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 8e - The new stat-line

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Von Snabel
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PostSubject: Re: 8e - The new stat-line   28/4/2017, 20:35

Since people are holding up on their purchases I would advice GW to release it rather soon. I'd give it to mid May somewhere. Also the release months for 40k is may and Juli, so what other than 8th can they release to make people spend money again
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Dalamar
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PostSubject: Re: 8e - The new stat-line   28/4/2017, 20:37

latest rumor is June 10th for rules and 17th for starter box. from Faeit 212.

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PostSubject: Re: 8e - The new stat-line   28/4/2017, 21:36

Well ... "Technically" the dark eldar do have psychers that the can take ... Yvraine and the Yncarne can be taken in any dark eldar army ... Without having to be part of their own ynnari cad ... Though I really hope they don't count them as Dark Eldar psychers ... But if we look at our wargear we already have "defense" to psychers ... But it's so short ranged it isn't worth using unless you have nothing else to spend points on ...
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BetrayTheWorld
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PostSubject: Re: 8e - The new stat-line   28/4/2017, 23:10

The crucible of malediction used to be an amazing anti-psyker tool. It was 1 use only, but had 9" range(ended up being a ~19" area of effect), and was basically a nova that forced a leadership test on every psyker within range, and any that failed were removed from the game. Against opponents with lots of psykers, when paired with our old leadership shenanigans and a webway portal or something, it could be devastating.

It was a shame they made it suck while giving us greater access to more severe leadership penalties(while making said leadership penalties less numerous).

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 01:04

@Anarchistscourge wrote:
I surmise that if you charge out a non assault / open topped vehicle you won't get to always go first. But you would if you charge from an assault vehicle. All that would take is the keyword assault vehicle and open topped

I'm expecting Keywords to work like they do in Sigmar, so Raider will end up with Vehicle, Aeldari, Dark Eldar and maybe Skimmer. I fully expect things like transport capacity, fire points and any bonuses to charging out of the vehicle to listed in its rules rather than keywords, they tend to be used to determine which special abilities effect which units.

@Anarchistscourge wrote:
I think it more likely it would be eternal Warrior
Personally I'm hoping Eternal Warrior and Instant Death get competely nixed from the game. With damage values and no cap on strength both rules and what they represent seem to be completely redundant in the new edition.

Personally I'm hoping we get wargear that works to block Psychic powers myself, a reworking of the Helm of Spite to let the bearer dispel 2 Psychic powers a turn would be great.
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PostSubject: Re: 8e - The new stat-line   29/4/2017, 02:59

I'm hoping we get wargear that lets us kill things outright be they psykers or not.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 12:35

@The Red King wrote:

Technology, sufficiently advanced, is indistinguishable from magic.

Correction.
"Any sufficiently advanced technology is indistinguishable from a really big gun." Maxim 24.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 15:20

@TeenageAngst wrote:
I'm hoping we get wargear that lets us kill things outright be they psykers or not.

I dont want this, 1 shooting large multi wound models via it being MC's, tanks, fliers etc.. isnt fun to invest 250pts and watch it die from 1 tiny thing.

IMO games are more fun when its tactically even with a good back and forth.

The greatest game i've every played, it was so good I will remember it till the day I die. It was SM-SW vs my Eldar Corsairs, it was just this amazing mess of movement and trying to get target priorities while still getting objectives, it was 3hrs for 3 turns (and every minute was great) at the end of turn 3 it was 5-6 points, we ended it called it a tie due to time restraints.

These are the games I want, like a good boxing match, a series of great back and forth for multi rounds.

ID, outright killing, no saves+no invuls, ignore FnP etc.. was needed due to DS's and Knights, but hopefully all that will go away.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 18:49

I just want DE to be as broken in 40k as Harlequins are in shadowrun. Anyone who knows anything about tactics knows if you think you're walking into a "fair fight" you've already lost. There's never going to be a completely level playing field, so if a faction is gonna be the best, I want it to be Dark Eldar.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 18:57

I'm of the opposite opinion. Balanced yes op no. I always liked Eldar and dark eldar and when ynnari came out I started them
Now everyone knows they are op and my friends just moan at me. I'd rather have a slightly worse off army and strive to be better than having to take crap I dont like to be worse

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 20:35

Win hard and tell your friends to get good if they're gonna be like that. If they want you to tone it down, take a few units out and spank them anyway. Assert your space elf dominance.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 22:14

Harlequins were easily among the scariest things in the game in Rogue Trader and 2nd edition. (I know it doesn't work like that, but I always kind of felt like if you'd taken the time to paint them up properly, you'd earned it.)

Currently, I think they suffer from the same problem as Wyches: they're supposed to be fast, hard to hit, highly skilled troops who are stuck in a basic rules system that isn't really capable of representing any of those things.

While they probably could've stood to be toned down a bit in 1st/2nd ed, at least their performance on the table matched their lore. After all, they're supposed to be able to cut through Marines like warm butter.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 22:20

@Calyptra wrote:
at least their performance on the table matched their lore. After all, they're supposed to be able to cut through Marines like warm butter.

I'd really like to see more models be able to fit that description. I want stuff to match their lore, and just balance them with points.

Make harlies and wyches awesome, then just make them cost more. The same with literally every unit in the game. And add some less skilled units!!!

Maybe DE could have some units of slaves that are battle thralls to be their less skilled, low-cost variants, sort of like chaos cultists.

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PostSubject: Re: 8e - The new stat-line   29/4/2017, 23:02

I really don't know why some Archon doesn't just sweep up the Parched and set them loose as cannon fodder.
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PostSubject: Re: 8e - The new stat-line   30/4/2017, 00:53

@CurstAlchemist wrote:
I really don't know why some Archon doesn't just sweep up the Parched and set them loose as cannon fodder.

It's probably more trouble than it's worth.

Some more mercenary units might be cool though. Commorragh is supposed to be packed full of mercenaries of all races/types, including many xenos that aren't standard 40k races.
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PostSubject: Re: 8e - The new stat-line   30/4/2017, 01:29

I just want Archon to get Bikes, Skyboards etc...

The Baron.. I miss him a lot :'(

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 01:59

Second that just being able to take a Reaver jetbike would be awesome or even a specialist chariot

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 02:36

Archons could take bikes and skyboards back in our 3rd ed codex. It would be nice if we got that back.

They were also nigh-unstoppable killing machines. It would be nice if we got that back too.

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 03:14

I also hope that our Archon can take Reaver Jetbikes and Skyboards again.
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PostSubject: Re: 8e - The new stat-line   30/4/2017, 03:52

I missed it if anyone else commented on this, and I'm kind of surprised it took me this long to think of it, but:

Without AV, I wonder what darklight will do. Nothing? Toughness over X counts as X? Something keyword-related?

("This weapon has no effect on models with the keywords "Space Marines."")

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 04:06

Well I hope that the days of "And They Shall Know No Rules" is gone but I'm not counting on it given GW's history.

With that said I'm been wondering what lance weapons will do as well. It isn't just an issue of Darklight brightlances and other lance weapons are effected by this.

Blasters I'm really curious about in 8th? They are both darklight lance and blasts. I've always thought that given the fluff on Darklight it should have a blinding effect.
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PostSubject: Re: 8e - The new stat-line   30/4/2017, 07:34

Pretty sure they said marines would have 6, clowns 7, and gaunts 8. That's fine by me since we have raiders.

I'm most interested in reading about modifiers to hit. Hope they replace cover saves.
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PostSubject: Re: 8e - The new stat-line   30/4/2017, 09:10

@Calyptra wrote:
I missed it if anyone else commented on this, and I'm kind of surprised it took me this long to think of it, but:

Without AV, I wonder what darklight will do. Nothing? Toughness over X counts as X? Something keyword-related?

("This weapon has no effect on models with the keywords "Space Marines."")

Yep Lance and Haywire both will be change but how? we will have to wait and see.

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 10:01

@Calyptra wrote:
I missed it if anyone else commented on this, and I'm kind of surprised it took me this long to think of it, but:

Without AV, I wonder what darklight will do. Nothing? Toughness over X counts as X? Something keyword-related?

+1 to wound perhaps? If the to wound chart lets you wound anything on a 6 (eg the much publicised lasguns hurting a Land Raider), a flat +1 modifier is not a bad deal. Anything on a 5+, and lots of heavy enemies on a 2+ or 3+? I'd take it.

Of course if the to wound chart goes on to 6+ followed by a 3+, 6+ then a 6+ etc then it ain't so great.

@Calyptra wrote:
("This weapon has no effect on models with the keywords "Space Marines."")

Oh man you just spoilered our whole Codex! Smile

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PostSubject: Re: 8e - The new stat-line   30/4/2017, 11:43

I wonder if the movement attribute will be related to the former initiative value, only modified by slow and purposefull or things like that...

Marines 6" (ini 4), Terminators 5' (ini 4 relentless)
Eldars 7" (ini 5), dark reapers 6" (ini 5 SaP), wyches and harlequins 8 (ini 6)

I loved it when I read in the new 40k website that Dark Eldar lost their psychic abilities but have superior athlete bodies. The true kin are the stronger kin now. I bet furious charge or WS 2+ in the case of wyches?

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