighting spirit of Kaela Mensha Khaine!

So I'm understanding it as, under normal circumstance mortal wounds bypass armor and invulnerability saves but there will be the occasion unit with an ability to ignore mortal wounds if those mortal wounds are inflicted by x. For the Avatar I think this is referring to the ones that will most likely be inflicted by the Emperor's Sword (basing this off of current rules where the Avatar of Khaine is immune to it's attacks).
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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 15:40

Maybe this is a sign of things to come for many different units. I love the fluff of striking scorpions, but I never played before 6th edition, and in both 6th and 7th edition, they were basically never played in a competitive environment because they just didn't have anything that great about them. Perhaps this will change that.

Banshees also needed a boost that it sounds like they got.

Maybe 8th will make MANY units far more deadly than they previously were. I'd consider this a good thing. This gives me hope for wyches, some of my favorite models and fluff in 40k.

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Fri May 12 2017, 20:57

the mandiblasters go from strength 3 to the new D equivalent! 10 scorpions on the charge will be absolutely deadly!

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PostSubject: Re: 8e - Faction Focus: Craftworld Eldar   Sat May 13 2017, 00:08

@BetrayTheWorld wrote:
Maybe this is a sign of things to come for many different units. I love the fluff of striking scorpions, but I never played before 6th edition, and in both 6th and 7th edition, they were basically never played in a competitive environment because they just didn't have anything that great about them. Perhaps this will change that.

Banshees also needed a boost that it sounds like they got.

Maybe 8th will make MANY units far more deadly than they previously were. I'd consider this a good thing. This gives me hope for wyches, some of my favorite models and fluff in 40k.
When I was playing in 3rd edition one of my most regular opponents was Eldar. A lot of the time the game would come down to how our melee units ended up matching up:
Wyches vs Banshees and Incubi vs Scorpions = Dark Eldar victory
Wyches vs Scorpions and Incubi vs Banshees = Eldar victory

I do miss the days when any of those units were viable.

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