HomeDark Eldar WikiDark Eldar ResourcesNull CityFAQUsergroupsRegisterLog in

Share | 
 

 8e - Weapons part 2

Go down 
Go to page : Previous  1, 2
AuthorMessage
Logan Frost
Sybarite
avatar

Posts : 450
Join date : 2016-01-25

PostSubject: Re: 8e - Weapons part 2   Wed May 10 2017, 20:53

Well, aren't we the shooty ones?
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7199
Join date : 2012-04-26
Location : London

PostSubject: Re: 8e - Weapons part 2   Wed May 10 2017, 21:57

@The Red King wrote:
Well considering we (currently) have almost no twin -linking or blasts and literally zero combi-weapons this was a total bore

I was looking for the "Like" button but realised I actually wanted the "Oh god, he's right isn't he? Where's that bottle of vodka?" button. Pretty much everything I've seen of 8e edition so far makes Space Marines better and does almost nothing for us.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Painjunky
Wych
avatar

Posts : 866
Join date : 2011-08-08
Location : Sunshine Coast

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 04:21

@Count Adhemar wrote:
Pretty much everything I've seen of 8e edition so far makes Space Marines better and does almost nothing for us.

Yep. Marines are the big winners this edition... Shocker. Rolling Eyes

10 man devastator squads will rule 8th.
Every SM army will have a couple of them at least.

Pure DE will be shot to pieces even quicker than usual.
Back to top Go down
Azdrubael
Incubi
avatar

Posts : 1761
Join date : 2011-11-16
Location : Russia

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 05:55

Everything is even more deadly, so it seems. We have blasts, on 3 infantry units no less. We still havent seen shredder. Its getting better by the looks of it. No chance to hurt yourself, Split Fire.

Bomber might be better with its blasts weapon and rockets and bombs.

Also plasma nades, we will see who gets them. As they are no longer tied to melee, they may be given more freely.

Dont panic just yet, we still dont have big picture.

_________________
The Dance of Death begins - embraces, caresses, and kisses,
The Harlequin loves you as you fall over in pieces!
Back to top Go down
The Red King
Hekatrix
avatar

Posts : 1239
Join date : 2013-07-09

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 06:05

I'm not saying it couldn't turn out fine. Just that currently it would require many more things being revealed that benefit us than the numerous buffs to space marines that it currently appears to be. In other words I'm hopeful but so far we've been given very little reason to be.

_________________
For Khaela Mensha Khaine!
Back to top Go down
Creeping Darkness
Wych
avatar

Posts : 548
Join date : 2012-11-21

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 08:33

Heavy bolters got a boost vs space marines, while getting worse against us.

Doesn't sound too bad to me.
Back to top Go down
http://thecreepingdarkness.blogspot.com
Massaen
Klaivex
avatar

Posts : 2268
Join date : 2011-07-05
Location : Western Australia

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 08:49

@Skulnbonz wrote:
So then would wyverns be..

24 Die3 shots per turn, in a squadron of three would be 72 die 3 (up to 216) str 4 ignore cover shots?

yeah, methinks some of these weapons/vehicles will be toned down a bit

Right now a wyvern has 2 twinlinked heavy 2 shots that are blast.

so it would in theory be 8d3 per wyvern or 24d3 from a unit of 3

_________________
Objective Secured - Western Australia's Premier 40k Event Organisers and Website
OBJECTIVE SECURED
Back to top Go down
http://objectivesecured.com.au/
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7199
Join date : 2012-04-26
Location : London

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 09:44

@Creeping Darkness wrote:
Heavy bolters got a boost vs space marines, while getting worse against us.

Doesn't sound too bad to me.

On the other hand you've basically just seen the firepower of Tau and Space Marines pretty much doubled. Our cruisers skimmers and infantry can't repel firepower of that magnitude!

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
Painjunky
Wych
avatar

Posts : 866
Join date : 2011-08-08
Location : Sunshine Coast

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 09:48

@Azdrubael wrote:
Dont panic just yet, we still dont have big picture.

No one is panicking.
At least i'm not. I'm not even upset.

Just looking at the rules released so far and commenting that there's nothing here that will lift pure DE up from the bottom tier. Quite the opposite.

I hope your right that when we get the full picture and rules for our weapons we get enough buffs to make DE viable. Smile
Back to top Go down
Massaen
Klaivex
avatar

Posts : 2268
Join date : 2011-07-05
Location : Western Australia

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 11:21

While i doubt they will stay the same, splinter racks twin linking weapons seems like it could be hilarious

_________________
Objective Secured - Western Australia's Premier 40k Event Organisers and Website
OBJECTIVE SECURED
Back to top Go down
http://objectivesecured.com.au/
amishprn86
Dracon
avatar

Posts : 3089
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 11:39

@Massaen wrote:
While i doubt they will stay the same, splinter racks twin linking weapons seems like it could be hilarious

Yeah I was saying that 10man Trueborn with 2 Cannons (if everything stays the same) could be 40 shots.

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
Count Adhemar
Dark Lord of Granbretan
avatar

Posts : 7199
Join date : 2012-04-26
Location : London

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 11:40

And then you look at a unit of Tau Broadsides and see each one of them putting out 16 S5/7 shots at a different target.

_________________

You have been weighed, you have been measured, and you have been found wanting. In what world could you possibly beat me?
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3089
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 12:19

@Count Adhemar wrote:
And then you look at a unit of Tau Broadsides and see each one of them putting out 16 S5/7 shots at a different target.

To be Far, they will move and have -1 to BS and they are 30" where Cannons are 36"

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points


Last edited by amishprn86 on Thu May 11 2017, 12:22; edited 1 time in total
Back to top Go down
Cherrycoke
Kabalite Warrior
avatar

Posts : 139
Join date : 2015-12-03

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 12:21

Well,I don't mind the changes, we've probably all sat there at one point and wished our twin linked lascannon model could be 2 shots instead of a to hit reroll, and the combi rule is fine so long as both combi and twin linked stuff comes with a substantial price hike next edition.
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3089
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 12:23

@Cherrycoke wrote:
Well,I don't mind the changes, we've probably all sat there at one point and wished our twin linked lascannon model could be 2 shots instead of a to hit reroll, and the combi rule is fine so long as both combi and twin linked stuff comes with a substantial price hike next edition.

The idea of TL should be dbl shots, its 2 guns.... So its a happy change for me lol.

TL should have been something else, like "Guided Shot" the shot has a guiding system making it more reliable to hit.

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
Imateria
Wych
avatar

Posts : 510
Join date : 2016-02-06
Location : Birmingham

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 13:06

The Combi-weapon change is more of a boost to Chaos Space Marines than it is to loyalists, and whilst the twin linking giving double shots looks amazing at first it's only an improvement of about 1/3rd over the current Twin-Linked rule since you no longer get re-rolls. I fully expect certain weapons to get adjusted as well since a Punisher cannon putting out 40 shots is a bit rediculous.

Heat Lances just chainged their role to monster hunting now since they'll do 2D6-picking highest Damage against models at half range, and not limited to vehicles by the look of the Melta rule. S6 does mean they wont be used against most vehicles now though. Lets hope Dark Lances follow the changes that the Lascannon got and Haywire still works to keep our anti-tank. The removal of blasts means a Shredder might finally be an actual option worth trying and Void Raven's with Dark Scythes could be very good (2D3, S8, AP -3, D: D6 shots sounds lethal to me).
Back to top Go down
amishprn86
Dracon
avatar

Posts : 3089
Join date : 2014-10-04
Location : Ohio

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 14:51

CSM termies are going to be crazy now lol.

But this also gives more hope to units like Wracks and their special weapons (Ossifer and LG) might make them desirable

_________________
New to Blogging, just starting https://maddpaint.blogspot.com/

Harlequins 3k+
Dark Eldar 10k+
Tyranids 10k+
SOB 3k+
Painted 4k points
Back to top Go down
CptMetal
Trueborn
avatar

Posts : 2934
Join date : 2015-03-03
Location : Ruhr Metropolian Area

PostSubject: Re: 8e - Weapons part 2   Thu May 11 2017, 16:20

Oh damn! You are right! I need to get a combi weapon on all my Chaos Terminators soon! Better a combi Melter on everyone.

Pure speculation but I imagine haywire weapons havon a better profile when used against vehicles.
Would be nice if they worked against wraith units too Wink
Back to top Go down
Sponsored content




PostSubject: Re: 8e - Weapons part 2   

Back to top Go down
 
8e - Weapons part 2
Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: News & Rumours
-
Jump to: